Mists Balance Changes Day 2

    • Mists Balance Changes Day 2

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      Hello everyone!


      We’ve all been hard at work going through all of your feedback and have another round of changes for today. These were not ready in time for maintenance but will be deployed later today once testing has finished.

      As there are a lot of changes to go through, here’s a short list:

      • The respawn speed of enemies within the Mists has been doubled to make sure Mists don’t clear out quite as fast
      • Fame received from freeing Caged Wisps, escorting Weakened Wisps, and clearing mob camps now properly applies to current equipment
      • The treasure chest value in the Mists has been roughly tripled to be approximately equivalent to treasure chests found in the open world
      • Weakened Wisps have had their Might and Favor value increased significantly to better reward players who help them
      • Resources now spawn more of their charges up front rather than saving them for later in the Mist’s life cycle to reduce the frequency of one charge nodes
      • Mythical mobs had their loot tables slightly adjusted to account for yesterday’s general loot increase, which allows us to spawn 20% more mythical mobs than before
      • Wisps will now occasionally spawn throughout the lifetime of a Mists region, allowing players to move on should they find one while exploring
      • The mount health cap has been reduced from 1500 to 1200
      • Player loot in the Mists is now protected for the killer, disallowing others from looting their prey for a short time
      • Other miscellaneous bug fixes


      This is in addition to the general increases to loot bonuses, mythical mobs, resources, and more we put in place yesterday. We’re committed to bringing the Mists in line with your expectations, and will continue to analyze both internal data as well as your feedback. We’d love to hear your feedback on these changes, as well as things you’d like to see in the future.

      On the topic of the future, we’d also like to go into more detail about some things that will take a bit more time to get to you!


      Player Anonymity

      In an upcoming patch, we’ll be hiding the identity of other players you encounter in the Mists. Players will be anonymous to one another unless they’re in your party (in a Duo mist only, of course), or until they’re killed.


      Brecilien Rewards

      We know many of you have questions about what Brecilien Standing is for. Beyond its crucial role in accessing the city itself, we’re working on bringing you more rewards that utilize this Standing in the future.



      We look forward to reading more of your feedback about these changes, as well as what you’d like to see in the Mists in the future.

      We appreciate all your feedback so far, and look forward to seeing you in game!


      - The Albion Online Team
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      Nesnes wrote:

      The treasure chest value in the Mists has been roughly tripled to be approximately equivalent to treasure chests found in the open world
      Bad. There are a lot of these chests generated. The reward in them is certainly bad, but hey, if suduks become tantamount to OW chests, it will have a detrimental effect on the economy. I think that the conqueror's points is already a sufficient reward.

      Nesnes wrote:

      Weakened Wisps have had their Might and Favor value increased significantly to better reward players who help them
      It was already too much. Solo players now compete with guilds for conqueror's points.

      Nesnes wrote:

      Wisps will now occasionally spawn throughout the lifetime of a Mists region, allowing players to move on should they find one while exploring
      GOOD. THX.

      Nesnes wrote:

      The mount health cap has been reduced from 1500 to 1200
      500-1000 max.

      Nesnes wrote:

      Player loot in the Mists is now protected for the killer, disallowing others from looting their prey for a short time
      Good.
      Mr. Clown
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      Mist is on its way to being the perfect fit for solo players. After the solo dungeon and corrupted dungeon chests nerfs, it became impossible to earn income by playing solo.Thanks a lot for these kind of bounty boost updates. I hope you continue to consider solo players.Also, what does legendary, epic, rare, common and uncommon mists symbolize? I'm entering legendary or epic mists, throws into me to tier 6 map (map with resources tier 4-6 ) besides no increase in fame, loot and gathering enchantments.I think this is a bug. Also, I have a request, what would happen if there was like minimal (3-5%) bonus fame, loot increase (perhaps increase in resource enchant rate) when we do the mists streak series one after the other without leaving the mists? Hahaha to go to the mist in the morning and return to the city in the evening. This is truly a solo player's dream.


