IP Capped Lethal Mists (Blackboa's Feedback)

    • Small-scale/Solo PvP
    • IP Capped Lethal Mists (Blackboa's Feedback)

      Dear Dev Team,

      After playing the Mists of Avalon nearly nonstop since its inception back in November, 2022, I have enjoyed the content immensely. It is among my favorite activities and provides the fairest gameplay for Solo Players that Albion has ever seen. The might gain for Solo players is the main reason this content is so good and popular, and I hope the might values do not get adjusted so that this content remains vibrant.

      HOWEVER

      There is a big issue with the Lethal Mists (non-lethal has this issue too) where there are not only players who are wearing 8.3 / 8.4 gear regularly, but when I look at my recent deaths the majority of my deaths are coming from IP differences. On top of this, the players who are wearing these high tier gear sets are (usually) very skilled at the game, compounding the issue.

      When you are 6.1 getting killed by 8.3 / 8.4 regularly. it does not feel good. The only people who feel good is the 8.3 / 8.4 person, and even then, it's so easy to get the kill to these players that I am sure it doesn't even feel that satisfying to them either (it doesn't for me when I kill against a significantly lower IP opponent).

      What I propose is a similar system to how Corrupted Dungeons work in terms of the Stalker and Slayer mechanics. In my thought process, you would keep the current lethal mists uncapped as the "Slayer Version" and then introduce a new lethal mist alternative that would cap the IP at 1250 tops. When I say IP cap, I do not mean soft cap. I mean that no matter what you wear, the most IP you will ever have in this version will be around 1250 (6.1 equivalent). You can even create this alternative in the Yellow Zone mists so that you solve the 8.3/8.4 problem of non-lethal mists as well.

      Because the Mists have become a bit of an experimental testing ground, this should be a pretty reasonable request and should be considered a commonsense solution to the IP inequalities that are currently seen in the mists.

      Yes, I know the 8.3/8.4 crowd will say, "well if you implement that then there will not be enough people for the Slayer version of the mists". I think the real issue for some of these players is that they will have to actually fight people with equal IP, instead of getting rich easy mode by using higher tier gear. The people left in Slayer will hopefully be those 8.3/8.4 players, and the people in the other mists will be players who can now compete because the IP cap will be at 1250.

      To many hardcore players, IP capping is a nonstarter for them. I used to feel this way. But after getting my butt kicked constantly by IP diff, it is the type of feeling that makes you want to stop doing the content all together, and this is the only solo content solution that is worth doing for SOLO players. If we stop doing the mists, what is left for us? Nothing...we might as well just leave the game at that point.

      So please, act on this fast. It needs to be fixed. We need equality in these mists in terms of IP and allow the higher tier gear players to go to slayer if they want to flex their gear.

      Thanks for listening.

      Kind Regards,

      Blackboa
      Kind Regards,

      MavrosBoa (Blackboa)
    • YES YES YES

      PLEASE add a new layer of Mists t6 with IP cap 1000-1200IP

      We can STILL have the main lethal mists but as it stands it is a complete NOOB skill issue fest of people who run around in 2000IP like Beast1k creaming noobs all day with no skill involved.

      There is no competition, it is simply boring.

      Let us inject some interesting gameplay into the mix, just a lethal Mist with an IP cap so we can have SKILLED combat as well as the trash unfair IP fights we have now that those like Beast1k seem to enjoy.

      Nothing has to change per se, you just have to add a new layer which will be so much more interesting.

      The post was edited 1 time, last by ttvJaffycake ().

    • Well said sir, I agree with every point you've made. The current risk vs. reward is not balanced or fun at all in mist content; and it's a shame.
      I would invest so many more hours into actually playing and thriving with a balanced versions of mists - and the "just gang up on the 8.3's in your 6.1's you noobs!" would turn into way more epic scenarios with a ip cap version.
    • Hey guys,

      Love your enthusiasm on this so far. I just ask you leave people's names out of your feedback. It diminishes the point of this post. It is not to point out who is using 8.3 / 8.4 to demonize them. It is only there to share a pain point that many people have about the current lethal mists.

