Plate, undead cape in mist

    • Plate, undead cape in mist

      Undead cape : While being nice having a chance to escape bigger groups in OW its just annoying in mists. Gives any braindead +1 life. its bullshit actually. ( dont tell me to purge it since one have to chose between purgin undead or merc jacket so... ) The simply fact that undead exists makes everyone forced to build around killing it, limiting viable builds.

      Great hammer/bladed staff - PLATE : I dont even need to tell whats wrong with it right ? Since albion launched plates are extremely broken. Dealing good dmg and TAKING NONE. Combined with the higher mobility availabre inn game. Congrats, u have a lot of small PP plate users. Its just annoying. Plate should have default movespeed penalty, around 5-10% maybe ?
    • Its not the weapons that does damage. Its Mage cowl and thetfordcape. They play around their cooldowns . And its bullshit indeed
      They Will not rework either. So putting a mana cost on the Cape and increasing the mana cost on the cowl would help a little.

      The post was edited 1 time, last by fareuei ().

    • plate armor users being hard to kill because of undead cape and mobility + other defensives
      acceptable

      plate armor users one shotting people with demon cape and some other crazy CC mechanic
      not acceptable
      Refers to tomb hammer CD meta


      Granted some people think that people wearing plate armor should have negative damage modifiers
      but trust me its also about the weapon it self. if weapon synergize well with plate armor well its part of "you are what you wear"

      sticking plate or hammer or doublebladed makes proper sense and can take advantage of CC modifiers
      but if you stick plate on something like fire staff or daggers well good luck trying to play the game


      but if you still think the weapon/ armor is strong / broken then feel free to explain in this thread why weapon/ armor is OP in detail
      The Tank Who Bonks
    • The_Support_God wrote:

      plate armor users being hard to kill because of undead cape and mobility + other defensives
      acceptable

      plate armor users one shotting people with demon cape and some other crazy CC mechanic
      not acceptable
      Refers to tomb hammer CD meta


      Granted some people think that people wearing plate armor should have negative damage modifiers
      but trust me its also about the weapon it self. if weapon synergize well with plate armor well its part of "you are what you wear"

      sticking plate or hammer or doublebladed makes proper sense and can take advantage of CC modifiers
      but if you stick plate on something like fire staff or daggers well good luck trying to play the game


      but if you still think the weapon/ armor is strong / broken then feel free to explain in this thread why weapon/ armor is OP in detail
      just did it. but again...2 dashes both with 15sec base cd ( more mobility than any other weapon ) PLUS stun and slow. basically u can never catch it doesnt matter what u wearing. Mage cowl as someone said IS NOT the problem, since high burst and squish builds have a shot with it. the issue is plate damage modifiers. if u pick a 8.3 leather OR cloth trading autos with 8.3 plate same weapon, plate will win and yes, i did the test myself. Its not ok uhn ?

      IF plate was balanced somehow, these hammers and bladed staves would also use leather armor...

      Hammers also give around 600 - 700hp ? basicaly a taproot imbued to it
    • LucasR wrote:

      Undead cape : While being nice having a chance to escape bigger groups in OW its just annoying in mists. Gives any braindead +1 life.
      this is why you use 1h Curse (or Lifecurse)... but oh wait! All those plate Hmmer/DBL players are crying that Curse is OP!

      PS. You can also use 1h dagger, I was surprised how successful it has been with the Ava Plate helm...
    • The problem is the weapon it self not the plate armor . It may need a small nerf on Cd for the armor like from 30 to go at 35 but the armor is ok . two-handed Hammers are broken because they are straight as a arrow how they play( 2 dashes every 15 sec. ,Mage cowl+thefthold cape for dps and repeat .) Amazing mobility! maybe top 3 behind dagger and gloves.

      The problem of the game atm is the mobility which some weapons are Way above the rest and second problem is that most weapons have lock on Dps that is insane(curses,firestaff,deathgivers,hammers) . While it should be rewarding for skillshots spells and not the other way around.

      One game that have The best Combat mechanics whike is close to Albions is BattleRite(Battle royal moba game) (dodge and reflect spells for all weapons +small dash and unique for each weapon ). They cloud copy some ideas from there how it should be a Hard core pvp Moba .
    • Kinggeo7 wrote:

      One game that have The best Combat mechanics whike is close to Albions is BattleRite(Battle royal moba game) (dodge and reflect spells for all weapons +small dash and unique for each weapon ). They cloud copy some ideas from there how it should be a Hard core pvp Moba .
      another game that was just released last year by the creators of BattleRite (Stunlock Studios) is Vrising. Its a vampire styled mini-MMO (so kind of like Rust), I made up the name "mini-MMO", because its not that massive, I think like 50 players per servers, but it it multiplayer and is an RPG with full loot PVP and has building and raiding. (the game needs to grow, there is no endgame, but thats beside the point). The combat feels really smooth in Vrising.
    • Captainrussia wrote:

      Kinggeo7 wrote:

