Beyond the Veil Arrives November 21

    • Beyond the Veil Arrives November 21



      November 21 brings Albion’s latest content update: Beyond the Veil. This huge update expands the realms of Albion, introducing a new region called the Mists, a new city, new mobs, and new Artifact Armor. Additionally, the Roads of Avalon are significantly reworked, making them more competitive for smaller guilds while still offering large-group content. And a new resource enchantment – Pristine – brings extremely rare and valuable treasures for high-level players. With all this and more, Beyond the Veil expands Albion’s possibilities for every player type.

      For more details on these features, check out the official update page: albiononline.com/update/beyond-the-veil

      And watch a Dev Talk introducing some of these new developments here:

    • Looks aesthetically beautiful... game play seems nicely oriented for solo and duo content, and will be a nice addition to the game.

      Sadly, with fire STILL without CC, and serious mobility issues and other Magic users suffering similar turreting problems, along with the lack of redress in regards melee balance (ie: BLOODLETTER STILL with a 40% execute) all but a handful of weapons, let alone weapon-lines will NOT be utilizable in the new content.

      PLEASE revert the change to Great Nature Staff, it deserves to be part of this content, if only to keep Curse in check. The nerf is egregious over reach.

      Thank you.
      50%-1sec SLOW to 'BURNING FIELD' on hit.
    • Asheraxia wrote:

      Looks aesthetically beautiful... game play seems nicely oriented for solo and duo content, and will be a nice addition to the game.

      Sadly, with fire STILL without CC, and serious mobility issues and other Magic users suffering similar turreting problems, along with the lack of redress in regards melee balance (ie: BLOODLETTER STILL with a 40% execute) all but a handful of weapons, let alone weapon-lines will NOT be utilizable in the new content.

      PLEASE revert the change to Great Nature Staff, it deserves to be part of this content, if only to keep Curse in check. The nerf is egregious over reach.

      Thank you.
      i keep saying this for a month regarding great nature - if they now listen to you i take it personally and will not Post for at least 2 weeks as protest
    • Trial_hard wrote:

      Asheraxia wrote:

      Looks aesthetically beautiful... game play seems nicely oriented for solo and duo content, and will be a nice addition to the game.

      Sadly, with fire STILL without CC, and serious mobility issues and other Magic users suffering similar turreting problems, along with the lack of redress in regards melee balance (ie: BLOODLETTER STILL with a 40% execute) all but a handful of weapons, let alone weapon-lines will NOT be utilizable in the new content.

      PLEASE revert the change to Great Nature Staff, it deserves to be part of this content, if only to keep Curse in check. The nerf is egregious over reach.

      Thank you.
      i keep saying this for a month regarding great nature - if they now listen to you i take it personally and will not Post for at least 2 weeks as protest
      I hope that is a promise.
      I totally Support if you stop trolling for 2 weeks.
      Stolzer WC Enten Reiniger
    • Will current Player Islands be transferable to Brecilien? If so, will there be a set period of time to do this in? Will we need to find Brecilien within that amount of time in order to transfer? What about those of us who have limited time to play? Or can you transfer and then just can’t access your island until you find the city? Or will it possibly not have a time limit but a one-time price instead so new players can start their islands in a Royal City but once they get to Roads/Mists content, they can transfer the islands? Would a transfer back be possible fir those who change their play style? So many questions…
    • Gwynhwyfir wrote:

      Will current Player Islands be transferable to Brecilien? If so, will there be a set period of time to do this in? Will we need to find Brecilien within that amount of time in order to transfer? What about those of us who have limited time to play? Or can you transfer and then just can’t access your island until you find the city? Or will it possibly not have a time limit but a one-time price instead so new players can start their islands in a Royal City but once they get to Roads/Mists content, they can transfer the islands? Would a transfer back be possible fir those who change their play style? So many questions…
      you can have 2 player Islands now.
      Royal and brecilian.
      So i think you cant move your Islands and also it wasnt announced.
      Stolzer WC Enten Reiniger
    • The most critical part on this update for the non hardcore PvP players will be the fact that currently in lethal and non lethal mists guilds etc are non hostile to each other

      For experienced pvp player it is possible to permanently outmaneuver and kill 1 on x for the normal people this will be leading to unhappyness..

      It is a solo / duo environment not a guild alliance fiesta again
    • Trial_hard wrote:

      The most critical part on this update for the non hardcore PvP players will be the fact that currently in lethal and non lethal mists guilds etc are non hostile to each other

      For experienced pvp player it is possible to permanently outmaneuver and kill 1 on x for the normal people this will be leading to unhappyness..

      It is a solo / duo environment not a guild alliance fiesta again
      it's a bug that is known and should hopefully be fixed for the release of the update. this was raised in the first day of the test server being opened for testing the mists.