I've been waiting for a weapon that can defeat everyone effortlessly, and now thanks to you, I can play and make 50 million a day without doing anything, it's so easy! Thank you!





The post was edited 2 times, last by Captainrussia ().
Captainrussia wrote:
1) a 41% win rate vs Deathgivers
2) a 47% win rate vs Great Hammer
3) a whopping(!) 38% win rate vs Cursed Skull
4) a 47% win rate vs Shadowcaller
5) a whopping(!) 37% win rate vs Lifecurse
6) 48% vs fire and ice (pun intended?)
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Fabrizziou wrote:
- DG and GHammer winrates are affected by mists as far as I know- Cursed line is pretty good vs melees, in my little experience it's hard to fight curseds with stuff like swords, spears, gloves, etc... the wr could be even lower but crystal skip existsCaptainrussia wrote:
1) a 41% win rate vs Deathgivers
2) a 47% win rate vs Great Hammer
3) a whopping(!) 38% win rate vs Cursed Skull
4) a 47% win rate vs Shadowcaller
5) a whopping(!) 37% win rate vs Lifecurse
6) 48% vs fire and ice (pun intended?)
- Chillhowl is a good trade vs dual but now it has chance to lose cuz dual now can jump over their E field and stun
The post was edited 3 times, last by BurnsidePDX ().
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BurnsidePDX wrote:
Why do melees have more mobility in their kits than caster dps? It makes no sense.
BurnsidePDX wrote:
As a dual swords user I can keep another melee off my back exceptionally easily WHILE dpsing a healer. I can’t do that as any dps caster at the moment…. I just don’t get it.
iRawn wrote:
n both situations bear paw is worse for cooldown. Bearpaw can also be prevented with knockbacks and CC. Dual Swords cant.
Its kinda obv
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Captainrussia wrote:
Because if melee has less mobility (in 1v1 at least), melee can just donate gear without a fight. I proved it in another thread, try taking a non-ultra mobile melee (I used to be Infernal Scythe main) to CD and you have like 30% winrate as you mostly donate. Everyone and their grandma will kite you and Trinity will just AFK reflect and collect loot.BurnsidePDX wrote:
Why do melees have more mobility in their kits than caster dps? It makes no sense.
I don't get this part. You can only attack in melee range (as Dual Swords), so if you're in melee range attacking a healer (assuming 2v2 or larger fight), the other melee just has to hug their healer and be able to DMG you or "peel" as needed. I get it that the W has a bit of range and E is a leap... but you can't just kill the healer by being able to cast 2 abilities every 15 sec... you have to attack in melee range too.BurnsidePDX wrote:
As a dual swords user I can keep another melee off my back exceptionally easily WHILE dpsing a healer. I can’t do that as any dps caster at the moment…. I just don’t get it.
Bear Paw CC immunity during E is a long long overdue buff that I (and many others) proposed back in 2019 (2020?) when the weapon first came out. Its was meant for ZvZ but that never came to fruition as the weapon was interruptible and therefore useless... so now its kind of neither herre nor there (and they were forced to buff the cooldown on E with the "on hit CRD reduction" to make it viable in solo and small scale). But all of those artifact weapons had like 40+ sec cooldowns when they first came out - as they were meant for ZvZ engages, not so much for smaller scale and definitely not for 1v1... (not meant for 1v1 and not usable for 1v1 are 2 different things)iRawn wrote:
n both situations bear paw is worse for cooldown. Bearpaw can also be prevented with knockbacks and CC. Dual Swords cant.
Its kinda obv
The post was edited 3 times, last by BurnsidePDX ().
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Asheraxia wrote:
I'm a fire main, as I think is commonly known...
Duel swords seems balanced to me. For years it was massively under performing, and I always thought it odd given the nature of a duel wielding weapon, it should be a melee beast, and it just wasn't. The refit to swords has been well thought out, now that broadswords mobility has been dealt with, and I find the tree balanced and actively used.
As a fire user, unless excessive use of reflect is utilized, and this can just be baited out as the CD are long with parry strike and hunterhood, then the fight is fair... if i make a mistake I die, if he makes a mistake, he dies, otherwise it's a fair fight.
I don't see the issue tbh, gloves are the same, One handed Curse and Bloodletter seem to be the issue to me, but thats another question.
