Beyond the Veil Patch #3 - Dev Update

    • Beyond the Veil Patch #3 - Dev Update

      Dear Albion Community,

      Today we released Patch #3 for ‘Beyond the Veil’, which brings some pretty big changes to the Roads of Avalon and is a direct reaction to the feedback we’ve received from many of you, asking us to return high value solo PvE opportunities (i.e. green chests) to the Roads of Avalon.

      Patch #3 returns those marked chest locations to the game and generally tries to return elements from the previous system (mobs in a camp spawning together with the chest) and combine them with the ideas introduced in ‘Beyond the Veil’, like chests upgrading over time.

      We’ve also clearly separated content in the Roads with green camps and roaming mobs being aimed towards solo and small group players, blue camps aimed at medium groups and orange camps aimed at larger groups. Finally, we’ve made sure to rebalance challenge and rewards to make the content worthwhile for you.

      We wanted to bring these changes to you as soon as possible, so Patch #3 was developed over the holiday period in a situation where many of our developers get some well deserved time off with their families after a long year of constant work on Albion Online. That means the Patch doesn’t address everything we’d want to address, and some of the Roads content is rougher around the edges than we’d like. Of course we will continue to polish this content and are looking forward to your feedback.

      As we proceed into 2023, the team is currently working on the first major content patch for ‘Beyond the Veil’, which will add new gameplay opportunities and rewards to the Mists and answer the question who is the leader of Brecilien.
      Additionally, our Roadmap for 2023 is starting to shape up and while we’re not quite ready to talk about the next updates yet, we do have a big announcement coming later this month. Stay tuned!

      - Robin ‘Eltharyon’ Henkys
    • bbopdeluxe wrote:

      All these balance changes and no nerfs to 1h curse? They are a plague in mists and CDs and have been for months. Could we please get a tweak to this weapon? It's horribly busted, and like 50% of the PvPers I see in mists are playing it.
      it's played so much, because it hard counters some things that are OP in mists like undead cape..

      If u cut down curse especially death curse u further push undead cape. Which is power stacking with 8.3+ overgear with HP Pool..
    • bbopdeluxe wrote:

      All these balance changes and no nerfs to 1h curse? They are a plague in mists and CDs and have been for months. Could we please get a tweak to this weapon? It's horribly busted, and like 50% of the PvPers I see in mists are playing it.
      I’m ok with curse where it is.

      It can’t run you down. It can’t really escape. No surprise burst.

      Its a brawler that excels in one vs one. Which means it’s great for mists and cd content. Same goes for DG, battle bracers and whispering bow. It’s good that there is a caster version of a brawler.

      Do you see them nearly as much in arenas or open world roam in BZ? Not nearly as much just because they don’t have the burst damage on demand.

      Plus curses effectiveness goes downhill tremendously if there’s a healer around. Good aoe healers negate any ‘spread the damage around’ hope curse had in arena.
    • I would like to implement a ban for the player to join the guild (owner). As for example on an island, you can prohibit certain players from visiting it. It turns out that I expel a player from the guild and he throws applications at me and I can't make the entry open, it would be nice to be able to create a blacklist players for the guild (owner)
    • olibia wrote:

      I would like to implement a ban for the player to join the guild (owner). As for example on an island, you can prohibit certain players from visiting it. It turns out that I expel a player from the guild and he throws applications at me and I can't make the entry open, it would be nice to be able to create a blacklist players for the guild (owner)
      Does /mute the player work?
    • olibia wrote:

      I would like to implement a ban for the player to join the guild (owner). As for example on an island, you can prohibit certain players from visiting it. It turns out that I expel a player from the guild and he throws applications at me and I can't make the entry open, it would be nice to be able to create a blacklist players for the guild (owner)
      Its a good idea, you can post it to the suggestions thread, maybe i will bring more atention to it.
    • BurnsidePDX wrote:

      bbopdeluxe wrote:

      All these balance changes and no nerfs to 1h curse? They are a plague in mists and CDs and have been for months. Could we please get a tweak to this weapon? It's horribly busted, and like 50% of the PvPers I see in mists are playing it.
      I’m ok with curse where it is.
      It can’t run you down. It can’t really escape. No surprise burst.

      Its a brawler that excels in one vs one. Which means it’s great for mists and cd content. Same goes for DG, battle bracers and whispering bow. It’s good that there is a caster version of a brawler.

      Do you see them nearly as much in arenas or open world roam in BZ? Not nearly as much just because they don’t have the burst damage on demand.

      Plus curses effectiveness goes downhill tremendously if there’s a healer around. Good aoe healers negate any ‘spread the damage around’ hope curse had in arena.
      I was a little overzealous with my wording here but I still think curse should be nerfed. It's overtuned and edges a lot of builds out of the meta by being overplayed (ie any weapon without an iframe or stupid sustain).
    • bbopdeluxe wrote:

      BurnsidePDX wrote:

      bbopdeluxe wrote:

      All these balance changes and no nerfs to 1h curse? They are a plague in mists and CDs and have been for months. Could we please get a tweak to this weapon? It's horribly busted, and like 50% of the PvPers I see in mists are playing it.
      I’m ok with curse where it is.It can’t run you down. It can’t really escape. No surprise burst.

      Its a brawler that excels in one vs one. Which means it’s great for mists and cd content. Same goes for DG, battle bracers and whispering bow. It’s good that there is a caster version of a brawler.

      Do you see them nearly as much in arenas or open world roam in BZ? Not nearly as much just because they don’t have the burst damage on demand.

      Plus curses effectiveness goes downhill tremendously if there’s a healer around. Good aoe healers negate any ‘spread the damage around’ hope curse had in arena.
      I was a little overzealous with my wording here but I still think curse should be nerfed. It's overtuned and edges a lot of builds out of the meta by being overplayed (ie any weapon without an iframe or stupid sustain).
      But like... almost 50% of builds (if not more) have an iframe?

      Otherwise Dual Dagger and Boltcaster is as OP as curse - as anything that does not have an iframe dies to them as well...