      I don't want to do soloing static dungeons to earn money anymore. God bless the mist(or solo-corrupted dungeon bounties).

      The post was edited 4 times, last by Emogo31 ().

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      Hello there are many things to improve in the content of the mists but there is something that has me wondering if it is a mistake or not to free the adas trapped throughout the map inside the mists and get reputation the fame obtained does not become yellow fame despite having activated the option to obtain more yellow fame.
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      Jojojej wrote:

      Adding here to this idea a bit, maybe make it "map wide" event that will also have like timer and after like 3min the camp "updates" with stronger/ more mobs and whisps in cages spawn, we have few minutes to clear mobs, free the wisps and maybe open small loot chest.
      I agree with you. A pleasant content pool can be created by increasing the number of pve content and rewards in Mist.
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      VseOtlichno wrote:

      Nesnes wrote:

      Weakened Wisps have had their Might and Favor value increased significantly to better reward players who help them
      It was already too much. Solo players now compete with guilds for conqueror's points.
      How is that possibly an issue? Solo players can't access a lot of content and can't print money in hideouts, why shouldn't solo players be able to earn the same amount of conq/favor points for season rewards? At least getting that 10% buff won't be a nuisance anymore, thank god.
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      Overall the changes look great, hopefully I can find Bigfoot later. On another note unrelated to this post the balance changes look alright as well, I see complaints about these changes, keep them, the rewards were removed before the update dropped and adding SOMETHING back is a good start. Thank you, looking forward to diving back in on day 2.
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      Roads need some adjustments before all HO's explode, since the spawn rates of power cores/chests/crystal spiders and maybe chests (unsure since you don't have to clear camp and groups are speed clearing bosses). They need to make it so you have to clear full area to get the chest or it will be very hard to find some kind of balance.

      Fame/Might on killing mobs in roads is good
      Chests from mobs are rare done 4 in about 10+ hours and once we found out only had to kill the boss it makes sense why.

      saw 0 cores, 0 spiders, 0 chests on the map in those 10 hours.
      saw only 1 raid portal, and that didn't have other HO connected to it

      The notes says these raid portals should be more frequent in HO areas, and used for pvp/pve to launch attacks on other HO zones but thats not possible because there are none.
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      Vivusvici wrote:

      While it's great you're jumping on tweaking / fixing the mists. Please also do the same to the roads as you seem to just be flat ignoring it at the moment and there's barely any objectives spawning.
      Hey there,

      the roads are on our immediate agenda as well, we are already in the process of discussing and implementing changes here, to be released quickly.
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      Korn wrote:

      Vivusvici wrote:

      While it's great you're jumping on tweaking / fixing the mists. Please also do the same to the roads as you seem to just be flat ignoring it at the moment and there's barely any objectives spawning.
      Hey there,
      the roads are on our immediate agenda as well, we are already in the process of discussing and implementing changes here, to be released quickly.
      please make a separate post regarding all of the changes to the Roads of Avalon so feedback will remain concise. @Korn thank you <3
      Avid Handheld Gamer :love:
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      Vocandin wrote:

      I can't wait for mists to be fixed so we can stop ignoring what was done to roads of avalon and the market search.
      I dont know why they made them more like "static" dungeons but im still unsure if i like it or not. People will deffo do the chests now when they are up and not just leave them there for grabs since they know they can do them anytime.
      The UI bugs and ninja changes i dont even want to talk about....pure and utter ugliness. No idea who tought that the Loadouts thing was a good idea?!?!?
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      I wish they will turn off this statics mechanics from roads and back old layout and unique mechanics into roads cause it wont be content for groups anymore and will be content for rat style 1 by 1 from static dung.

      Oh I can only dream about old style roads and old good times, If they let this kind of roads came out i guess they will stay with mechanics copied from statics and we wont be able to experience again this small scales 7vs7 or even 6vs6 on roads, I guess now will stay as content for 1-3 players with rat gear doing boss pick chest and run away