Rework curse

    • Rework curse

      Everyone hates curse except those playing curse. Please fix this nonsense:
      1. Change the way DOT stacks work with damage buffs. If I have 3 stacks and I apply a damage buff of 20% it should only affect the 4th DOT. The first 3 are doing 100% of their normal damage, the 4th is doing 120%. If I apply another DOT while the buff is active, 2 of those DOTS are now 120%.
      2. Get rid of grudge. That skill is invisible and dumb. It's just shit game design.
      3. 8 second DOT stacks are also stupid. Make that shorter.
      4. Remove DOTS on dismount

      The post was edited 2 times, last by Cspar ().

    • Curse is also one of only weapons that benefit from dismounting someone.

      They use all there abilities to dismount with 1 handed curse the dots stay on you and the E carries over so u blow up. Any other weapon dismounts using abilities will be at a disadvantage expect curse.
    • i think q1 is just a bit too strong in most 1v1 situations for how easy it is to use. It lets curses go toe to toe with melee more or less. So i think q1 should have its range reduced to like 5m so its more or less a melee skill. Change name to CURSED TOUCH O_O

      But also add q4 - CURSED BOLT!!! 18m curse applying red ball =D. Since frost / fire / arcane all have this option more or less lolol. But instead of refreshing at 4 stacks (which would be crazy annoying to play against), it should clear stacks but apply a strong snare or debuff of some sort idk. Or a cool mechanic useful in group fights but not 1v1 would be if you hit someone with four stacks, you steal the stacks and your next curse bolt automatically applies 4 stacks to target at full duration (but if you miss womp womp too bad)

      The post was edited 2 times, last by Lockemup ().

    • Lockemup wrote:

      But also add q4 - CURSED BOLT!!! 18m curse applying red ball =D. Since frost / fire / arcane all have this option more or less lolol. But instead of refreshing at 4 stacks (which would be crazy annoying to play against), it should clear stacks but apply a strong snare or debuff of some sort idk. Or a cool mechanic useful in group fights but not 1v1 would be if you hit someone with four stacks, you steal the stacks and your next curse bolt automatically applies 4 stacks to target at full duration (but if you miss womp womp too bad)
      "We made a new spell that uses your Q stacks to do stuff?"
      "Cool, is it a W or E?"
      "It's a Q!"
      "..."
      Buff specter jacket.
    • refreshing stacks should not prock dmg and that's all curse need to be balanced.
      Do it for instance content only!

      Each tick of a DoT now puts the original caster into combat again (currently they only get into combat on the first application of the DoT)
    • Since all CC is cleansed when dismounted in combat, i think all stacks should be as well.

      getting dismounted cause curse dots ticks for insane amt of damage, and having there E sitting so as u get dismounted it instantly pops forcing massive defensive while they are at no deficit. Where any other weapon does not get this benefits is kinda silly. Esp with nerfed mount HP in mists.

      2-3 dots can almost dismount someone, then they throw the E and a final Q. and boom

      this should be across the board, it's crazy to me that some negative effects continue after dismount but some do not.
    • If a curse gets a 4 stack bomb off on you while moumted it also means they had to use their sprint and will have no way to catch after dismounting you anyway.

      I agree with scrapping grudge it is a silly spell. Desecrate is balanced you need to sacrifice a shit ton of DPS to use it.

      The post was edited 1 time, last by Tabor ().

    • Fred_the_Barbarian wrote:

      Lockemup wrote:

      But also add q4 - CURSED BOLT!!! 18m curse applying red ball =D. Since frost / fire / arcane all have this option more or less lolol. But instead of refreshing at 4 stacks (which would be crazy annoying to play against), it should clear stacks but apply a strong snare or debuff of some sort idk. Or a cool mechanic useful in group fights but not 1v1 would be if you hit someone with four stacks, you steal the stacks and your next curse bolt automatically applies 4 stacks to target at full duration (but if you miss womp womp too bad)
      "We made a new spell that uses your Q stacks to do stuff?""Cool, is it a W or E?"
      "It's a Q!"
      "..."
      i mean can make it whatever lol. I just think fun q spells are what makes / breaks a weapon. Is why i cant stand playing swords or curse, i think their q skills are super boring (curse sickle is good in 5v5 but in 1v1 basically requires opponent to run into it half the time). Every weapon line should have at least one q ability that is at least slightly complex and requires either aiming skill or thought to use.
    • iRawn wrote:

      getting dismounted cause curse dots ticks for insane amt of damage, and having there E sitting so as u get dismounted it instantly pops forcing massive defensive while they are at no deficit.
      How are you even getting dismounted without the E going off? E needs to go off on you to even dismount (assuming not in Mists), the DOTs alone barely do any DMG (esp to armored horses)

      iRawn wrote:

      Where any other weapon does not get this benefits is kinda silly. Esp with nerfed mount HP in mists.
      All "burst" or "one shot" DPS weapons (E skills) get this. Try a 1-shot dagger pair and it will dmg through the mount and into your character (or the part of the DOT of the E will keep ticking).
      Multiple examples of it here:

      03:18 (through t5 armored horse)
      04:09 (through a T4 stag)

      The post was edited 2 times, last by Captainrussia ().

    • Captainrussia wrote:

      iRawn wrote:

      getting dismounted cause curse dots ticks for insane amt of damage, and having there E sitting so as u get dismounted it instantly pops forcing massive defensive while they are at no deficit.
      How are you even getting dismounted without the E going off? E needs to go off on you to even dismount (assuming not in Mists), the DOTs alone barely do any DMG (esp to armored horses)

      iRawn wrote:

      Where any other weapon does not get this benefits is kinda silly. Esp with nerfed mount HP in mists.
      All "burst" or "one shot" DPS weapons (E skills) get this. Try a 1-shot dagger pair and it will dmg through the mount and into your character (or the part of the DOT of the E will keep ticking).Multiple examples of it here:

      03:18 (through t5 armored horse)
      04:09 (through a T4 stag)
      Point is CC is cleansed, almost like everything should be cleansed OR the dots and debuffs are actually on the mount and when mount dies it dies.

      and curse losing his boots which he uses at the start to root + Q + Q + E + Q - ur dismounted and either gotta start with a 30-45 second defensive or eat damage and u know another E coming in 10 seconds. which point all you can do is run, and hope u aren't in second root range.

      just odd mechanic where most weapons if they dismount ppl are at a severe disadvantage. Mist mount HP vs dot damage does not scale well, where in regular open world it feels better.
    • PaladinJavier wrote:

      Yeah you know everyone realize curse is a problem except McDonald center. But they say a 40 sec helmet can counter a 12 sec ability so who are we to doubt it? :whistling:
      if you can't kill 1h Curse in 29 seconds (and that assumes only 1 hard defensive like Guardian Helm), you have an issue...

      If you have 2 hard defensives, you have 40 sec to kill curse... oh wait - in 40 sec your Guardian Helmet would be up (36 sec if you run CD reductions...)
    • Captainrussia wrote:

      PaladinJavier wrote:

      Yeah you know everyone realize curse is a problem except McDonald center. But they say a 40 sec helmet can counter a 12 sec ability so who are we to doubt it? :whistling:
      if you can't kill 1h Curse in 29 seconds (and that assumes only 1 hard defensive like Guardian Helm), you have an issue...
      If you have 2 hard defensives, you have 40 sec to kill curse... oh wait - in 40 sec your Guardian Helmet would be up (36 sec if you run CD reductions...)
      Lol. If they use same tactic as you they have upperhand. you talk like if curse cant use 2 hard defensive. They also USE defensives and can be tanky with taproot. If it was a two handed then I can give you some credit to your tactic but no.
    • Painball wrote:

      Acranologist wrote:

      Just don't let curse to make 4 stacks lol. Easiest way to win.
      imgur.com/gallery/hdGCgTL
      Genius take, so noone can play melee ever, got it
      Don't you know about parry strike, counter and I-frames on certain weapons? That's borderline stupid.
      Curse Q literally never get changed. Somehow it's became problem now. Why is that?
      Humble solo open world enjoyer. Adept of Spears.