Beyond the Veil Patch 1
Roads of Avalon Changes and Fixes
This is not a large balance patch, but simply some adjustments to react to the current meta in the game. The main goal is to tone down the biggest mobility outliers and have a few adjustments and buffs for currently underused abilities.
Axes
Roads of Avalon Changes and Fixes
- Direct connections between Hideout zones redirected to raid zones
- This increases likelihood of raid zones having two separate connections at a given time
- This increases likelihood of raid zones having two separate connections at a given time
- Reduced number of players allowed through each Roads portal from 6 to 5, but decreased portal charge-up time from 600 to 500 seconds
- This player count now corresponds to the portal in Brecilien
- This player count now corresponds to the portal in Brecilien
- In non-Hideout Roads zones:
- Randomized Dungeon Maps can no longer be used
- Static Randomized Dungeons no longer appear in enchanted form
- Increased reward factors for Static Randomized Dungeons
- Randomized Dungeon Maps can no longer be used
- Fixed issue where resource mobs (Elemental, Dryad, Cougar, Wood Spirit) in the Roads were not spawning with full charges
- Updated behavior of Avalonian mobs in the Roads:
- Decreased knockback of Avalonian Monk and damage of the standard version
- Added immediate spell cast to Monk, Warrior, and Mage
- Decreased attack power of Warrior
- Decreased knockback of Avalonian Monk and damage of the standard version
- Made mount-up time for mounts more consistent:
- All non-Battle Mounts now take 3s to mount up:
- Saddled Greywolf: 2s → 3s
- Elite Terrorbird: 2s → 3s
- Elite Winter Bear: 2s → 3s
- Elite Wild Boar: 2s → 3s
- Elite Bighorn Ram: 2s → 3s
- Elite Swamp Salamander: 2s → 3s
- Elite Greywolf: 2s → 3s
- Spring Cottontail: 2s → 3s
- Saddled Greywolf: 2s → 3s
- All Battle Mounts now take 10s to mount up:
- Siege Ballista: 15s → 10s
- Venom Basilisk: 15s → 10s
- Flame Basilisk: 15s → 10s
- Elder's Command Mammoth: 25s → 10s
- Siege Ballista: 15s → 10s
- All non-Battle Mounts now take 3s to mount up:
- Increased Item Power of the Avalonian Basilisk to 1000 to match other T7 mounts:
- HP Increase: 1239 → 1254
- HP Regen Increase: 12.39 → 12.54
- HP Increase: 1239 → 1254
- Loadouts now separated by Personal and Guild in the dropdown menu
- Season 16 furniture items now placeable
- Improved visibility of enchantment effects for .4 enchanted weapons
- Added unrestricted PvP zones to all mob camps in the Mists
- The lingering effect of the Invisibility Shrine buff after reveal no longer provides invincibility
This is not a large balance patch, but simply some adjustments to react to the current meta in the game. The main goal is to tone down the biggest mobility outliers and have a few adjustments and buffs for currently underused abilities.
Axes
- Razor Cut (Bear Paws)
- Range: 12m → 10m
- Energy Cost: 20 → 16
- Range: 12m → 10m
- Frost Shot (all Bows)
- Cooldown: 15s → 18s
- Cooldown: 15s → 18s
- Ray of Light (all Bows)
- Cooldown: 14s → 12s
- Hit Delay: 0.8s → 0.6s
- Standtime: 0.4s → 0.3s
- Cooldown: 14s → 12s
- Caltrops (all Crossbows)
- Move Speed Increase: 20% → 30%
- Move Speed Duration: 2s → 3s
- Slow Strength: 40% → 30%
- Move Speed Increase: 20% → 30%
- Lunging Stabs (Bloodletter)
- Hitting a player below 40% Health no longer increases the cooldown rate
- Instead, hitting a player below 40% now reduces the ability cooldown by 40% (other slot cooldowns are no longer affected)
- Hitting a player below 40% Health no longer increases the cooldown rate
- Triple Kick (all War Gloves)
- Cooldown: 15s → 18s
- Cooldown: 15s → 18s
- Falcon Smash (Battle Bracers)
- Range: 15m → 13m
- Range: 15m → 13m
- Bloodlust (Mercenary Jacket)
- Heal per Tick: 42 → 54
- Number of Ticks: 9 → 7
- Heal per Tick: 42 → 54
- Force Field (all Cloth Helmets)
- Knockback Distance: 12m → 9m
- Knockback Distance: 12m → 9m
- Poison (Mage Cowl)
- First Damage Tick: 1s → 0s
- Total Ticks: 5 → 3
- Damage per Tick: 39.93 → 60
- First Damage Tick: 1s → 0s
- Retaliate (Hunter Hood)
- Reflected Damage: 70% → 100%
- Reflected Damage: 70% → 100%
- Spell fixes:
- Mistcloud (Mistwalker Jacket) now conceals Celestial Censer and Torch
- Fixed issue where Spider Thread (Duskweaver Helmet) stat block would disappear when multispell was active
- Fixed issue where mount-up could be interrupted by casts that deal no damage but slow, silence, or root
- Fixed an issue where Purge (Fiend Cowl) would not correctly purge Hyperfocus
- Fixed an issue where Mythical Web (Duskweaver Armor) would falsely purge Iron Will
- Fixed an issue where Hyperfocus (Feyscale Hat) prevented Armor Piercer (Cursed Staffs) from hitting the player
- Fixed an issue where Wild Magic’s Storm Shield (Feyscale Robe) could chain trigger with Requite
- Mistcloud (Mistwalker Jacket) now conceals Celestial Censer and Torch
- Crafting Fey Armor now fills Laborer Journals as intended
- Fixed issue where opening Guild Details UI closed world map
- Fixed issue where travel to Guild Island with same name as the character was not possible via Travel Planner or Island Merchant
- Fixed issue where offline timers of Guild Members displayed wrong in Guild UI
- Fixed issue where players could not travel to Guild Island set as Home with equipment
- Fixed issue where players under Outland city shrine buff could receive Outlaw status
- Fixed issue where enchantment would display incorrectly after killing hide mobs
- Fixed issue where unlocalized enemy names would sometimes display during targeting
- Fixed issue where players could join guilds via autojoin even during cooldown
- Fixed issue where Faction Transport mission invisibility buff indicator remained even after buff expired
- Fixed issue where players dismounting from battle mounts could become stuck in Power Cores and Pristine resources
- Fixed several display issues when traveling via Travel Planner or Outland portals
- Fixed rare issue where Weakened Wisp Sanctuary Portals were not visible
- Fixed names of T4 Resource Mobs in the Roads of Avalon
- [Virtual Joystick / Controller] Fixed issue where some neutrally targeted spells would look for a new closer target when a friendly target was selected
- Additional localization, UI, terrain and animation fixes