Ironwill is the core of the problem, CORRUPTED BALANCE

    • Ironwill is the core of the problem, CORRUPTED BALANCE

      So after facing many many swords in CDs, we all know they are broken and need a nerf OR a CD's layout rework...
      It being said, why does sword are suck a pain in the ass ? IRONWILL is the problem, simply by nerfing this skill you guys will fix the corrupted dungeon balancing and here is why :

      Lets not consider the Q's mobility stack ( even being absurdly OP )

      When you match against swords (considering even IP) :

      Gloves : u can kyte and play OG mace alike, but you will 100% run out of mana before the sword runs out of anything. ( no mana consumption plus
      ironwill will hold his stacks ex: ( gloves >> assassin jacket / sword >> Ironwill to hold the stackk and E ( iframe + interruptible ) )

      Brawlers ( deathgivers, spears (tho they have cripple), bloodletters, 1h axe ) : Its usually a hard trade for all of those ESPECIALLY if the sword
      homie starts with a VERY BALANCED 800 DMG IFRAME, INTERRUPTIBLE E. Even if you deal more DAMAGE, when sword uses MERC JACKET OR INFERNAL SHIELD,
      u automaticaly lost because of..... thats right, Ironwill will just fuck u up. "BUT I CAN KYTE THE INFERNAL SHIELD OR MERC", sorry to say but
      against 61% movespeed nop, u cant

      Bows : Sword loses the trade >> Ironwill backwards and mob stacking to zoooom out.
      Sword wins the trade >> Ironwill forkwards and mob stacking to zoooom inn.
      "BOW GO INV" / SWORD >> Ironwill to keep stacks and.... IFRAME INTERRUPTIBLE E ( BALANCED )

      Lets say u playing anything that consists in ONE-SHOT, believe me or not, ive seen a claymore 8flat surviving a combo that killed a 8.3 just
      because of ironwill 20% deff bonus, wich aparently applies to CC resistence as well.

      By nerfin This skill, you wont flood CD's with spears, since swords already use splitting slash against it because of cripple.

      What i suggest :

      ---Remove purge imunity and deff bonus from ironwill, let it be the fastest stuff, this is not the problem.
      ---Reduce spear's harpoon cooldown to counter the amount of bows that will probably rise if swords get nerfed and its done. Now everything can be

      played without having to build around the tought " WHAT IF I MATCH AGAINST A F**** PRE STACKING ***** "
    • PaladinJavier wrote:

      As I said nerfing Spears was worst idea. Spears balanced w keeps the meta. But once auttoattack was nerfed it died as sword natural counter. If You nerf swords solely, gloves Will be next meta with high combo damage/mobility.
      after all the 1h spear has been the top 1 weapon in CD for over a year .. trinity is still one of the top3 melle weapons and still is the broken range.

      and it will still be because the range Q1 and Q2 plus variations from W to this HP stacking create the supreme weapon.
      do it only in an instance content!

      Each tick of a DoT now puts the original caster into combat again (currently they only get into combat on the first application of the DoT)
    • It is not the only issue..

      It is prestack on top..plus movement..

      If a claymore prestacks it creates a stall mate..

      If u go there u either start with 40% off or have lost a defence...

      In case u lost a defensive sword will reset..be full..but u defense usually a resi pot will be off ...

      In general...if someone resets ..or a fight gets reset and out of combat Regen starts... everything should be reset..
    • mklzer0 wrote:

      Just change Iron Will to only apply the movespeed boost if you're moving towards a player enemy. You're supposed to rush INTO battle, not out.
      Sorry, what?
      Who said that? You? the same way Bloodletter players use their Q to run away, are you going to suggest to remove that Q too? Following your logic I would apply for almost everything in the game.

      "Sometimes I really care, sometimes I really don't"
    • Bloodletter Q isn't a 50% movespeed steroid that also gives you 30% defense and also gives you 30% attack speed, gives you a stack for free AND IS FUCKING IMMUNE TO PURGES. This situation has been laid down like 10 times already in the forums. Stop beating up a strawman and try to understand that we're talking about Swords having infinite resets in CDs. My solution would fix it and there would be virtually no impact in other content since you would still be able to engage just as well. God forbid you have to compromise between having a better escape or sustain when you choose your boots.
    • Infinite reset does not matter. Many of you cannot understand the simple fact - there must be weapons with high mobility, but they cannot deal damage like turrets builds. Swords are broken because they have very high damage AND mobility. So one of this things should go away.