      One game that have The best Combat mechanics whike is close to Albions is BattleRite(Battle royal moba game) (dodge and reflect spells for all weapons +small dash and unique for each weapon ). They cloud copy some ideas from there how it should be a Hard core pvp Moba .
      another game that was just released last year by the creators of BattleRite (Stunlock Studios) is Vrising. Its a vampire styled mini-MMO (so kind of like Rust), I made up the name "mini-MMO", because its not that massive, I think like 50 players per servers, but it it multiplayer and is an RPG with full loot PVP and has building and raiding. (the game needs to grow, there is no endgame, but thats beside the point). The combat feels really smooth in Vrising.
      Yeah i saw but i didn't like the only Vampires style but i know combat system is amazing . Also i would love to see a bigger world.
      I was one of the many that bought Battlerite to help the game (like albion when it was beta) but the stop there . That was a big mistake from me ,because i can't trust them .
    • Being forced to save your purge for someone's undead cape is horse shit, the way invisibility works in Albion is kinda crappy imo. Bleeds should really be taking people out of any form of invisibility, and at the very least giving away their position with blood particles. And not just undead cape, ambush needs to be looked at too. Nobody actually uses it for its intended purpose of ambushing anyways. It's dumb that direct damage isn't revealing people, if you hit a skill shot on an invisible person they should be getting revealed. Probably the only things that shouldn't be revealing invisible players are cursed stacks and poisons imo.

      Also the fact that nobody is in the correct location on your screen when they go invis makes the problem much worse. I was watching a few streamers fights with me, and comparing it to my footage I was pretty shocked about how different our positions were. This makes it so when they go invis you are basically just guessing there starting location, they can already be several meters away from where it looked like they went invis at. It's a sync issue, and the same issue that causes you to get dragged backwards when hit with a questionable snare.

      The post was edited 1 time, last by JonnnyBones ().

    • JonnnyBones wrote:

      Being forced to save your purge for someone's undead cape is horse shit, the way invisibility works in Albion is kinda crappy imo. Bleeds should really be taking people out of any form of invisibility, and at the very least giving away their position with blood particles. And not just undead cape, ambush needs to be looked at too. Nobody actually uses it for its intended purpose of ambushing anyways. It's dumb that direct damage isn't revealing people, if you hit a skill shot on an invisible person they should be getting revealed. Probably the only things that shouldn't be revealing invisible players are cursed stacks and poisons imo.

      Also the fact that nobody is in the correct location on your screen when they go invis makes the problem much worse. I was watching a few streamers fights with me, and comparing it to my footage I was pretty shocked about how different our positions were. This makes it so when they go invis you are basically just guessing there starting location, they can already be several meters away from where it looked like they went invis at. It's a sync issue, and the same issue that causes you to get dragged backwards when hit with a questionable snare.
      Cannot confirm this

      The post was edited 1 time, last by Trial_hard ().

    • plate users almost never had damage on weapons or the armor itself (armor of cancer meta on CD's was the exception), but on headpiece spells or capes, which they always manage to abuse and practically bursting ppl with a combination of nasty damage (mage cowl, demon cape, thet cape) with their already strong CC
      Spear Supremacy
    • Trial_hard wrote:

      JonnnyBones wrote:

      Being forced to save your purge for someone's undead cape is horse shit, the way invisibility works in Albion is kinda crappy imo. Bleeds should really be taking people out of any form of invisibility, and at the very least giving away their position with blood particles. And not just undead cape, ambush needs to be looked at too. Nobody actually uses it for its intended purpose of ambushing anyways. It's dumb that direct damage isn't revealing people, if you hit a skill shot on an invisible person they should be getting revealed. Probably the only things that shouldn't be revealing invisible players are cursed stacks and poisons imo.

      Also the fact that nobody is in the correct location on your screen when they go invis makes the problem much worse. I was watching a few streamers fights with me, and comparing it to my footage I was pretty shocked about how different our positions were. This makes it so when they go invis you are basically just guessing there starting location, they can already be several meters away from where it looked like they went invis at. It's a sync issue, and the same issue that causes you to get dragged backwards when hit with a questionable snare.
      Cannot confirm this
      It's why when you see someone pop assassin jacket, the circle can be ~5 meters out of position. I see it all the time.
    • Plate would not be a problem if people actually played casters in cloth in open world pvp.

      The whole check and balance is thrown way off because magic dps is far more linear and consistent than the majority of melees cd based damage when using cloth. This would make them a threat to plate with cloth armor… however…. Casters/cloth dps for some reason have less mobility than melees have gap closers which has resulted them largely obsolete / useless in open world pvp. Can’t chase targets down. Can’t escape. Curse is an exception due to the instant casts and leather armor but still requires their opponents to commit to an engagement with them as they have no burst or chase. Yet people find reason to somehow bitch about that on the daily.

      SBI really does hate any notion that caster dps should be able to also kite with their damaging abilities. Never mind that nearly all pure melee dps abilities have built in speed buffs, gap closers, and Cc into their damaging abilities while caster dps has…. Yep… self rooting cast times with skill shots. Gee I wonder why practically no one plays cloth caster dps in OW solo content. You essentially an avalonian treasure chest transporter mob.

      The post was edited 3 times, last by BurnsidePDX ().