Fire staff is proven to be extremely incapable in numerous situations in Albion online.
One of its major limitations is that it's very slow. Fire staff is not seen often in most of the content, one of them being open-world solo PVP. The main reason why is that it has close to no mobility. Yes, soldier boot would be enough most of the time to chase a certain player, but builds like Bloodletter, Bear paws and carving swords are impossible to catch in a fair 1v1.
Solution: In order to fix this major problem, the W spell in fire needs to have a spell that (increases your speed/slows down the enemy/stuns the enemy/ any CC)
The other major problem (THE MOST IMPORTANT ONE) is the rework of 1h fire staff. Being one of the base weapons, 1H fire is extremely USELESS in every single content in the game now, it used to be one of the best fire staff for solo content. Since fire staff was slow in open world, 1H fire used to be able to ignore that weakness by having a long-range tracking E, which allows the user to fire its E at people that are running away, now no fire staffs are able to hit its target that is running away (unless you use fire artillery, which is also nerfed)
Most fire staffs have a very limited range, and are bad in a lot of 1v1 situations (literally the purpose of most fire staffs), reworking the 1H fire again would fix that.
Solution(1): Revert 1H fire to its previous state, being able to track the enemy with its E, the old 1H fire didn’t require a complete rework that ruins the entire weapon, it wasn’t that broken after all, the weapon had a lot of counter to it, and a nerf to its damage or range is sufficient enough.
Solution(2): If it is impossible to revert 1h fire back to its previous state, at least fix the 1H fire staff, the charge time is shortened now from the last update, but after using it again, there is still no reason to use this over great fire or wildfire in any content, the MOST crucial problem is the aiming, the aim sensitivity is very slow, and making it very hard to hit the most target, making the aim sensitivity the same as the mouse would finally give the weapon some purpose, and increasing the hitbox of the E would make it much more useful.
Solution(3): Making the 1H fire E into a spell that is like the heavy crossbow would make the staff extremely fun to play. Increasing the range and the velocity of the E by a lot, reducing the cool down of the E to close to none, and of course, reducing its damage. This solves the problem of the short-range that fire has in an open-world situation, and combining it with the third Q, would be a really good kiting weapon.
There are so much more problems that should be fixed in the fire staff trees, but these are the most important ones. Even if any of the solutions above cannot be executed, at least buff the fire staff somehow.
One of its major limitations is that it's very slow. Fire staff is not seen often in most of the content, one of them being open-world solo PVP. The main reason why is that it has close to no mobility. Yes, soldier boot would be enough most of the time to chase a certain player, but builds like Bloodletter, Bear paws and carving swords are impossible to catch in a fair 1v1.
Solution: In order to fix this major problem, the W spell in fire needs to have a spell that (increases your speed/slows down the enemy/stuns the enemy/ any CC)
The other major problem (THE MOST IMPORTANT ONE) is the rework of 1h fire staff. Being one of the base weapons, 1H fire is extremely USELESS in every single content in the game now, it used to be one of the best fire staff for solo content. Since fire staff was slow in open world, 1H fire used to be able to ignore that weakness by having a long-range tracking E, which allows the user to fire its E at people that are running away, now no fire staffs are able to hit its target that is running away (unless you use fire artillery, which is also nerfed)
Most fire staffs have a very limited range, and are bad in a lot of 1v1 situations (literally the purpose of most fire staffs), reworking the 1H fire again would fix that.
Solution(1): Revert 1H fire to its previous state, being able to track the enemy with its E, the old 1H fire didn’t require a complete rework that ruins the entire weapon, it wasn’t that broken after all, the weapon had a lot of counter to it, and a nerf to its damage or range is sufficient enough.
Solution(2): If it is impossible to revert 1h fire back to its previous state, at least fix the 1H fire staff, the charge time is shortened now from the last update, but after using it again, there is still no reason to use this over great fire or wildfire in any content, the MOST crucial problem is the aiming, the aim sensitivity is very slow, and making it very hard to hit the most target, making the aim sensitivity the same as the mouse would finally give the weapon some purpose, and increasing the hitbox of the E would make it much more useful.
Solution(3): Making the 1H fire E into a spell that is like the heavy crossbow would make the staff extremely fun to play. Increasing the range and the velocity of the E by a lot, reducing the cool down of the E to close to none, and of course, reducing its damage. This solves the problem of the short-range that fire has in an open-world situation, and combining it with the third Q, would be a really good kiting weapon.
There are so much more problems that should be fixed in the fire staff trees, but these are the most important ones. Even if any of the solutions above cannot be executed, at least buff the fire staff somehow.