Beyond the Veil Patch 2 is Live

    • Beyond the Veil Patch 2 is Live

      Beyond the Veil Patch 2 is live! This patch brings extensive improvements and fixes to the Mists and the Roads of Avalon, changes to Fast Travel and the Journey Back ability, combat balance adjustments, and some changes ahead of Guild Season 18. Click here for the full patchnotes, or read a short summary below:



      The Mists

      Patch 2 brings a host of developments to the Mists, for example:
      • Player anonymity, where players will have their identity concealed in the Mists and Greater Mists to those not in their party
      • Enchanted Mists are more likely to lead to a higher tier Mists zone
      • Loot and silver bonuses match those in the Open World
      • Player Deaths no longer appear on the map in Lethal Mists
      • …and much more
      Roads of Avalon

      This patch continues the Roads of Avalon rework begun with the Beyond the Veil update, with changes and fixes including:

      • Roaming mobs in the Roads respawn more quickly
      • Increased number of Raid level chests
      • Static Randomized Dungeons in the Roads have their old bonuses back
      • Raid zones incoming portals have been doubled from 2 to 4, increasing the chances of guild combat in these regions
      • … and more


      Guild Season Changes

      With Season 18 beginning on Saturday, December 17, this patch introduces some relevant changes. Crystal Spiders give more Season Points, have a lower Might level threshold, and have had their loot doubled - making them much more significant objectives. New, non-tradable Crystal Arena Avatar Rings have been introduced for Silver I, Gold I, and Crystal ranks. And in Conquerors’ Hall, the Season 16 winner statue is now visible, along with the logos of the second and third-placed runners up.

      Other Changes
      • Journey Back can now be used from guild and player islands to travel for free to the city they are attached to, allowing players to leave (or escape) these islands easily
      • Entering the black zone from a Royal City or Portal Town after using Fast Travel now gives a loss-of-home debuff, discouraging easy travel between from the deep Outlands to those zones nearer the Portal Towns
      • Guild crests are now previewed in the Guild Creation UI
      • Extensive combat balance changes
      • …and much more
      Read the full patchnotes here: albiononline.com/changelog/beyond-the-veil-patch-2
    • Great changes !
      Just surprised by the choice to make Brocéliande just another Royal city, by allowing fast travel with luggage + making it easiest to travel to.
      I thought it could have been something more, an economical odity or niche of some kind, instead of an extension of the Royal market.

      The post was edited 4 times, last by grul ().

    • hyllyh wrote:

      "Fast Travel with luggage is allowed to and from Brecilien"

      perfect, now i just have to hop from BZ in a mist, found a portal to brazil and sell my goods in royal!
      Not too easy like that... you will have the goods in Brasilien but you need to pay to transport to another royal city paying silver or selling in Bracilien. Or find a random transport by portals.
      ---- For the power of GRAYSKULL----

      ÚNETE al gremio que este jugando y hagamos CONTENT.

      Discord----: Grayskull#9552
    • Fast Travel to a Royal City (or Portal Town) from a Rest or Outlands Hideout gives a debuff that causes loss of Home location if a Black Zone is entered

      Just so people are aware: lethal mists and roads are considered BZ as well. So if you live out of BZ hideout/rest, and want to do mists or roads in your off time, you have to do it from hideout/rest now, otherwise you lose the binding.

      I strongly wish game design team reconsidered this change. You are trying to solve force projection. Why does this problem exists in the first place? Maybe because people (inner ring dwellers especially i guess) are content starved? And your solution to starve them even more by introducing heavy penalty to any side content they might want to do?
      Really, what are those so called "hi end" zones worth really today? Crafting bonuses in exchange for logistic nightmare and low content?
    • Schmellow wrote:

      Fast Travel to a Royal City (or Portal Town) from a Rest or Outlands Hideout gives a debuff that causes loss of Home location if a Black Zone is entered
      Just so people are aware: lethal mists and roads are considered BZ as well. So if you live out of BZ hideout/rest, and want to do mists or roads in your off time, you have to do it from hideout/rest now, otherwise you lose the binding.
      hopefully this part is unintended, cuz GRRR
    • Schmellow wrote:

      Fast Travel to a Royal City (or Portal Town) from a Rest or Outlands Hideout gives a debuff that causes loss of Home location if a Black Zone is entered
      Just so people are aware: lethal mists and roads are considered BZ as well. So if you live out of BZ hideout/rest, and want to do mists or roads in your off time, you have to do it from hideout/rest now, otherwise you lose the binding.

      I strongly wish game design team reconsidered this change. You are trying to solve force projection. Why does this problem exists in the first place? Maybe because people (inner ring dwellers especially i guess) are content starved? And your solution to starve them even more by introducing heavy penalty to any side content they might want to do?
      Really, what are those so called "hi end" zones worth really today? Crafting bonuses in exchange for logistic nightmare and low content?
      You can free travel to bracilien, have sets there and anytime you want. You can do content in Mist/ava without penalty to lose home.

