Beyond the Veil Patch 7
Changes and Improvements
Spears
Daybreaker is still a bit underused. To make it more deadly, the ability Breakthrough now purges first before dealing damage, which increases its damage output when used to remove an enemy defensive buff.
Feyscale Hat is still a very nice item, which can be used to secure a singular very important cast or channel. Its buff duration has been increased to also make it more attractive to combine with constant-casting builds like Fire and Frost Staffs. Additionally the buff now also makes the caster immune to Cast Disruption, meaning spells like Revitalize are not reduced by damage while this buff is active.
Dynamic Defense is another underused ability. To make it more reliable to use, the ability can now be cast on self.
Recently, players have brought multiple Behemoths to a single large-scale battle. In general, battles should mainly be fought by players without mounts: the intent of Battlemounts is to be a strong support of ground forces without becoming the main fighting force themselves. The Behemoth currently breaks that rule, so its abilities have been changed to make it less effective to stack multiple Behemoths into one army, while having a single Behemoth still brings enough value to the fight. Siege Ballista is also buffed to have more options to counter enemy Battlemounts.
To make 2v2 content more accessible for a wider range of players, it is essential that duo teams without a healer have a good chance of success. This is a problem for the game: if one out of two players per team must be a healer, 50% of the population must be healers, which does not reflect the player base at all. To boost the winning chances of teams without healers, the Healing Debuff in certain content types has been further reduced.
Changes and Improvements
- Minimap can now be collapsed and re-expanded in main HUD
- "Select / Unselect All" button added to Marketplace UI
- "Dying" in non-lethal instances now no longer overwrites Last Equipment Loadout (Arena/Crystal Arena, Nonlethal Crystal League, Expeditions)
- Streamlined and improved guild logo creation
- Added item icons to tooltips of harvestables
- [MOBILE] Map tooltips now offset from point of touch
- [ALBION EAST] System-provided Carrot Soups and Mules removed from Marketplaces
- [REFERRALS] Referral seasons are now one month long (previously two) and may include older skins - see this forum post for details: forum.albiononline.com/index.php/Thread/178077
Spears
Daybreaker is still a bit underused. To make it more deadly, the ability Breakthrough now purges first before dealing damage, which increases its damage output when used to remove an enemy defensive buff.
- Breakthrough (Daybreaker)
- Now purges before dealing damage
- Now purges before dealing damage
Feyscale Hat is still a very nice item, which can be used to secure a singular very important cast or channel. Its buff duration has been increased to also make it more attractive to combine with constant-casting builds like Fire and Frost Staffs. Additionally the buff now also makes the caster immune to Cast Disruption, meaning spells like Revitalize are not reduced by damage while this buff is active.
- Hyper Focus (Feyscale Hat)
- Buff Duration: 5s -> 7s
- Now also makes immune to Cast Disruption (i.e. channel or cast durations getting affected by damage)
- Buff Duration: 5s -> 7s
Dynamic Defense is another underused ability. To make it more reliable to use, the ability can now be cast on self.
- Dynamic Defense (Jacket of Tenacity)
- Can now also be cast on self
- Can now also be cast on self
Recently, players have brought multiple Behemoths to a single large-scale battle. In general, battles should mainly be fought by players without mounts: the intent of Battlemounts is to be a strong support of ground forces without becoming the main fighting force themselves. The Behemoth currently breaks that rule, so its abilities have been changed to make it less effective to stack multiple Behemoths into one army, while having a single Behemoth still brings enough value to the fight. Siege Ballista is also buffed to have more options to counter enemy Battlemounts.
