[9. January 2023] Beyond the Veil Patch 3

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    • [9. January 2023] Beyond the Veil Patch 3

      Beyond the Veil Patch 3 - Ver. 21.030.1 - January 9, 2023

      Roads of Avalon Changes
      The Roads of Avalon have received a significant overhaul and re-balance based on feedback received after the Beyond the Veil update. While the original intention was to refocus the Roads of Avalon to be solely targeted at groups, we no longer feel this is representative of the diversity of different audiences the Roads of Avalon have catered to in the past. This patch aims to increase activity, content, and rewards for a wider audience in the Roads - without taking content away from existing audiences to accomplish that.
      Camp Changes
      • Roaming Avalonian Mobs and weaker Avalonian Camps have been adjusted in difficulty and reward to work well for 1-3 players. These camps are now marked with a green chest icon on the map, as they were in previous iterations of the Roads.
      • Medium Avalonian Camps have been largely left unchanged, but they are better protected from very small groups taking advantage of their rewards, so this content should now remain exclusive to groups of 4-6 players or more. These camps are marked with a blue chest icon on the map.
      • Strong Avalonian Camps have had their rewards buffed and should be playable in groups of 7 or more players. They are marked with an orange icon on the map.
      • Camps and their chests now respawn significantly faster, due to the new split in Camp distribution across different group sizes. No specific Camp size will see a reduction in available content despite having fewer locations available.
      • Mobs protecting chests in the Roads now upgrade as the chest upgrades. Further, when a chest upgrades it will respawn all mobs around it.
      New Environment
      The Roads of Avalon now feature revamped environmental visuals. These update the look and feel of the Roads to better match the rest of Albion, while retaining their unique identity.
      Mob Ability Changes
      • Knockback of Cartwheel and Sweep from Raid Camp Monk has been reduced to match the knockback distance of the roaming version
      • The roaming Avalonian Warrior no longer hits with a second auto-attack
      • The roaming Avalonian Warrior and Avalonian Knight have had their Damage and Health substantially reduced, along with their rewards, to make them a more suitable objective for 1 to 3 players
      We’ll continue to read through feedback and collect other data to ensure the Roads are a great option for all audiences who want to find content there. For more on the intentions behind these changes, see this forum post: forum.albiononline.com/index.php/Thread/173711

      Streamer Mode Introduced

      An optional Safe Streamer Mode has been introduced:
      • This mode can be turned on and off in the Settings menu
      • When turned on, it hides various UI components that could be used to find the character's position while live-streaming
      • It also hides login email when game disconnects, to avoid sharing this with viewers
      • (NOTE: when streaming via the Steam client, login email will still be visible on character selection screen)
      Other Changes
      • The debuff a character receives when fast traveling from a Rest or Outlands Hideout has been made more lenient to allow greater freedom for small-scale travel
        • This debuff will now only remove a Home binding when walking from a Portal City to the Outlands
          • Traveling to the Outlands using another method (e.g. Roads of Avalon or the Mists) will not remove Home binding
        • Traveling to a Portal City from the Outlands on foot will remove this debuff, allowing a character to freely travel again without fear of losing their Home
      • The map for the Crystal League and Crystal Arena has been changed for the rest of Season 18 from "Spade" to "Cross"
      Combat Balance Changes
      This patch improves some currently underperforming items and abilities like Dual Swords and Dagger Pair, and makes other adjustments aimed at the 5v5 Crystal League meta. There are improved options for breaking through high-defense strategies, like Iron Breaker being able to break Shields and blinks protecting against purges, to pair with offensive builds like regular Bows. It also tones down some of the strongest defensive options like Iron-clad and Druid Staffs. This patch also changes the map back to the “Cross” version for Crystal League and Crystal Arena for the duration of Season 18 (see "Other Changes" above).

