Price Changes for Premium and Gold on Nov 28th

    • UwU-chan wrote:

      Deathskills wrote:

      as much as it is easy, often it takes some dedication to do and often, imo, the methods to make money are not fun which means you don't make as much doing the "fun" content. (we all have different definitions of what is fun tbf)
      so if you can make 1m silv an hr having fun how much do you need to earn to make yourself miserable???
      i mean there's multiples ways of making 1m+ hour but that means just to maintain premium, you need to play 15hours a month. for some it might be a little bit too much since that might be seen as a grind/boring unfun part and if they only have 5hours a week to play, they'll only have 0 silver for content and 5hours to do that content or need to grind 1-3 hours to get budget for those 2-4hours of "fun".
      This can mean that for some people it might be a situation where 70-80% of their time is unfun grind out of their overall playtimes.
    • Deathskills wrote:

      as much as it is easy, often it takes some dedication to do and often, imo, the methods to make money are not fun which means you don't make as much doing the "fun" content. (we all have different definitions of what is fun tbf)
      oh no! Dedication! Dedication isn't fun? You know who says that?:)

      You say the methods to make $$ are not fun - but isn't it fun by definition to not be broke? (and vice-versa, being broke = not fun). If you are able to make silver, you are later able to spend it on whatever you like. Just that in and of itself should be fun.

      And finally - anyone who made it to adulthood, knows that you can't just have fun all the time. You need to work a little bit from time to time, even if its in a game, in a sport or in any kind of "fun" hobby. Learning how to fish takes a bit of "unfun" learning time upfront. Same for surfing, or skating or roller blading...
    • Captainrussia wrote:

      Deathskills wrote:

      as much as it is easy, often it takes some dedication to do and often, imo, the methods to make money are not fun which means you don't make as much doing the "fun" content. (we all have different definitions of what is fun tbf)
      oh no! Dedication! Dedication isn't fun? You know who says that?:)
      You say the methods to make $$ are not fun - but isn't it fun by definition to not be broke? (and vice-versa, being broke = not fun). If you are able to make silver, you are later able to spend it on whatever you like. Just that in and of itself should be fun.

      And finally - anyone who made it to adulthood, knows that you can't just have fun all the time. You need to work a little bit from time to time, even if its in a game, in a sport or in any kind of "fun" hobby. Learning how to fish takes a bit of "unfun" learning time upfront. Same for surfing, or skating or roller blading...
      i am not saying the contrary, just pointing out that, imo avg player doesn't even make 1m/hour and on top, it can be in unfun content which makes it way too much. so the gold pricing changes with gold quantities changes on top of all isn't great or a good way to please or even match the inflation (we ain't at 50%+ inflation either).

      again there's a difference between little bits and 70-80% of playtime being the unfun part isn't the most brilliant especially when cutting the option to pay to skip the "boring" grind part by causing a 50% price/value hike.

      And another part of the issue is the younger people are nowadays, often, they are used to way more instant gratification and less delayed gratification (aka developing a skill for months/years and only reaping rewards way later down the line).