• # Math behind Damage Attack Damage

New

Hi there,

I am looking for the mathematical formula to calculate damage dealt. Specifically I am trying to figure out the difference between attack bonus and ability bonus. If you look at the Adept's Musiak it has boosts to both of these.... what's the difference? I'm trying to figure out if it is better than the cryptcandle for me...

Is it like Damage dealt = weapon damage*(1+Attack bonus) for base attacks... then if it is an ability cast it is damage dealt = weapon damage*(1+attack bonus + ability bonus)?

I'm confused.

Thanks
• New

Hi while waiting on answers to the above, how does the base attack damage calculate out?

I took off all my gear and am only wearing the staff (6.1) in the attachment to attack a training dummy on my island. I am seeing 3 damages cycling. 17, 17, 38,.. how does this happen?

I looked up the training dummy stats. (Training Dummy Stats Online 2d)
As a Tier 2 I get no reaver bonus. 150 armor/magic resist = 100/(150+100) = 40% total damage received. (Formula taken from here: Damage Resistance Forum Discussion

As seen on staff, base magical damage is 53.... How does it get to any of the values? 53*40% = 21.2, not 17. What am I missing?

Also is every 3rd hit supposed to be a critical hit? If so, how much more damage is a critical hit than a standard hit?

The last piece I don't understand is mastery modifier. Is that a 10% damage boost if I have level 120 mastery in the staff? Even then, how do I calculate out other levels?

For those with Albion dev team it would be rrrrreeeeeeeaaaaalllllllyyyyyy helpful if you just put this stuff into the wiki. I've spent days trying to research the formulas for damage resistance, cooldown modifiers, damage increases, etc. I feel like this game has been around long enough for that to be public knowledge. Why are you making it so hard to understand how much damage I am creating / preventing with various builds?

That's just the damage, I haven't even started trying to dig into CC / CC resistance.... Geez.
Images
• Cursed Staff.png

287.75 kB, 653×656, viewed 6 times
• New

Ability damage modifier is added only to abilities.
Attack damage modifier is added only to auto attacks.
Mastery bonus provides an IP. Every 100 IP increase 2h weapons damage on 9.18% and 1h weapon damage on 8.25%.
IP damage bonus is used to calculate your ability and attack damage that you see in skill/weapon description.
Then this damage is multiplied by food/gear damage modifiers.
Reaver works a bit weird and provide a lot of confusion, thats why you need to test damage on another player, not mobs. Do not know about dummies but probably they are affected by reaver.

And damage is not the most complicated thing in our story. You will spend probably weeks trying to realise some mechanics without external help. All information on this forum is wrong or outdated.

The post was edited 1 time, last by Sethis ().

• New

### TreKar wrote:

The last piece I don't understand is mastery modifier. Is that a 10% damage boost if I have level 120 mastery in the staff? Even then, how do I calculate out other levels?
Mastery modifier adds IP to the item equal to your mastery bonus times the mastery modifier value. So if you get 100 additional IP from your weapon spec, the 10% mastery modifier on a tier 6 item will give you 10 IP on top of that for a total of +110 IP.
Buff specter jacket.
• New

### TreKar wrote:

Also is every 3rd hit supposed to be a critical hit? If so, how much more damage is a critical hit than a standard hit?
most 1h staves hit harder on every 3rd attack, there is no critical damage concept in the game...

some gloves also have the same mechanic: 3-hit AA combo where the 3rd attack deals a bit more damage
Spear Supremacy
• New

### Sethis wrote:

And damage is not the most complicated thing in our story. You will spend probably weeks trying to realise some mechanics without external help. All information on this forum is wrong or outdated.
Ok.... so where is this external help you mention? Where or who would I find to obtain said help? Where are the accurate and current details for all of this?
• New

### Sethis wrote:

And damage is not the most complicated thing in our story. You will spend probably weeks trying to realise some mechanics without external help. All information on this forum is wrong or outdated.
Ok.... so where is this external help you mention? Where or who would I find to obtain said help? Where are the accurate and current details for all of this?

There are several ppl on the forum who can answer on your questions. But can does not mean willing to do it) And looks like your previous questions are answered.
• New

### Sethis wrote:

There are several ppl on the forum who can answer on your questions. But can does not mean willing to do it) And looks like your previous questions are answered
I am trying to calculate out damage. Some of the pieces have been answered (You for ability vs attack modifiers, Fred_The_Barbarian for Mastery bonus, etc) but the main question has not been. The main question is how do I calculate out damage? Right now I have Damage dealt = Base Weapon Damage*(1+ Attack Modifier)*Resistance Modifier. Is the Resistance Modifier formula correct? (Resistance = 100/(armor/magic resist + 100)). No one has yet shown anything that further adds to the resistance modifier to bring the hit points dealt from 21.2 to 17 as shown in the values below. If the reaver bonus is added, the damage received would be higher than the calculation, not lower.

### TreKar wrote:

As a Tier 2 I get no reaver bonus. 150 armor/magic resist = 100/(150+100) = 40% total damage received. (Formula taken from here: Damage Resistance Forum Discussion

As seen on staff, base magical damage is 53.... How does it get to any of the values? 53*40% = 21.2, not 17. What am I missing?
• New

### TreKar wrote:

As a Tier 2 I get no reaver bonus. 150 armor/magic resist = 100/(150+100) = 40% total damage received. (Formula taken from here: Damage Resistance Forum Discussion

As seen on staff, base magical damage is 53.... How does it get to any of the values? 53*40% = 21.2, not 17. What am I missing?
Ok it looks like maybe a one handed staff has something else going on. I checked values against 5 different staffs and the 2h staffs appear to follow the formula precisely. I also attacked with some tools and they follow it precisely as well. They all have only 1 hit damage value. The damage abilities for both the 2h and 1h staff follow the formula as well. Its only the base attack for 1h staff that I can't calculate. Does anyone know how to calculate out the modifier for 1h staff auto attack damages? I averaged out the 3 hit sequence and that doesn't match.
• New

### TreKar wrote:

The main question is how do I calculate out damage? Right now I have Damage dealt = Base Weapon Damage*(1+ Attack Modifier)*Resistance Modifier. Is the Resistance Modifier formula correct? (Resistance = 100/(armor/magic resist + 100)). No one has yet shown anything that further adds to the resistance modifier to bring the hit points dealt from 21.2 to 17 as shown in the values below. If the reaver bonus is added, the damage received would be higher than the calculation, not lower.
Both are wrong.
Damage = base damage * weapon power factor * weapon scaling factor ^ (IP/100) * summ(damage modifiers)
2h scaling factor = 1.0918
1h scaling factor = 1.0825

Damage reduction factor = 1/(1+armor rating/100)*damage reduction
Damage reduction is a sum of passive and active bonuses with "increase/decrease receiving damage". Its formula has been changed recently and i do not know it.

Damage dealt = damage * Damage reduction factor
• New

Awesome Sethis!!!

Thank you