PrintsKaspian wrote:
Hideout Crafting Changes
By player demand, crafting bonuses from Power Levels for Hideouts have been changed. Instead of a multiplicative bonus, each power level now adds an additive +1% bonus to general crafting and a +2% bonus to specialist crafting (for a total of +3% for specialist crafting recipes since these are additive with each other). As our goal was to make the crafting quality slope more fair and even, this results in a reduction to Hideouts with very large bonuses, while affecting Hideouts in lower quality zones less.
offer great rewards for the players that aren't in other places of Albion.? If a new guild work hard to put new HQ in a high quality zone the crafting bonusses should be way better, since it took a lot of effort
to reach that goal. Besides, you're forgetting the fact of black zone risk, transporting resources and the goods to the city with the chance of getting killed.