      I remember some idiotic unbalance in this game like tombhammers, quarterstaffs, bloodlettets. It took months to fix each of them, but swords did not get a fix for almost a year.
    • Quagga wrote:

      PaladinJavier wrote:

      As I said nerfing Spears was worst idea. Spears balanced w keeps the meta. But once auttoattack was nerfed it died as sword natural counter. If You nerf swords solely, gloves Will be next meta with high combo damage/mobility.
      after all the 1h spear has been the top 1 weapon in CD for over a year .. trinity is still one of the top3 melle weapons and still is the broken range.
      and it will still be because the range Q1 and Q2 plus variations from W to this HP stacking create the supreme weapon.
      Jesus, no. Plate letter, frost were meta with spear having 45% auttoattack buff.
    • Sethis wrote:

      Infinite reset does not matter. Many of you cannot understand the simple fact - there must be weapons with high mobility, but they cannot deal damage like turrets builds. Swords are broken because they have very high damage AND mobility. So one of this things should go away.

      I remember some idiotic unbalance in this game like tombhammers, quarterstaffs, bloodlettets. It took months to fix each of them, but swords did not get a fix for almost a year.
      weapon line with damage, movement and cc? Gloves. If swords gone this gonna take the spot.
    • jad0 wrote:

      LucasR wrote:

      IRONWILL is the problem, simply by nerfing this skill you guys will fix the corrupted dungeon balancing
      Hey, corrupted Dg is not the only content in Albion, "iron will" is not OP, and nerfing it just to prevent pre-stacking in CD is a wierd aproach, imao, and by removing purge immunity, you will buff ganking in OW
      Yes, it IS op. the problem as mentioed above is not the mobility. THE PROBLEM IS IN FACT having mobility PLUS trading damage almost like a turret build. So basically NO MELEE can face a sword with ironwill bcs of purge imunity, and almost NO build can properly kyte a good claymore because of high mobility. DAMAGE OR MOBILITY have to go away.

      PaladinJavier wrote:

      Sethis wrote:

      Infinite reset does not matter. Many of you cannot understand the simple fact - there must be weapons with high mobility, but they cannot deal damage like turrets builds. Swords are broken because they have very high damage AND mobility. So one of this things should go away.

      I remember some idiotic unbalance in this game like tombhammers, quarterstaffs, bloodlettets. It took months to fix each of them, but swords did not get a fix for almost a year.
      weapon line with damage, movement and cc? Gloves. If swords gone this gonna take the spot.
      Gloves ? damage on E, wich is pretty counterable for almost everything on meta rn. they run fast AF but dont trade dmg like a turret. and guess what, swords outrun them by stacking on everything aha.
    • mklzer0 wrote:

      Bloodletter Q isn't a 50% movespeed steroid that also gives you 30% defense and also gives you 30% attack speed, gives you a stack for free AND IS FUCKING IMMUNE TO PURGES. This situation has been laid down like 10 times already in the forums. Stop beating up a strawman and try to understand that we're talking about Swords having infinite resets in CDs. My solution would fix it and there would be virtually no impact in other content since you would still be able to engage just as well. God forbid you have to compromise between having a better escape or sustain when you choose your boots.
      The main issue here is that you all want to nerf something based in a single content.
      Sorry, but this is not League of Legends. SBI will do not nerf anything based on people crying on CD (Dead content which less than 1% of the game plays).

      Just be relistic with yourself and bring better arguments next time.

      "Sometimes I really care, sometimes I really don't"
    • MageWarrior wrote:

      mklzer0 wrote:

      Bloodletter Q isn't a 50% movespeed steroid that also gives you 30% defense and also gives you 30% attack speed, gives you a stack for free AND IS FUCKING IMMUNE TO PURGES. This situation has been laid down like 10 times already in the forums. Stop beating up a strawman and try to understand that we're talking about Swords having infinite resets in CDs. My solution would fix it and there would be virtually no impact in other content since you would still be able to engage just as well. God forbid you have to compromise between having a better escape or sustain when you choose your boots.
      The main issue here is that you all want to nerf something based in a single content.Sorry, but this is not League of Legends. SBI will do not nerf anything based on people crying on CD (Dead content which less than 1% of the game plays).

      Just be relistic with yourself and bring better arguments next time.


      u sure about that 1%? ;]]because I think this is the second most popular content in the game right after 20v1 ganking
      do it only in an instance content!

