I am writing this post to revive the dead 2v2 content and make it interesting to play.
In this post the following problems will be discussed:
IP-cap
From my point of view, the vast majority of the high-skilled players are not playing 2s anymore because there is nothing to get. By "nothing to get" I mean the chests with 20k loot and people playing 5-1 which gives you 300k per fight, if you were lucky and nothing got treshed.
・Solution 1: 1200 IP 65% Reduction like 5v5s/10v10s or 1000/1100 IP with 50% Reduction
・Solution 2:
SLAYER STALKER HUNTER
・Requirement: 1200 IP ・Requirement: 1000 IP ・Requirement: 800 IP
・Softcap: 1300 IP 50% Reduction ・Softcap: 1100 IP 80% Reduction ・Hardcap: 900 IP 100% Reduction
・Type: Lethal ・Type: Lethal ・Type: Non-Lethal
Maps
The problem is that your win rate depends on the map so much(If the map without rocks ranged dps wins, if there are rocks it loses) I think that it would be great to make one map. For example: Four bridges is good for both rdps and mdps because you have a rocks where you can hide, but it's still pretty possible for rdps to kill
Meta
It's not hard to notice that all the top infamy players are playing demonic. As far as I see it, the meta does not vary because demonic literally dominates every other weapon. The problem is the E-spell which has no cast time and has a fear for 2 seconds. In addition it also does not lose stacks of Qs even after E. I think that it would be more fair if you make the old E-skill on demonic. I mean the zone with healing reduction
IP Cap is the core reason why non Healer Comps suck, better cap allows 1 shot comps to deal more dmg, you may think well the healers also heal more, no because the healer will be stunned while you are doing damage. and damage scales better from 1shot than enemy armor
Remove 20% Heal Reduction in Gates (or make it 5%) because now with previous changes named above, 1 shots are good again from increased IP
In this post the following problems will be discussed:
IP-cap
From my point of view, the vast majority of the high-skilled players are not playing 2s anymore because there is nothing to get. By "nothing to get" I mean the chests with 20k loot and people playing 5-1 which gives you 300k per fight, if you were lucky and nothing got treshed.
・Solution 1: 1200 IP 65% Reduction like 5v5s/10v10s or 1000/1100 IP with 50% Reduction
・Solution 2:
SLAYER STALKER HUNTER
・Requirement: 1200 IP ・Requirement: 1000 IP ・Requirement: 800 IP
・Softcap: 1300 IP 50% Reduction ・Softcap: 1100 IP 80% Reduction ・Hardcap: 900 IP 100% Reduction
・Type: Lethal ・Type: Lethal ・Type: Non-Lethal
Maps
The problem is that your win rate depends on the map so much(If the map without rocks ranged dps wins, if there are rocks it loses) I think that it would be great to make one map. For example: Four bridges is good for both rdps and mdps because you have a rocks where you can hide, but it's still pretty possible for rdps to kill
Meta
It's not hard to notice that all the top infamy players are playing demonic. As far as I see it, the meta does not vary because demonic literally dominates every other weapon. The problem is the E-spell which has no cast time and has a fear for 2 seconds. In addition it also does not lose stacks of Qs even after E. I think that it would be more fair if you make the old E-skill on demonic. I mean the zone with healing reduction
IP Cap is the core reason why non Healer Comps suck, better cap allows 1 shot comps to deal more dmg, you may think well the healers also heal more, no because the healer will be stunned while you are doing damage. and damage scales better from 1shot than enemy armor
Remove 20% Heal Reduction in Gates (or make it 5%) because now with previous changes named above, 1 shots are good again from increased IP
The post was edited 10 times, last by Zanross ().