Patch after Patch...

    • Patch after Patch...

      Another blanket dagger tree nerf because you cant fix/change/nerf the Deathgiver "E" ability. You will try everything but that wont you @Retroman. Its getting sad and your embarrassing yourself more with each patch.

      Mage Cowl - Was the mission to make sure this was never used again? If so break out the banner and aircraft carrier because Mission Accomplished. Needs a wider/longer cone. Needs a faster Animation. Change duration back to 2 seconds or give the negative % to healing back. Mage cowl was changed to 3 seconds on NDA test because it had a heal reduction CC applied to it as well. 2 seconds was not that long so they increased it to 3. It was a nice trade off, a bit of Healing reduction for a second longer. Now that its no longer on the cowl it needs to go back to the original 2 second DOT duration or the heal reduction needs to be added. Without a change your just insuring more Hunter Hood users. People like variety, yet your answer is to just take variety away until there is only one option. Bad game design..

      Undead Cape - 1 second Reduction on Invis? Thats the answer huh? Embarrassing. This item needs a heavy offensive debuff. You cant just have a get out of jail free card in the game. It ruins fights, it ruins risk versus reward, and above all its just bad for the game. If you want a second chance at life ok, but there needs to be a heavy trade off. A massive damage debuff needs to be applied for a minute or more after this procs. You want to get away ok. You want to get away and still win the fight by cheese undead cloak? No. The risk versus reward doesnt add up here. 1 second? Yikes...then again coming from the guy who nerfs every ability the dagger tree has instead of nerfing deathgivers directly, a "do nothing" change like this makes sense.

      Bridgewatch cape - DOesnt effect mounts anymore? What kind of carebear candy land change is this? First of all its not even used that much. Second of all do you want pvp in this game? Mounts are already strong enough. What kind of pansy change is this? Can we get a real pvp developer?

      Morgana cape - Actually a good change. I guess you cant mess everything up. A blind squirrel gets a nut every so often.

      Everything else is something no one asked for and/or we didnt want/need. Sad these patches get worse and worse. The community expects certain items to be buffed/nerfed and Retroman is out here just throwing darts at a wall. Embarrassing.

      The post was edited 8 times, last by Terrorsauce ().

    • Pretty sure undead cape nerf is a step in the right direction, i think at one point undead cape was at 4 seconds and almost never used outside of 1vX content with miner boots or demon boots to go invis and pop boots.
      Also pretty sure while invisible you have 50% damage debuff on, I think most people would perfer just no offensive abilities being used while stealthed, OR if you damage a player automatically revealed.

      However they at least finally did something.

      Bridgewatch change i think is really strong, sorry u can't dogpile gank ppl as ez? which is already one of the easier forms of content. This would be really strong on dual swords after losing knockup, or on some other engage weapons that could use the slow after pressing E.

      Mage cowl probably needs to address again but they go in cycles.
    • @Terrorsauce

      Now that you've had your rant, how about you actually state what is wrong and how you would fix it.

      Saying content is SHIT is not feedback. It is a subjective comment. Explain why it is bad and how you would fix it. Otherwise, the Devs will keep doing what they are doing, because they will be inclined to just ignore vitriol that is your post.
    • I like how we’re talking about variety and mage cowl was the overwhelmingly #1 used helm in pvp before the nerf / Hunter hood buff.

      Hunter hood needs a lot of little tweaks. Animation adjustment to be more visible. Only applies to direct damage, not dot damage (yeah, I know buffs curse, but christ almighty, try playing as fire vs this - smart teams activate hood and run over and sit in your artillery puddle). Get rid of the additional defense buffs if there’s no offensive penalty to use it (most reflects have a self-Cc portion).

      1 second is quite a bit for undead. It changes the gameplay to where you’re not quite out of Cc range if you’re walking away from enemies with it proced. 6 seconds means you’re off the screen in most cases.

      I’m more interested to see a cloth robe overhaul, or a helmet overhaul. This game is way too much leather armor + regen based right now. Cloth sucks so bad because not only does it have lowest defenses in general, it has an additional penalty to physical damage. Armor shred plus this abysmal remaining armor amount simply makes it unusable in most OW combat simply 30-50 armor shred can be a 20% damage received. One little mistake and you’re instagibbed. It’s not fun in a full loot pvp game. Not to mention, the abilities on leather beat the snot out of cloth.

      The post was edited 1 time, last by BurnsidePDX ().