      Axes
      • Raging Blades (all Axes)
        • Vastly improved Hit Detection to be more reliable
        • Added an additional hit directly on activation
        • Inner Ring Radius: 2.5m → 2m
      Daggers
      • Shadow Edge (all Daggers)
        • Improved Hit Detection at max range
      • Slit Throat (Dagger Pair)
        • The cast is now uninterruptible
        • Cast Range: 2m → 3m
        • Cast Range Tolerance: 5m → 7m (the cast will no longer be canceled as easily by running away)
      Hammers
      • Iron Breaker (all Hammers)
        • Now also removes enemy shields
      Nature Staffs
      • Rejuvenating Flower (all Nature Staffs)
        • The Flower on the ground is now activated by any ally stepping on it
        • Flower Area Radius: 3m → 5m
        • Max Targets: 5 → 10
        • Standtime: 0.4s → 0s
      • Spiritual Seed (Druid Staff)
        • Cooldown after Recast: 20s → 30s (Casting once still has 20s cooldown)
      • Spirit Animal (Rampant Staff)
        • Max Targets: 15 → 20
        • Healing Increased per Ally: 30% → 20%
        • Maximum Targets for Heal Increase: 10 → 20
      Quarterstaffs
      • Hurricane (Iron-clad Staff)
        • Channel Duration: 3s → 2s
      Spears
      • Breakthrough (Daybreaker)
        • Cast Time: 0.5s → 0.35s
        • Dash Speed: 20m/s → 24m/s
      Swords
      • Spinning Blades (Dual Swords)
        • The Caster is now immune to all CC Effects during the Jump
        • Damage is now independent of Heroic Charges (it always does 2 Heroic Charges damage now)
        • Enemies are knocked airborne for 0.6s on impact
        • Auto Attack Buff Duration: 5s → 3s
        • Auto Attack Buff Damage Increase: 50% → 100%
      Shoes
      • Blink (Cleric Sandals)
        • Caster is now also immune to purges for 0.2s
      • Raging Blink (Stalker Shoes)
        • Caster is now also immune to purges for 0.2s
      • Evasive Jump (Royal Shoes)
        • Caster is now immune to purges during the jump
      Mists
      • Long Hostile Dismount
        • Ability Cooldown: 12s → 15s
      Fixes
      • Spell fixes:
        • Fixed issue where the Storm Shield spell on Wild Magic (Feyscale Robe) was incorrectly triggered by each tick of Damage over Time spells
        • Mist Cloud (Mistwalker Jacket) now only applies invisibility to party members
      • Fixed visual effects and Fame rewards for certain Avalonian mobs
      • Elite mobs in the Roads of Avalon now have the same values as those in Avalonian Dungeons
      • Fixed issue where, if a player was bound to a City Portal, removed the binding in a different city, and used that city's portal, they were sometimes transported to the "old" Portal City and bound to it again
      • Fixed issue where auto-denying custom matches was not possible
      • Fixed issue where client crashed after disconnecting while fishing
      • Removed "Eggsecutioner" Weapon Skin from Twitch Drops and Vanity Merchant "Community" Section
      • Fixed issue where Snow Husky audio would play with each mount cast
      • Additional graphical, animation, audio, UI, terrain, and localization fixes
    • Solisie wrote:

      Why would you buff dagger pair? Oneshot d.pair is already among the most cancerous builds in this game.
      more of a fix, less of a buff... like if some ability has issues with hit detection, it could (and should?) be considered a bug. Nobody wants to play with buggy abilities.

      Axe Q2 was buggy too, so they fixed hit detection.

      Hardly any buffs, mostly fixes...
    • After waiting 25 days for something new it's honestly trash uptade. We got 0 changes in current meta, no changes in hg or cd, cores still doesn't show timer when you are not in the map.
      Few fixed, few buffs and SBI doesn't have to touch game for another month.
      Gj again people who manage this game. Next time listen to community.
    • I really haven't expected you to ignore every data and all feedback available and buff shadowedge


      That's really a new super low of ignorance..in my mind

      Are you under pressure? Someone holding something of you hostage to buff shadowedge? Just blink once that we can send a rescue team..

      Else it's impossible to explain..
    • Beyond the Veil Patch 2: Oathkeepers Base Stats reduced

      Beyond the Veil Patch 3: Iron Breaker (all Hammers) Now also removes enemy shields

      I think that the player can only hurt herself with this weapon and only have a negative effect on his companions
      but I can also do a harakiri if I see a cool enemy player

      The post was edited 1 time, last by elnok ().

    • what's this new crystal arena field? look like a bit small now (but it's the end for ppl ratting only)

      can be good to have the ancient one too as random..

      still a mess with matchmaking

      edit: trying the new field with whispering bow, it's a joke :) you can snipe other ppl from so far (limit of their base when respawn from middle high)

      The post was edited 1 time, last by hyllyh ().