- Pierce Through (Siege Ballista)
- Cast Time: 2s -> 0.5s
- Cast Time: 2s -> 0.5s
- Artillery Fire (Behemoth)
- Max Stack: 3 -> 5
- DoT Damage vs Players per stack: 10% -> 8%
- Max Stack: 3 -> 5
- Flamboyant Defense (Behemoth)
- No longer purges or applies direct damage
- Instead applies an Artillery Fire stack to each enemy hit
- No longer purges or applies direct damage
- Smokescreen (Behemoth)
- Casting the ability now dissolves all ally Smokescreen areas in a 20m radius
- Casting the ability now dissolves all ally Smokescreen areas in a 20m radius
- Gold-rank mounts are unchanged
- Health regen adjusted to remain 10% Max Health per second
- Battle Rhino
- Crystal: 6644 → 7973
- Silver: 5913 → 4731
- Bronze: 5578 → 3347
- Crystal: 6644 → 7973
- Tower Chariot
- Crystal: 10061 → 12073
- Silver: 8954 → 7163
- Crystal: 10061 → 12073
- Battle Eagle
- Crystal: 6075 → 7289
- Silver: 5406 → 4325
- Crystal: 6075 → 7289
- Colossus Beetle
- Crystal: 9871 → 11845
- Silver: 8785 → 7028
- Crystal: 9871 → 11845
- Behemoth
- Crystal: 9871 → 11845
- Silver: 8785 → 7028
- Crystal: 9871 → 11845
- Ancient Ent
- Crystal: 8732 → 10479
- Silver: 7772 → 6217
- Crystal: 8732 → 10479
- Goliath Horseeater
- Crystal: 7593 → 9112
- Silver: 6758 → 5406
- Crystal: 7593 → 9112
- Roving Bastion
- Crystal: 10441 → 12529
- Silver: 9292 → 7434
- Crystal: 10441 → 12529
- Juggernaut
- Crystal: 10251 → 12301
- Silver: 9123 → 7299
- Crystal: 10251 → 12301
- Phalanx Beetle
- Crystal: 9491 → 11390
- Silver: 8447 → 6758
- Crystal: 9491 → 11390
- Battle Rhino
To make 2v2 content more accessible for a wider range of players, it is essential that duo teams without a healer have a good chance of success. This is a problem for the game: if one out of two players per team must be a healer, 50% of the population must be healers, which does not reflect the player base at all. To boost the winning chances of teams without healers, the Healing Debuff in certain content types has been further reduced.
- 2v2 Hellgates
- Healing Reduction: 20% → 30%
- Healing Reduction: 20% → 30%
- Mists
- Healing Reduction: 20% → 30%
- Healing Reduction: 20% → 30%
- UI fixes:
- Adjusted Mists local maps so that exits are always visible
- Fixed issue where party order would reset on zone change and party roles would not update for new members
- Fixed issue where Treasure tooltip of Hideout Power Cores and Territory Energy Crystals on the world map displayed "Unlocks in 00s"
- Fixed rare issue where laborer rewards could disappear when clicking away too quickly
- Fixed issue where crafting recipe would creep downward with multiple craftings of the same item
- Adjusted Mists local maps so that exits are always visible
- Spell fixes:
- Rejuvenating Flower (Nature Staff) is no longer destroyed by enemies walking over it
- Nature Staff spells that apply multiple Rejuvenation Stacks simultaneously now only trigger the initial heal once (Rejuvenating Flower, Rejuvenating Breeze)
- Fixed issue where Sandstorm (Bridgewatch Cape) could activate twice with high attack speeds
- Rejuvenating Flower (Nature Staff) is no longer destroyed by enemies walking over it
- Resolved issues affecting the Fishing minigame on devices with low performance
- Fixed issue where getting disconnected for too long in Arena could trigger overburdened debuff
- Fixed issue where, when catching fish with full inventory, loot bag would be dropped in the water
- Lymhurst Direboar Piglets are no longer vegetarian
- The debuff that reduced Health Regeneration to 50%, caused by Poison areas in Veteran Hidden Keeps, no longer lasts 60 minutes and now falls off when leaving the area
- Mobile fixes:
- Fixed issue where aiming a spell's direction while channeling could be unresponsive
- Divine Intervention (Hallowfall) now targets allies instead of enemies on mobile controls
- Fixed issue where animations would deactivate during character creation
- Fixed issue where aiming a spell's direction while channeling could be unresponsive
- Additional graphical, UI, animation, audio, terrain, and localization fixes