    • BurnsidePDX wrote:

      I like how we’re talking about variety and mage cowl was the overwhelmingly #1 used helm in pvp before the nerf / Hunter hood buff.

      Hunter hood needs a lot of little tweaks. Animation adjustment to be more visible. Only applies to direct damage, not dot damage (yeah, I know buffs curse, but christ almighty, try playing as fire vs this - smart teams activate hood and run over and sit in your artillery puddle). Get rid of the additional defense buffs if there’s no offensive penalty to use it (most reflects have a self-Cc portion).

      1 second is quite a bit for undead. It changes the gameplay to where you’re not quite out of Cc range if you’re walking away from enemies with it proced. 6 seconds means you’re off the screen in most cases.

      I’m more interested to see a cloth robe overhaul, or a helmet overhaul. This game is way too much leather armor + regen based right now. Cloth sucks so bad because not only does it have lowest defenses in general, it has an additional penalty to physical damage. Armor shred plus this abysmal remaining armor amount simply makes it unusable in most OW combat simply 30-50 armor shred can be a 20% damage received. One little mistake and you’re instagibbed. It’s not fun in a full loot pvp game. Not to mention, the abilities on leather beat the snot out of cloth.

      Everyone would love to see more cloth robe and helmet variety. But patch after patch we get change like:

      "Changing Hammer Sleep ability from .5 seconds to .6 seconds"

      "Were nerfing Bridgewatch because of HCE's, never mind PVE balancing"

      "Deathgivers need a nerf. We understand! We got you! So we will be nerfing (insert random Dagger Q/W ability here)."

      "No one has said anything about mage cowl since the game came out, so we will make sure you wont be using that anymore! I want to see Hunter hoods only from now on!"

      Its a joke and a bad one at this juncture. You can go to the OP/Underwhelming items catagory in this forum and you will see tons of posts about items that people want changed or fixed. Do they ever make it into these notes? Nope. Not one. Just some random stuff no one asks for time and time again. This company is so out of touch with its player base it doesnt know what they want or what to do. Retroman is not qualified to be a balancing developer, history shows this. Its time for a change. We need new fresh ideas and that wont come from Reto any time soon.

      So yea how about that cloth robe and helm rework? Oh wait we have to nerf things like Bridgewatch cape because of a PVE instance that people sit inside town and do that has no risk versus reward. We should def change the entire game around that area of play. Every patch Retroman openly tells his company and us that he doesnt know how to do his job correctly with his terrible changes. The proof is in the pudding and the pudding in Albion is rancid.

      When HCE's and Arena's that have ZERO RISK VERSUS REWARD start getting pvp items nerfed you know this game is in trouble and has a balancing developer problem. Yea lets change the whole game around 2 scenarios where no one loses anything....thats the state of Albion development. Sucks to suck.

      The post was edited 4 times, last by Terrorsauce ().

    • BurnsidePDX wrote:

      I like how we’re talking about variety and mage cowl was the overwhelmingly #1 used helm in pvp before the nerf / Hunter hood buff.

      Hunter hood needs a lot of little tweaks. Animation adjustment to be more visible. Only applies to direct damage, not dot damage (yeah, I know buffs curse, but christ almighty, try playing as fire vs this - smart teams activate hood and run over and sit in your artillery puddle). Get rid of the additional defense buffs if there’s no offensive penalty to use it (most reflects have a self-Cc portion).

      1 second is quite a bit for undead. It changes the gameplay to where you’re not quite out of Cc range if you’re walking away from enemies with it proced. 6 seconds means you’re off the screen in most cases.

      I’m more interested to see a cloth robe overhaul, or a helmet overhaul. This game is way too much leather armor + regen based right now. Cloth sucks so bad because not only does it have lowest defenses in general, it has an additional penalty to physical damage. Armor shred plus this abysmal remaining armor amount simply makes it unusable in most OW combat simply 30-50 armor shred can be a 20% damage received. One little mistake and you’re instagibbed. It’s not fun in a full loot pvp game. Not to mention, the abilities on leather beat the snot out of cloth.
      For Fire... the obvious solution is to make Artillery Fire and Burning patch non-reflectable, along with fire wall, just as the new pyro will now be 'non-reflectable'.
      50%-1sec SLOW to 'BURNING FIELD' on hit.

      50% MOVEMENT SPEED Boost-2sec to 'FLAME BLAST'.
    • Asheraxia wrote:

      BurnsidePDX wrote:

      I like how we’re talking about variety and mage cowl was the overwhelmingly #1 used helm in pvp before the nerf / Hunter hood buff.