      The way that you can just take any rute to transport to any portal zone and travel again to HO to again free travel... now is banned. And you need to travel again by horse riding.

      But for ppl who do content in mist/ava... they can do it from Bracilien easy.
      ---- For the power of GRAYSKULL----

      ÚNETE al gremio que este jugando y hagamos CONTENT.

      Discord----: Grayskull#9552
    • LannisterStark wrote:

      You can free travel to bracilien, have sets there and anytime you want. You can do content in Mist/ava without penalty to lose home.
      NO, you can't. If you travel1 to Brecilien and try to go roads or mists, you will lose home. Same thing with going roads from red/blue zones and lethal mists from red zones. (and inb4 "this is just a return to how it was before portal towns" - no, it isn't how it was)

      Try it yourself2. I posted a bug report for this, we'll see if it's a bug, or an intended design decision

      Notes:
      1) Travel as in fast travel (teleport). I don't suppose you are suggesting travelling to Brecilien on foot every time?
      2) If you live out of roads hideout, you won't notice a problem obviously, as per patch notes.

      Update: you also lose home when entering corrupted dungeons now.

      The post was edited 4 times, last by Schmellow ().

    • Schmellow wrote:

      LannisterStark wrote:

      You can free travel to bracilien, have sets there and anytime you want. You can do content in Mist/ava without penalty to lose home.
      NO, you can't. If you travel1 to Brecilien and try to go roads or mists, you will lose home. Same thing with going roads from red/blue zones and lethal mists from red zones. (and inb4 "this is just a return to how it was before portal towns" - no, it isn't how it was)
      Try it yourself2. I posted a bug report for this, we'll see if it's a bug, or an intended design decision

      Notes:
      1) Travel as in fast travel (teleport). I don't suppose you are suggesting travelling to Brecilien on foot every time?
      2) If you live out of roads hideout, you won't notice a problem obviously, as per patch notes.

      Update: you also lose home when entering corrupted dungeons now.
      Ooook, then is very very bad.

      I will try, thx.
      ---- For the power of GRAYSKULL----

      ÚNETE al gremio que este jugando y hagamos CONTENT.

      Discord----: Grayskull#9552
    • So you nerfed travel back and portals to the mist city now... At least you put that in the patch notes unlike the nerf you did to the gathering treasure nodes in the open world (Flat T6 treasure in a T7 zone is amazing!! thanks SBI) when this garbage update first dropped... Thanks for helping me start to realize I'm wasting my time continuing to sub to this game. You clearly don't listen to proper feedback and take your orders from the Round Table of RMTers (and podcasters on Twitch). Well, I hope they can (and probably will) continue to keep the lights on for you since this game is starting to decline now in quality (and players).

      I'm not sure why you have a vendetta against the gathering play style but you clearly do. If you don't then explain why you have done all of this:

      - Gathering dungeons promised then canceled (Roads were the replacement LOL)
      - Promised gathering gear revamp also canceled (replaced with Fae combat armor)
      - Completely screwed over stone gatherers with Labourer nerf (Housing needs a complete revamp and labourers need to either be better implemented or removed from the game entirely)
      - Big gathering nodes removed with Lands Update from the Roads (smaller nodes weren't added to replace these)
      - Treasure Nodes were added to replace big nodes but are now nerfed with Beyond the Veil update
      - Gathering book drop rates nerfed (yet combat books drop in the 100s)
      - Treasure Nodes added to the Roads have extremely low spawn rates

      The best thing you've done for gatherers was increase gathering fame by 100% and that was around 5 years ago....If you're so concerned with the economy why don't you actually go after the real problems (RMTers and HC Expeditions)...HCErs can amass millions of silver and never have to worry about losing any gear just repair costs. When I gather out of the mists now I have to basically pay 400k to travel back to the city or have enough pies on me so I can spend the next hour trying to find either a yellow zone or be lucky enough to get one in an uncommon mist that rarely spawns....Well done SBI....you clearly don't like those of us who enjoy this playstyle, Gathering is supposed to be the most grindy of the 3 I get that. However, the grind should pay off eventually with the resources you can access/gather. This used to be the case, but in the last year it has done a nose dive.
      So we get a Yuletide event IG, but my religion's holiday of All You Can Eat Pasta Friday's isn't allowed? All hail The Flying Spaghetti Monster: Our Lord and Savior of all you can eat!

      The post was edited 13 times, last by Jerek ().