      Each tick of a DoT now puts the original caster into combat again (currently they only get into combat on the first application of the DoT)
    • Quagga wrote:

      MageWarrior wrote:

      mklzer0 wrote:

      Bloodletter Q isn't a 50% movespeed steroid that also gives you 30% defense and also gives you 30% attack speed, gives you a stack for free AND IS FUCKING IMMUNE TO PURGES. This situation has been laid down like 10 times already in the forums. Stop beating up a strawman and try to understand that we're talking about Swords having infinite resets in CDs. My solution would fix it and there would be virtually no impact in other content since you would still be able to engage just as well. God forbid you have to compromise between having a better escape or sustain when you choose your boots.
      The main issue here is that you all want to nerf something based in a single content.Sorry, but this is not League of Legends. SBI will do not nerf anything based on people crying on CD (Dead content which less than 1% of the game plays).
      Just be relistic with yourself and bring better arguments next time.
      u sure about that 1%? ;]]because I think this is the second most popular content in the game right after 20v1 ganking
      Its so popular that only 3 dudes are here in the forum complaining about it, then you are just cofirming that all the other players are fine and happy with corrupted.
      But if you leave the box and give them (SBI) a better argument that reachs more than 1 type of content, then for sure they gonna nerf it.
      Right now just makes no sense since you just said thats the second most popular content but only few dudes are unhappy. Why should they listen to you?

      Also, why do not dodge swords matchups? You cannot win every single time. But if you decides to fight a matchup that is really bad for you and still lose, whats the meaning of this? break the crystals and go next.

      "Sometimes I really care, sometimes I really don't"
    • MageWarrior wrote:

      Quagga wrote:

      MageWarrior wrote:

      mklzer0 wrote:

      Bloodletter Q isn't a 50% movespeed steroid that also gives you 30% defense and also gives you 30% attack speed, gives you a stack for free AND IS FUCKING IMMUNE TO PURGES. This situation has been laid down like 10 times already in the forums. Stop beating up a strawman and try to understand that we're talking about Swords having infinite resets in CDs. My solution would fix it and there would be virtually no impact in other content since you would still be able to engage just as well. God forbid you have to compromise between having a better escape or sustain when you choose your boots.
      The main issue here is that you all want to nerf something based in a single content.Sorry, but this is not League of Legends. SBI will do not nerf anything based on people crying on CD (Dead content which less than 1% of the game plays).Just be relistic with yourself and bring better arguments next time.
      u sure about that 1%? ;]]because I think this is the second most popular content in the game right after 20v1 ganking
      Its so popular that only 3 dudes are here in the forum complaining about it, then you are just cofirming that all the other players are fine and happy with corrupted.But if you leave the box and give them (SBI) a better argument that reachs more than 1 type of content, then for sure they gonna nerf it.
      Right now just makes no sense since you just said thats the second most popular content but only few dudes are unhappy. Why should they listen to you?

      Also, why do not dodge swords matchups? You cannot win every single time. But if you decides to fight a matchup that is really bad for you and still lose, whats the meaning of this? break the crystals and go next.
      Aehm nice idea but how do you dodge a sword matchup??

      It has the highest mobility in game and u have to fix 3 crystal - impossible with semi competent sword

      The issue is exactly the opposite - sword cN dodge all matchup but nobody can dodge sword..
    • Hilarious everyone wants to complain about swords when its been a dead weapon for a while and nothing has changed with its stats (Except Broadsword which saw moderate use)

      Issue is nerfing the entire Spear line to address Trinity when SBI was told it would make all the other spears useless. They dont listen.
      Then additional harpoon nerf which made spears really bad in kiting matchups. SBI told it was stupid, they didnt listen again, as usual.

      Now we have a super OP Curse Meta (Grudge broken, Demonic E broken)
      Super broken mobility on Bows but you wanna take away mobility from other classes instead.
      Gloves are the new mace. Drop all damage, enemy cant attack, boop away. Same shit as always but SBI too in love with forcefield to address.
      Holy Staff with 7.5 second execute heal that can stack to ignore CD healing penality. Unkillable by most classes.

      Also remember that when there was no healers in CD's everyone wore leather/plate and Sword pre-stack damage didnt matter as much. I could eat it as a Heron Spear and still kill them ez. Now you have to wear cloth because toxic healers need their place in CD.

      Sword are the counter meta but nerf them again and they become dead in all content and other toxic bs that already exists takes it place.

      The post was edited 1 time, last by Painball ().

    • MageWarrior wrote:

      The main issue here is that you all want to nerf something based in a single content.Sorry, but this is not League of Legends. SBI will do not nerf anything based on people crying on CD (Dead content which less than 1% of the game plays).

      Just be relistic with yourself and bring better arguments next time.
      What about that time when SBI literally trashed the entire Spear class by constantly nerfing them based on a single content therefore making them unusable except for maybe two weapons? Oh yeah that was RIGHT NOW.
    • MageWarrior wrote:

      Right now just makes no sense since you just said thats the second most popular content but only few dudes are unhappy. Why should they listen to you?

      Also, why do not dodge swords matchups? You cannot win every single time. But if you decides to fight a matchup that is really bad for you and still lose, whats the meaning of this? break the crystals and go next.
      ???

      do you play a game at all ?
      do it only in an instance content!

      Each tick of a DoT now puts the original caster into combat again (currently they only get into combat on the first application of the DoT)