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Asheraxia wrote:
I'm a fire main, as I think is commonly known...
Duel swords seems balanced to me. For years it was massively under performing, and I always thought it odd given the nature of a duel wielding weapon, it should be a melee beast, and it just wasn't. The refit to swords has been well thought out, now that broadswords mobility has been dealt with, and I find the tree balanced and actively used.
As a fire user, unless excessive use of reflect is utilized, and this can just be baited out as the CD are long with parry strike and hunterhood, then the fight is fair... if i make a mistake I die, if he makes a mistake, he dies, otherwise it's a fair fight.
I don't see the issue tbh, gloves are the same, One handed Curse and Bloodletter seem to be the issue to me, but thats another question.
The post was edited 6 times, last by BurnsidePDX ().
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BurnsidePDX wrote:
I run a fully 700/700 fire mage with 700/700 cloth. I MH 1H fire with tome in arenas or facebreaker/musiak/Mist open world. A competent Dual Swords with Stalker vest will absolutely melt me if I don’t have fire wall. If I do have firewall, it’s very, very close.
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Asheraxia wrote:
I'm a fire main, as I think is commonly known...
Duel swords seems balanced to me. For years it was massively under performing, and I always thought it odd given the nature of a duel wielding weapon, it should be a melee beast, and it just wasn't. The refit to swords has been well thought out, now that broadswords mobility has been dealt with, and I find the tree balanced and actively used.
As a fire user, unless excessive use of reflect is utilized, and this can just be baited out as the CD are long with parry strike and hunterhood, then the fight is fair... if i make a mistake I die, if he makes a mistake, he dies, otherwise it's a fair fight.
I don't see the issue tbh, gloves are the same, One handed Curse and Bloodletter seem to be the issue to me, but thats another question.
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Captainrussia wrote:
Also... I wonder if the new Feyscale Hat makes all spells (Bear Paws E) uninterruptible... that would be a clever counter item (you'd give up a hat slot for it).
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BurnsidePDX wrote:
I run a fully 700/700 fire mage with 700/700 cloth. I MH 1H fire with tome in arenas or facebreaker/musiak/Mist open world. A competent Dual Swords with Stalker vest will absolutely melt me if I don’t have fire wall. If I do have firewall, it’s very, very close.Asheraxia wrote:
I'm a fire main, as I think is commonly known...
Duel swords seems balanced to me. For years it was massively under performing, and I always thought it odd given the nature of a duel wielding weapon, it should be a melee beast, and it just wasn't. The refit to swords has been well thought out, now that broadswords mobility has been dealt with, and I find the tree balanced and actively used.
As a fire user, unless excessive use of reflect is utilized, and this can just be baited out as the CD are long with parry strike and hunterhood, then the fight is fair... if i make a mistake I die, if he makes a mistake, he dies, otherwise it's a fair fight.
I don't see the issue tbh, gloves are the same, One handed Curse and Bloodletter seem to be the issue to me, but thats another question.
He can engage with his assassin boots & activate his jacket, and save the E stun in case I boot and juke his splitting strike. He can keep me at bay with Hunter hood reflect off the bat into a resistance potion (10 seconds) the second he sees aggressive caster proc winding up. This is more than enough time for him to get me to use my chest to mitigate the stalker chest damage.
If he has cultist sandals and activates them
In an E in and I don’t have immunity / chest available he can very well melt me in 100-0 in 4 seconds.
Cultist sandal reduction will effectively increase damage against me by 20%. E in, then immediately splitting slash and auto attack followed up by heroic strikes. It’s nearly a gaurenteed 1900 damage at 1100 IP soft cap. And I haven’t even got to the stalker chest aura yet…
Dual swords has far better burst on demand using an aoe instant cast stun and then an aoe root has comparable sustained vs cloth targets. Has better mobility on every ability he has and let’s not forget the amazing defenses Stalker vest brings to the table. Look at the dual swords E compared to Pyroblast.
I know apples to oranges comparison here… however It’s laughably comical how well the dual swords E compliments their kit and then ours effectively just self CC of the fire mage while it serves as reflect bait and has a cast time, with a skill shot of all things to top it off.
The only hope I’d have is if I ran mage robe to counter his sustain via dispelling the vest and that actually has no impact on his opening salvo as the boots debuff is already on me the second I activate the robe.
The post was edited 1 time, last by Asheraxia ().