      We love all content creators in the Albion Online category. Please keep names out of this discussion so we can just focus on actually improving the gameplay.

      Thank you.

      Kind Regards,

      Blackboa
      Kind Regards,

      MavrosBoa (Blackboa)
    • AO365 wrote:

      Hey guys,

      Love your enthusiasm on this so far. I just ask you leave people's names out of your feedback. It diminishes the point of this post. It is not to point out who is using 8.3 / 8.4 to demonize them. It is only there to share a pain point that many people have about the current lethal mists.

      We love all content creators in the Albion Online category. Please keep names out of this discussion so we can just focus on actually improving the gameplay.

      Thank you.

      Kind Regards,

      Blackboa
      My apologies, it is just that Beast1k is a prime example of exactly the type of gameplay we're trying to change.There really arent any other great ways of explaining it than watching it in action.
    • Disagree hard. Not everything in the game has to be IP capped. Just treat this is as open world but without getting zerged by blobs of gankers. Just simply run away from the 8.3 guys, if you can't escape a single guy (who doesn't have a proper gank setup btw) either you are bad or your build is bad and you would get rekt in open world.

      Literally just go to corrupteds instead and player stalkers? Why need to change Mists for this?
      You are risking nothing, team up with 1 or 2 guys in 4.1 and you can get a free 8.4 kill. Two guys in 6.1 can curbstomp a 8.4.
      Again, mists are not a safe haven or a "fair" playground for inexperienced players or people who wanna go with cheap gear IF you don't know what you're doing. I sometimes tune in to the 8.4 and 8.3 streamers and 90% of the content is a 4.1 or 6.0 guy being in a pepega build, running up at a player without cooldowns or inspecting. They are the same ones who are SurprisePikachuFace.jpg when they die afterwards and post on reddit "wow game unfair 8.3 ip abuse"
      You could have literally turned around and left. I think this could easily be summed up as "skill issue" because if you had silver to buy a higher tier set and equalize the IP then you can easily farm the 8.3 or 8.4 guys. If you can't? Then you are very likely not a good player/still new to the game, and in that case you wouldn't have won anyway even if you could have afforded equal IP. The only times I've seen this not be the case is when veterans or content creators go with cheap gear for fun or doing a zero-to-hero challenge of some sorts.
    • Quazars wrote:

      Disagree hard. Not everything in the game has to be IP capped. Just treat this is as open world but without getting zerged by blobs of gankers. Just simply run away from the 8.3 guys, if you can't escape a single guy (who doesn't have a proper gank setup btw) either you are bad or your build is bad and you would get rekt in open world.

      Literally just go to corrupteds instead and player stalkers? Why need to change Mists for this?
      You are risking nothing, team up with 1 or 2 guys in 4.1 and you can get a free 8.4 kill. Two guys in 6.1 can curbstomp a 8.4.
      Again, mists are not a safe haven or a "fair" playground for inexperienced players or people who wanna go with cheap gear IF you don't know what you're doing. I sometimes tune in to the 8.4 and 8.3 streamers and 90% of the content is a 4.1 or 6.0 guy being in a pepega build, running up at a player without cooldowns or inspecting. They are the same ones who are SurprisePikachuFace.jpg when they die afterwards and post on reddit "wow game unfair 8.3 ip abuse"
      You could have literally turned around and left. I think this could easily be summed up as "skill issue" because if you had silver to buy a higher tier set and equalize the IP then you can easily farm the 8.3 or 8.4 guys. If you can't? Then you are very likely not a good player/still new to the game, and in that case you wouldn't have won anyway even if you could have afforded equal IP. The only times I've seen this not be the case is when veterans or content creators go with cheap gear for fun or doing a zero-to-hero challenge of some sorts.
      Corrupted Dungeons are not open world content (or simulated open world content like mists), and solo players hate this content (myself included). Saying to go to corrupted is saying quit the game to these people. Mists are the only good solo content at present, but as my post suggests, they are not perfect.