    • Captainrussia wrote:

      Zaknel wrote:

      We got 0 changes in current meta,

      TamaraLane wrote:

      u think this patch is good u can't use cleric robe now even as it cost u half your mana as u can have the shield removed instantly and get 1 shot from daggers swords and now hammers nice in arena over and over gg SBI
      2 of the above statements do not compute...;)
      I see you want to somehow deffend people behind thus uptade but thats a facts. We got nothing of value after waiting almost month. And after wasting thousand of hours in this game i can tell you small changes in 7 weapons is nothing.
    • Zaknel wrote:

      I see you want to somehow deffend people behind thus uptade but thats a facts. We got nothing of value after waiting almost month. And after wasting thousand of hours in this game i can tell you small changes in 7 weapons is nothing.
      maybe the patch does not have anything in value for you, but that does not mean it does not have anything in value for everybody, so please speak for your self , thank you in advance.

      Also i hope you realize that it was Christmas and new year, its pretty normal that they wont drop a very big update right after December because they are humans too and they also have holidays to enjoy with their families.

      The post was edited 2 times, last by Beyolf ().

    • Can you PLEASE REVERT THE CHANGES TO THE AVA ROADS FOR THE LOVE OF GOD PLEASEEEEEEE, ava roads became like this because "mists" now exist, full of damn rats, absolutely 0 rewards whatsoever, 8.3/8.4 credit card abusers, no communication whatsoever(mysterious stranger) previously you could dm someone and ask him to fight you somewhere without rats, who in their right mind will fight as 8.3 or 8.1 with all tbe rats roaming with 4.1 gear around mists, at least in roads there were no such thing, i was playing on ava roads since the moment i started albion and it was fun, now i feel like the game is worthless unless you do some guild content, its so unfair to have the solo/duo play removed from roads completely, why did you have to do it in order to force people to go there as a group, just leave the damn roads as it was and add on top of it some unique group content, thefact that you think you are making the game better is laughable, in reality you are making it worse and worse, in every patch you do not fix changes that are SOS but you do some random things, when will you fix the bug with vortexes timing displayed 00s, when will you fix the BUG that hostile dismount next to fighting players in mists is 5 sec instead of 12(now 15) when will you rework hellfire hands(its basically release demonfang, utterly useless), when will u remove great arcane(remove or rework ability, that e should never be in the game), when are yoi gonna revert the 7 seconds cdr going in dungeon to 15 seconds, how can a player dive a dungeon and has 7sec to hit me amd if i need to swap a spell to counter him i have 10 sec cdr, basically he has 3 seconds of free dmg, who even thought of this change with 7 sec instead of 15, there are so many things to work on the game, the way you are presenting "patches" for ava roads look exactly like this "we destroyed roads, let us try to fix it slightly, it will never be as before, we dont like people going solo/duo in roads, there are mists for solo/duo" even tho if someone doesn't want to fight, he can just leave and there are no rewards like a chest in the mob camp to reward people that take risk, no solo static dungeon like in roads, to force people for pvp if they find each other, the whole point of ava roads was to have pve and pvp, risky pve static solo dungeons high rewards/high risk, and very low rewards/mid risk on solo chests. Its becoming more and more boring to play the game with the changes "towards" a better future of the game
    • Zaknel wrote:

      After waiting 25 days for something new it's honestly trash uptade. We got 0 changes in current meta, no changes in hg or cd, cores still doesn't show timer when you are not in the map.
      Few fixed, few buffs and SBI doesn't have to touch game for another month.
      Gj again people who manage this game. Next time listen to community.
      You realize it was christmas right? Like most software companies do no drop patches, or fixes during December, and normal operations usually start back up jan 10th. We are not releasing a new version of our software until end of month.

      TamaraLane wrote:

      u think this patch is good u can't use cleric robe now even as it cost u half your mana as u can have the shield removed instantly and get 1 shot from daggers swords and now hammers nice in arena over and over gg SBI
      there was no changes to cleric robe in this patch, and cleric robe is not coded as a shield, it's coded as a buff. There are already abilities in game that remove shields and they do not remove cleric robe.
    • I hope that next patch includes a fix to open world timers, otherwise I don't know what kind of developing methodology are you guys using to give prio to other shit rather than fixing high value issues like that one
      I'm so prog, I listen to concept albums on shuffle
      Look for the ayys
    • What's behind the decision to start adding map icons to objectives in the roads such as the chests? Scouting out POIs has always been a big part of the gameplay, was it decided that's undesirable?

      Also did you take away my husky spam? What the heck?

      All jokes aside, looking forward to trying out the new update.
    • could it be that SBI has started promoting PVP in PVP game and not creating content for rats in flat4 miner boots. Incredibly good change with arena.. now it's time for CD,HG,BZ,FACTIONS
      Do it for instance content only!

      Each tick of a DoT now puts the original caster into combat again (currently they only get into combat on the first application of the DoT)

      The post was edited 1 time, last by Quagga ().