[25. August 2022] Into the Fray Patch 5

    • [25. August 2022] Into the Fray Patch 5

      Into the Fray Patch 5 - Ver. 20.050.1 - August 25, 2022

      Mob Changes

      • Increased damage for Crystal Spider poison per tick (40 → 90); reduced number of ticks (7 → 3)
      • Roaming Morgana Acolytes now summon one imp per fight rather than debuffing enemies with a damage over time effect
      • Avalonian High Priestess' summons will no longer damage their summoner if not killed by damage
        • The summons' damage and HP has been reduced by 20%
        • The summons' move speed has been reduced (5.5 → 4.5)
        • The summons will use their spell more reservedly
      Other Changes
      • Static Dungeon tutorial quest goal changed from killing a boss and opening a chest to killing 12 Heretic mobs in the cellar
      Combat Balance Changes
      Daggers
      • Blood Ritual (Demonfang):
        • Enemy Damage: 126 → 112
      Fire Staffs
      • Flame Pillar (Great Fire Staff):
        • Damage: 218 → 200
      Arcane Staffs
      • Enigma Blade (all Arcane Staffs):
        • Damage: 200 → 180
      • Dark Sphere (Evensong):
        • Base Cooldown: 48s → 42s
        • Cooldown Reduction per 100 IP: 1.5s → 1s
      Frost Staffs
      • Frostbite (all Frost Staffs):
        • Size of the projectile hitbox has been increased
        • Cast Time: 0.4s → 0.3s
        • Cooldown: 1s → 1.2s
        • Damage: 128 → 102
      • Frost Nova (all Frost Staffs):
        • Range: 9m → 11m
      • Frost Lance (all Frost Staffs):
        • Resistance Reduction: 0.16 → 0.12
        • Resistance Reduction Duration: 4s → 3s
      • Freezing Wind (one-handed Frost Staff):
        • Standtime: 0.4s → 0.2s
      • Hail (Great Frost Staff):
        • Hit Delay: 0.2s → 0.4s
        • Recast Cooldown: 0s → 1s
        • Damage: 150 → 130
      Mounts
      • Flicker (Spectral Bat):
        • Added 0.2s of Damage immunity
      Fixes
      • Spell fixes:
        • Fixed issue where the audio for Disembowel (Claws) could become stuck on a loop for remote players
        • Protective Beam (Enigmatic Staffs) now displays the correct energy cost in the tooltip
        • Glacial Prison (Chillhowl) no longer counts allies in target damage escalation
        • Glacial Obelisk (Frost Staffs) now correctly escalates damage when multiple enemies are hit
        • Fixed issue where Triple Kick (War Gloves) did not remove the Arcane Protection buff
        • Enigma Blade (all Arcane Staffs) and Armor Piercer (Cursed Staffs) now deal magical damage as intended (rather than physical)
        • Frost Lance debuff is now cleansable, as intended
        • Fixed issue where spells with CC effect (such as Bow of Badon's "Raging Storm") did not deal damage to enemies casting/channeling interruptible spells
      • Fixed an issue where items would become invisible after expanding and then reducing the Bank UI
      • Fixed an issue where loot dropped by a character after being defeated by a mob could not be collected by a remote player
      • Fixed an issue where the Sort function would not work correctly for chests containing Spoiled Anniversary Cake
      • Removed non-usable Kick button from the Character Stats UI
      • Additional minor graphical, UI, terrain, animation, and localization fixes
    • Traten de añadir esto que le diré en el próximo parche

      Vengo a darles unas recomendaciones como jugador de cell sería bueno que pulieran más el juego en móvil que pongan una opción para poner y quitar el que los se vean amarillos cuando hay muchas personas juntas es algo que frusta en zvz en móvil y lo mismo en bandidos y faccionada no me gusta como se ve aparte de que no vez por donde te vienen
      Y debería hacer más pantallas de carga más lentas porque un amigo mío con un 13 yo cruzo más rápido que el y tengo un S10e ya él hasta se le cierra el juego de repente también se bajan los fps de la nada y es algo que molesta ojalá me lean y arreglen esto porque a nosotros nos gusta el juego pero eso nos desanima un poco :c
    • Hi there,

      Can someone explain me if this dmg changes are base flat or scaling, please?

      For exemple:
      • Enigma Blade (all Arcane Staffs):

        • Damage: 200 → 180


      Is this a 10% nerf or a 20 dmg flat nerf no matter how hard I hit with the skill?

      Consider my Enigma Blade used to hit 500 pre-patch, it now hits 450 or 480? How is this calculated?

      Thanks in advance :)
    • Dulahur wrote:

      Hi there,

      Can someone explain me if this dmg changes are base flat or scaling, please?

      For exemple:
      • Enigma Blade (all Arcane Staffs):

        • Damage: 200 → 180


      Is this a 10% nerf or a 20 dmg flat nerf no matter how hard I hit with the skill?

      Consider my Enigma Blade used to hit 500 pre-patch, it now hits 450 or 480? How is this calculated?

      Thanks in advance :)
      10%

      values in patches are base values, what you see ingame is affected by IP
    • I am really really surprised that Evensong is not being looked at Further, these changes are not enough for how powerful that weapon is in the current meta.

      I thought for sure they would come up with a healthier way to bring it back in line and balance it with other weapons.
      --- Arena Healer Main! Owner of the Albion Arenas Community Discord Server: https://discord.gg/hFsmwCcEvv ---