      Much of what you say is true. There are people who are brand new not knowing anything about any matchup. But I am not one of those people, neither are the many people who have issues with this content (this is bigger than me). To group us up and say, "it is a skill issue," is clearly trying to sweep the real issues under the rug.

      I have been playing this game for many years and I have never enjoyed amassing wealth. I always have enough money to do the content I like to do and I am content with that. To say I need to start saving up and use 8.3 / 8.4 would be me just adding to the problem, not solving it. I have run 8.3 / 8.4 btw, so I am not talking out of no experience. I see how much easier I kill low IP people, and it just is not fair.

      The mists are a testing ground. They have special rules for mount health, healing debuffs, 15 second dismount debuffs. With their uniqueness and their ability to be altered on the fly (as we saw at the beginning of this update when they scrambled to make mists more worth it) there is no reason why a separate version with an IP Cap can't be created.

      Keep the current mists as uncapped.

      Make an IP cap mists as another option.

      I honestly think the people who are truly willing to fight against 8.3 / 8.4 will continue to go to these mists to try and make a huge payday. But it will no longer be a place where wolves who use high IP gear just to farm people, making them (the victims who use reasonable IP) not enjoy content in a game that is against solo players in general.

      And if the worry is that the Uncapped version will be dead because everyone is playing the capped version, well, then the people would have spoken. They prefer that version to the current version and that should count for something.
      Kind Regards,

      MavrosBoa (Blackboa)

      The post was edited 3 times, last by AO365 ().

    • You don't need to save up to play with 8.3 or 8.4. You are an experienced veteran and a content creator, you should have a plethora of money laying around. Or did you mean this rhetorically? Either way doesn't matter I guess.

      Just go 6.1 and be selective of who you fight would be my response. Picking fights and map awareness is a real skill in Albion that circumvents these issues. There's not *that* many people running around in 8.3 or 8.4 and if there were just run around in 4.1 and scoop up the loot ez. The common response from people is "they go 8.3 cause they are too scared to play at fair IP" - chances are those people would have died anyway just slightly slower. The 8.3/8.4 is there to make sure they win vs the other 8.3/8.4's. Not to farm the 4.1 guys, they don't need 8.3 to do that. (Not saying you're saying this, just a very common response from newer emotional players who died to a guy in higher gear)

      Just fyi this is coming from someone who doesn't really do mists but I've seen enough POV's from streamers like Beast or W0n. The randoms in 4.1 who run up and die are just definition of "skill issue" in my eyes.
      I understand where you are coming from though, it would definitely be nice if there was a possibility like this where you could emulate the mists but on lower IP for newer players. But then the rewards should be trash and at that point is it really worth it? Otherwise I think the yellow/blue zone mists exist right? They are non-lethal I think? If anything I think trying to push those to be IP capped would be more reasonable (Crystal Arena is one example of a content I think should be hard capped)

      I think this overhaul as you suggest it would be too convoluted for a system which (imo) there is no problem with to begin with. I think there are other things that could use more attention from devs which actually would introduce more people into the content such as adding Stalker + Slayer Hellgates. But this is obviously just my biased take on this
    • With all due respect. But I disagree with the overall logic (from gameplay sendbox perspective)

      AO365 wrote:

      but when I look at my recent deaths the majority of my deaths are coming from IP differences.
      Right, and I believe this is by design. Otherwise you'd be going to Corrupted Dungeons, if you were seeking out "fair IP" fights. Also keep in mind IP difference is not just 8.3 killing a 6.1, its also 6.1 (or 4.1) killing 8.3 when 8.3 is low (for whatever reason that may be). But I would love to hear DEV feedback on what their purpose of the Mists is. If they want "Corrupted Dungeon 2.0" - so be it, but they would need to provide some explanation I hope.