      Hunter hood needs a lot of little tweaks. Animation adjustment to be more visible. Only applies to direct damage, not dot damage (yeah, I know buffs curse, but christ almighty, try playing as fire vs this - smart teams activate hood and run over and sit in your artillery puddle). Get rid of the additional defense buffs if there’s no offensive penalty to use it (most reflects have a self-Cc portion).

      1 second is quite a bit for undead. It changes the gameplay to where you’re not quite out of Cc range if you’re walking away from enemies with it proced. 6 seconds means you’re off the screen in most cases.

      I’m more interested to see a cloth robe overhaul, or a helmet overhaul. This game is way too much leather armor + regen based right now. Cloth sucks so bad because not only does it have lowest defenses in general, it has an additional penalty to physical damage. Armor shred plus this abysmal remaining armor amount simply makes it unusable in most OW combat simply 30-50 armor shred can be a 20% damage received. One little mistake and you’re instagibbed. It’s not fun in a full loot pvp game. Not to mention, the abilities on leather beat the snot out of cloth.
      For Fire... the obvious solution is to make Artillery Fire and Burning patch non-reflectable, along with fire wall, just as the new pyro will now be 'non-reflectable'.
      sure make curse dots non reflectable, and badon E and longbow E, great axe spin scythe E

      What else has trouble with reflect lists make them all non reflectable lmao
    • Daggers 2nd Q should get the same stacking structure that swords have 1/1/2, they get a dmg increase, mobility and dodge already from it and this would delay the deathgiver E from the possibility of only 1 Q into 3 enemies to needing 2. The deathgiver E could be changed to be more similar to the bearpaws, at three stacks it reduces the CD to 5-10 sec or like grailseeker where second free use increases the CD. any change you make will have deathgiver players up in arms, saying its unplayable.

      Undead cape they nerfed forever ago by dropping the health threshold that it procced at, and people said it lost its meta value, and a 1 sec invis reduction now, yea its annoying, but its in a decent place. Maybe the other capes should get buffs to compete.
      Bracillian doesnt have a cape yet, maybe they can make a counter for it. Dumb ideas for it, Part the Mists, any player hit with an ability cannot enter stealth for 3 sec, procs every 15 sec like thetford cape. or casting boot spell slot reveals enemies with X radius, 12m? give it a small (i do mean small) attack bonus or something to make it worth it to wear otherwise.

      Bridgewatch cape should have the nerf only in HCE, i didnt realize this nerf happened, but if they can change the mechanics for healing in some content, they could change the mechanics for a cape in some content.

      Hunter hood, was nerfed from 100% reflect to like 70% and people stopped using it. now its back up and people are using it, it just needs a better visual queue so it can be purged or avoided. super easy to sneak it on in 5's when enemy team is popping hellion and stalker jackets.

      havent used the mage cowl since it changed, have no opinion yet, other than i have successfully dodged it a few times, and i'm honestly not that good.

      I'm sure there are bettter fixes, but these are just ideas.
      Teigan
    • iRawn wrote:

      Asheraxia wrote:

      BurnsidePDX wrote:

      I like how we’re talking about variety and mage cowl was the overwhelmingly #1 used helm in pvp before the nerf / Hunter hood buff.

      Hunter hood needs a lot of little tweaks. Animation adjustment to be more visible. Only applies to direct damage, not dot damage (yeah, I know buffs curse, but christ almighty, try playing as fire vs this - smart teams activate hood and run over and sit in your artillery puddle). Get rid of the additional defense buffs if there’s no offensive penalty to use it (most reflects have a self-Cc portion).

      1 second is quite a bit for undead. It changes the gameplay to where you’re not quite out of Cc range if you’re walking away from enemies with it proced. 6 seconds means you’re off the screen in most cases.

      I’m more interested to see a cloth robe overhaul, or a helmet overhaul. This game is way too much leather armor + regen based right now. Cloth sucks so bad because not only does it have lowest defenses in general, it has an additional penalty to physical damage. Armor shred plus this abysmal remaining armor amount simply makes it unusable in most OW combat simply 30-50 armor shred can be a 20% damage received. One little mistake and you’re instagibbed. It’s not fun in a full loot pvp game. Not to mention, the abilities on leather beat the snot out of cloth.
      For Fire... the obvious solution is to make Artillery Fire and Burning patch non-reflectable, along with fire wall, just as the new pyro will now be 'non-reflectable'.
      sure make curse dots non reflectable, and badon E and longbow E, great axe spin scythe E
      What else has trouble with reflect lists make them all non reflectable lmao
      Curse requires no help at all. It demands a nerf in almost all circumstances.