      • Entering the black zone from a Royal City or Portal Town after using Fast Travel now gives a loss-of-home debuff, discouraging easy travel between from the deep Outlands to those zones nearer the Portal Towns


      Honestly the stupidest fucking change you could make. Go check your test server thread and you can see how the community feels and you decide to push it through anyways. Horrible.
    • from spending hours of doing them, and not worth while until you have a 100m+ set.
      rewarding players for achieving such heights is how it should be.
      same goes with the black zone, guild make millions in it. join a guild and stop complaining or go farm HCE for hours on end(with a 100m+ set) to get some decent silver.
      end game is end game, nerf it and there is no point thriving for it.

      Jerek wrote:

      s)...HCErs can amass millions of silver and never have to worry about losing any gear just repair costs.
    • Karasins wrote:


      • Entering the black zone from a Royal City or Portal Town after using Fast Travel now gives a loss-of-home debuff, discouraging easy travel between from the deep Outlands to those zones nearer the Portal Towns


      Honestly the stupidest fucking change you could make. Go check your test server thread and you can see how the community feels and you decide to push it through anyways. Horrible.
      I agree with you, Running out just to set your home is tedious af.
    • Karasins wrote:


      • Entering the black zone from a Royal City or Portal Town after using Fast Travel now gives a loss-of-home debuff, discouraging easy travel between from the deep Outlands to those zones nearer the Portal Towns


      Honestly the stupidest fucking change you could make. Go check your test server thread and you can see how the community feels and you decide to push it through anyways. Horrible.
      My biggest issue with this is i have a HO in the roads of Avalon and Terries to defend.
      if you think its a hassle to run back to HO in black zone, what do you call roads of Avalon?
    • FakeLamb wrote:

      Karasins wrote:


      • Entering the black zone from a Royal City or Portal Town after using Fast Travel now gives a loss-of-home debuff, discouraging easy travel between from the deep Outlands to those zones nearer the Portal Towns


      Honestly the stupidest fucking change you could make. Go check your test server thread and you can see how the community feels and you decide to push it through anyways. Horrible.
      My biggest issue with this is i have a HO in the roads of Avalon and Terries to defend.if you think its a hassle to run back to HO in black zone, what do you call roads of Avalon?
      We call them fine because the change doesn’t effect roads hideouts.
    • FakeLamb wrote:

      from spending hours of doing them, and not worth while until you have a 100m+ set.
      rewarding players for achieving such heights is how it should be.
      same goes with the black zone, guild make millions in it. join a guild and stop complaining or go farm HCE for hours on end(with a 100m+ set) to get some decent silver.
      end game is end game, nerf it and there is no point thriving for it.

      Jerek wrote:

      s)...HCErs can amass millions of silver and never have to worry about losing any gear just repair costs.

      100% safe lucrative gameplay should not exist in this game.

      Risk=reward remember? It goes against the quintessential ideal of the entire game.
    • Arcanian88 wrote:

      FakeLamb wrote:

      from spending hours of doing them, and not worth while until you have a 100m+ set.
      rewarding players for achieving such heights is how it should be.
      same goes with the black zone, guild make millions in it. join a guild and stop complaining or go farm HCE for hours on end(with a 100m+ set) to get some decent silver.
      end game is end game, nerf it and there is no point thriving for it.

      Jerek wrote:

      s)...HCErs can amass millions of silver and never have to worry about losing any gear just repair costs.

      100% safe lucrative gameplay should not exist in this game.
      Risk=reward remember? It goes against the quintessential ideal of the entire game.
      You forgot to mention the rats then. low risk, high payout.

      also, again i repeat, if you spend over a year(if you dont swipe alot) to reach end game, it should be worthwhile.

      there are many other forms of 100% no risk lucrative gameplay, that involve, wait for it; end game progress.

      it takes either/and fame, knowledge and skill, and tons of silver to start making silver lucratively.

      HCE players will only go out and feed you free gear when they make enough for it. and they really only make enough when: they have spec, high tier expensive gear, have the know about and skill to accomplish the timed event, be part of a social group for partying up.

      Similar can be accomplished to apply for one of the king guilds that have little to no risk and most of the reward.

      PS; millions of silver is nothing in this game. anything less then 2m an hour is a waist of time for end game players imo
    • Schmellow wrote:

      Fast Travel to a Royal City (or Portal Town) from a Rest or Outlands Hideout gives a debuff that causes loss of Home location if a Black Zone is entered
      Just so people are aware: lethal mists and roads are considered BZ as well. So if you live out of BZ hideout/rest, and want to do mists or roads in your off time, you have to do it from hideout/rest now, otherwise you lose the binding.

      I strongly wish game design team reconsidered this change. You are trying to solve force projection. Why does this problem exists in the first place? Maybe because people (inner ring dwellers especially i guess) are content starved? And your solution to starve them even more by introducing heavy penalty to any side content they might want to do?
      Really, what are those so called "hi end" zones worth really today? Crafting bonuses in exchange for logistic nightmare and low content?
      It's confirmed to be a bug.

      The post was edited 1 time, last by Gnomead ().