      AO365 wrote:

      On top of this, the players who are wearing these high tier gear sets are (usually) very skilled at the game, compounding the issue.
      "Usually", but that is also a bit of a generalization. A lot of skilled players go in low tier (and even 4.1 "ratting" gear) and I suppose some will argue that killing high IP player while being at lower IP "is skill". If anything - its the 8.3 in Slayer CDs (even if soft-capped) that is more of IP and skill abuse, because there is a guaranteed 1v1 fight and the 8.3 is taking 0 risk bringing that gear in (there will be no 3rd party in the CD) - but I digress.

      AO365 wrote:

      When you are 6.1 getting killed by 8.3 / 8.4 regularly. it does not feel good.
      Agreed. But when does it feel good getting killed? :) Maybe when IP is "equalized" - but again, we already have CDs for that. (and I still feel salty when I die...)
      If you don't want to die as 6.1 to 8.3 - you have options (and when I say "you" I mean any player). Either bring 8.3 or bring 4.1 or do some other content. And before we say - "well doing other content will kill the Mists" - I would like to see some stats on how many players are actually doing Mists and whether the data shows numbers dwindling. SBI?

      AO365 wrote:

      What I propose is a similar system to how Corrupted Dungeons work in terms of the Stalker and Slayer mechanics.
      But why duplicate an already existing system? (And I get that it won't be 100% identical. But very similar.) Just because dying to an overgeared player feels bad? GvGs worked that way for years. Everyone complained that it was High IP and High Skill cap and very expensive and monopolized by top guilds - and therefore "unfair". Mists can't really be monopolized. Plus people can do Yellow Mists, where you cannot die (no gear loss)

      AO365 wrote:

      You can even create this alternative in the Yellow Zone mists so that you solve the 8.3/8.4 problem of non-lethal mists as well.
      8.3 are not a problem in Yellow Mists. This is first time Im hearing this. Is there data on this? On the contrary - I would argue that 8.3 in Yellow Mists is good, as it actually teaches new(er) players how they can escape and forces them to start thinking outside the box and thinking strategically (i.e "maybe I should not have blindly just engaged that dude, should have inspected first and maybe I need to start bringing escape sets")

      AO365 wrote:

      Yes, I know the 8.3/8.4 crowd will say,
      I am not 8.3 crowd, but Im just disagreeing from a basic sandbox perspective. Also this proposal completely screws over gatherers, so I am not even sure what to say here in that regard. And ganking gatherers in Mists is not that hard, they are usually feeling much safer there (due to common belief that they, indeed, are safer), you just need a specific set with invis potion.
      Again - if SBI decides to implement an IP cap (or IP floor), that's on them, I'd really like to hear an explanation on the logic though (and hopefully some screenshots with data).

      AO365 wrote:

      and this is the only solo content solution that is worth doing for SOLO players. If we stop doing the mists, what is left for us? Nothing...we might as well just leave the game at that point.
      I don't know if I agree on the generalizations of "the only solo content" and "worth doing". There is plenty of content in this game, some is just more risky (but more rewarding) and some is less. (Yellow Mists for that matter are super fun when literally you don't have to pay attention to the screen and are multi-tasking). Avalonian Roads (after the recent buff) are also very comparable to Mists, and for the most part, people tend to not abuse 8.3 as there are still possibilities of running into small groups, so the risk factor is keeping things "in check".

      PS. People should run more escape sets, since gear swaps are allowed, just like in OW. I think this would really help prevent "accidental" deaths vs high IP (8.3) players. But if someone willingly engages a 8.3 - then don't complain when you die. This is how Albion worked for years...

      PS2. Everything I posted here is just my own opinion. I try to look at things holistically and from an overall sandbox and "risk-vs-reward" and "choices matter" perspective. SBI of course has the final say (and they have the data, that we players do not - to back up their design choices)

      The post was edited 1 time, last by Captainrussia ().

