Mythical Beasts are extremely hard to find.
What makes it even harder is that they spawn in a relatively large map, and you are capable to scout small portions of it at a time. Meaning that you either get lucky and find in relatively short time or it's kind of a waste of time to specifically go look for them.
What I would suggest is one of 2 thing. One simpler than the other.
Opt. 1 Proximity marker.
The same we have for mob camps, but for mythical beast. Entering in a certain area near a beast shows a marker on the map.
Opt.2 Clues.
Scattered throughout the map, you'll find "clues" and "footprints" that can be inspected with a channel. Once you reach a certain amount of clues, the game might aid in your find of mythical beasts. How ? A trail of wisps could guide you towards one of these beasts.
What do you guys think ? Do you guys think we need some aid assist for finding these monsters ?
Opt.2 is waaaay more complex to implement than Opt.1, but I think it would add an extra layer of enjoyment to the hunt
Opt.2 is a clear inspiration from Monster Hunter World. Where you roam the map collecting clues and eventually a green trail of "Scout flies" leads you to the monster.
ALSO I had a couple friends point out to me that the wisps would never guide you towards the creatures cause they are technically "friends". I suggested the wisps cause it would be one less model to work on, making a little easier to implement; but a new model wouldn't hurt xD
What makes it even harder is that they spawn in a relatively large map, and you are capable to scout small portions of it at a time. Meaning that you either get lucky and find in relatively short time or it's kind of a waste of time to specifically go look for them.
What I would suggest is one of 2 thing. One simpler than the other.
Opt. 1 Proximity marker.
The same we have for mob camps, but for mythical beast. Entering in a certain area near a beast shows a marker on the map.
Opt.2 Clues.
Scattered throughout the map, you'll find "clues" and "footprints" that can be inspected with a channel. Once you reach a certain amount of clues, the game might aid in your find of mythical beasts. How ? A trail of wisps could guide you towards one of these beasts.
What do you guys think ? Do you guys think we need some aid assist for finding these monsters ?
Opt.2 is waaaay more complex to implement than Opt.1, but I think it would add an extra layer of enjoyment to the hunt
Opt.2 is a clear inspiration from Monster Hunter World. Where you roam the map collecting clues and eventually a green trail of "Scout flies" leads you to the monster.
ALSO I had a couple friends point out to me that the wisps would never guide you towards the creatures cause they are technically "friends". I suggested the wisps cause it would be one less model to work on, making a little easier to implement; but a new model wouldn't hurt xD
The post was edited 1 time, last by unknownX1 ().