      Badon E should be Non Reflectable... I don't even play it, but it seems obvious. Whispering and Regular bow should be reflectable simply because of the short cooldown, they just stop attacking and lose little.

      All Melee weapons should be reflectable.
      50%-1sec SLOW to 'BURNING FIELD' on hit.

      50% MOVEMENT SPEED Boost-2sec to 'FLAME BLAST'.
    • Hunter Hood

      If the lesser used weapons got flagged with "cant be reflected" will that be enough to bring them back into meta? Probably not. Its a good start though. I do like the idea of Hunter Hood getting an animation update to become more noticeable when its active. The red shields are easy to stop for the experienced player, but so many other abilities glow red and have the red aura effect it can be hard for some people to differentiate the between what is what. So an animation update to Hunter Hood would be great. As for balancing, if 70% was to little and 100% is to much, then try 80%. Thats a great middle ground. If you need to increase the duration or CC resistance to compensate for the drop that can be discussed as well.

      Update: As of Today on the NDA patch notes Hunter Hood was changed to 85% reflect.


      Mage Cowl

      The change made it very hard to use. The patch notes said they wanted to make mage cowl able to be dodged by players. Well it went a little to far and now actually landing a mage cowl can be difficult. The animation is way to slow and way to thin for it to be as slow as it is. You can make the effect wider and leave the speed as is, or increase the speed of the animation. The 15% to reduced healing needs to come back if the DOT does its damage over 3 seconds. If not, then the DOT needs to go back to the original 2 second duration. This is how you fix mage cowl and make it balanced at the same time.

      Mercenary Hood

      One of the least used helms. Its not great. You can instantly make this part of the game again by changing the way it works into the way mage cowl used to work. You proc the buff on yourself and the first auto attack applies the effect. There is no damage to this helm, only CC. This would be a great change for ranged support and other classes that need a little bit of extra CC. The downside of course would be now it only effects 1 target instead of the cone area. A good change that instantly brings the helm on par with the two above if they are changed as well. Now you have 3 good non-artifact helmets that are decent and "meta" for most PvP content.

      Soldier Helm

      This needs to be changed to its in line with the 3 above. You want people to have a choice and plate helms are lacking. Soldier helm would use a re-work to be more in line with other helms. The block can stay as is, a channeled 2 second block. Rework the animation to make it more noticeable. Some real paladin pop animation. The balancing part comes in the form of adding a "Riposte" type ability to the helm. It can be auto, or manually activated like a combo ability. If struck while blocking do X damage to the target attacker or attackers if its a cone attack. Lots of options here. You can make it damage, or you can make it CC. Or CC + damage. I like the idea of it becoming a combo ability that you have to manually hit in 1 second or it goes away. The range would be short so it could be countered by distance. That would put this helm in line with the 3 above and now you have 4 good options for PVP.

      Undead Cloak

      This cloak ruins the game. It takes risk versus reward out the window. A 1 second reduction wont change much because the people that use it to protect their 8.4 gear also use an Invis potion along with it. You can achieve up to 15+ seconds of invisibility with the combo. This pretty much insures anyone can escape and mount. The risk versus reward is removed from the game. Its no risk, all reward when playing with an undead cape and everyone that uses 8.3/8.4 knows that. Ask yourself why they all use only that cape. Because it removes a lot of the risk associated with PvP. Its time to remove the crutch.

      Reduce the cape by 2 seconds and make it so that when undead cape procs Invis you gain a debuff that does NOT let you invis for a short amount of time. Can be 10-15 seconds. That way you cant chain invis with an invis potion off Undead cloak. YOU WOULD ONLY PUT THIS DEBUFF ON THE UNDEAD CLOAK. Using an Invis potion or Assassin jacket/hellion hood would NOT give this debuff. This brings back the risk. If it were me I'd completely remove/change the item/effect from the game. In a full loot game there can never be 1 item that automatically circumvents death. If there is...it will always be used and become "NEEDED" not "WANTED." This is the case with the Undead cape currently and the use and price back that up. If it were manually activated it would be another story, but an automated fail safe in a full loot video game? Get out of here with that garbage.

      The post was edited 6 times, last by Terrorsauce ().