    • I dis-agree with IP capped mists.
      I happily accept more risk (8.3/8.4 players) if that means more reward. That is why I play this game.

      BTW I think this a great discussion. My perspective is from a non-veteran, non-wealthy (cannot risk 8.3/8.4 sets).
      For reference my mist breakdown: 80% farming might/gathering (not trying to fight), and 20% T5-T6 looking for fights.

      I think that corrupted dungeon refresh is something SBI should consider.
      I would love [b]quick and relatively balanced solo PVP content, but something about current corrupted dungeons feels bad. (maybe 1v1 meta + players breaking crystals to escape).

      How about solo hellgates with 3-5 people battling free for all style?
    • I've been going to 2v2 since the beginning.
      I prefer 6.1 because it gives you the most fights.
      I died many times from 8.3 and from 8.4.
      But I have never seen such players fight among themselves.
      Moreover, no one fights me if they don't have +200 IP.
      The maximum that I have seen in 2 months is two fights 6.3.
      Anyone above just doesn't need this risk, they are great at collecting tribute from 6.1-6.2 without getting any return fire.

      No one will ever punish 8.3-8.4 players.
      In a pinch, it's incredibly easy for them to just leave the location. it's not HG.
      they just come in, shave the sheep, and leave when they get overloaded.
    • pulseyka wrote:

      I've been going to 2v2 since the beginning.
      I prefer 6.1 because it gives you the most fights.
      I died many times from 8.3 and from 8.4.
      But I have never seen such players fight among themselves.
      Moreover, no one fights me if they don't have +200 IP.
      The maximum that I have seen in 2 months is two fights 6.3.
      Anyone above just doesn't need this risk, they are great at collecting tribute from 6.1-6.2 without getting any return fire.

      No one will ever punish 8.3-8.4 players.
      In a pinch, it's incredibly easy for them to just leave the location. it's not HG.
      they just come in, shave the sheep, and leave when they get overloaded.
      Thats it. Just look at streamers doing solo content.
    • I don't quite agree, more splits leads to fighting the same people, if I have to fight 24/7 only vs 8.3 meta sweaty cheesers who will abuse all the mechanics in the game just to win then thank you for such a game....

      Diversity is something that is needed, everyone needs some low/medium tiers fights for 1 tryhard fight....

      I would be more in for a change in the way item power is scaled, because over the last few years adding more and more IPs without updating the scaling system is clearly starting to look like P2W..

      The post was edited 1 time, last by Quagga ().

    • I dont think Capped mists should be a thing. There is a lot of capped content already in the game. We dont need more limits. We just need more direction.

      Instead of IP caps, just change the way people are sorted into mists when they enter. Have the system check IP and try to allocate a player to a mist with others of that IP. You can pool mists into IP tiers. This of course would not be 100%. It would just take it into account and if available, boom your in a high roller mist if your in high roller gear. This still puts 800ip with 1600ip+ but also makes sure that the high rollers end up with other people wearing high tier gear as well. Everything good must come to an end.

      8.3-8.4 gear outweighs people in 6.0-7.2 and lower by so much its just a free win. The counter to this would be to create a system to make sure these 8.3/8.4 gear crutches end up fighting each other more often than a person with 1200ip. The narrative is that "ratting is bad and they just want good fights" well give them the good fights they crave. Put them in a mist with each other and see how the narrative changes. Because believe me its not about skill, its about easy kills, and stream views. They need an absurd advantage to keep all that up, and wearing 8.3/8.4 gives them that. So put a little risk on it and lets see what happens.
      The True Victor.

      Make Albion Great Again!


    • Probably this applies to all content on Albion. Everyone always has a higher IP on any records. If there was a moment where a player would kill his equal, he would definitely fall into such a cut. But that doesn't happen.
      And if in other content such a player will probably fight 1v10 or 3v10, then only 2v2 and that's all.
      In this video, in each kill, the player had an advantage of at least 300ip. In each kill.