Testserver Patch Notes - Into the Fray Patch 5

    • Testserver Patch Notes - Into the Fray Patch 5

      Into the Fray Patch 5
      Mob Changes

      • Increased damage for Crystal Spider poison per tick (40 -> 90) but reduced number of ticks (7 -> 3)
      • Roaming Morgana Acolytes now summon one imp per fight instead of debuffing enemies with a long-lasting damage over time effect
      • Avalonian High Priestess' summons will no longer damage their summoner if not killed by damage
        • The summons' damage and HP has been reduced by 20%
        • The summons' move speed has been reduced (5.5 → 4.5)
        • The summons will use their spell more reservedly
      Other Changes
      • Static Dungeon tutorial quest goal changed from killing a boss and opening a chest to killing 12 Heretic mobs in the cellar
      Combat Balance Changes
      Daggers
      • Blood Ritual (Demonfang):
        • Enemy Damage: 126 -> 112
      Fire Staffs
      • Flame Pillar (Great Fire Staff)
        • Damage: 218 -> 200
      Arcane Staffs
      • Enigma Blade (all Arcane Staffs):
        • Damage: 200 -> 170
      • Dark Sphere (Evensong):
        • Base Cooldown: 48s -> 42s
        • Cooldown Reduction per 100 IP: 1.5s -> 1s
      Frost Staffs
      • Frostbite (all Frost Staffs)
        • Size of the projectile hitbox has been increased
        • Cast Time: 0.4s -> 0.3s
        • Cooldown: 1s -> 1.2s
        • Damage: 128 -> 102
      • Frost Nova (all Frost Staffs)
        • Range: 9m -> 11m
      • Frost Lance (all Frost Staffs)
        • Resistance Reduction: 0.16 -> 0.12
        • Resistance Reduction Duration: 4s -> 3s
      • Freezing Wind (one-handed Frost Staff)
        • Standtime: 0.4s -> 0.2s
      • Hail (Great Frost Staff)
        • Hit Delay: 0.2s -> 0.4s
        • Recast Cooldown: 0s -> 1s
        • Damage: 150 -> 130
      Mounts
      • Flicker (Spectral Bat):
        • Added 0.2s of Damage immunity
      Fixes
      • Spell fixes:
        • Fixed issue where the audio for Disembowel (Claws) could become stuck on a loop for remote players
        • Protective Beam (Enigmatic Staffs) now displays the correct energy cost in the tooltip
        • Glacial Prison (Chillhowl) no longer counts allies in target damage escalation
        • Glacial Obelisk (Frost Staffs) now correctly escalates damage when multiple enemies are hit
        • Fixed issue where Triple Kick (War Gloves) did not remove the Arcane Protection buff
        • Enigma Blade (all Arcane Staffs) and Armor Piercer (Cursed Staffs) now deal magical damage as intended (rather than physical)
        • Frost Lance debuff is now cleansable, as intended
      • Fixed an issue where items would become invisible after expanding and then reducing the Bank UI
      • Fixed an issue where the Sort function would not work correctly for chests containing Spoiled Anniversary Cake
      • Fixed an issue where loot dropped by a character after being defeated by a mob could not be collected by a remote player
      • Removed non-usable Kick button from the Character Stats UI
      • Additional minor graphical, UI, terrain, animation, and localization fixes

      The post was edited 1 time, last by Retroman ().

    • Arcane blast removed from the game - was the only spell for the combination with Scholar's robe "Speed caster" ability, all other magic trees does not have any use for it due to all Q spells cast time is so small that it can be ignored,
      Speed caster on Scholar robe now totally useless, the only possible exception is Ice Shard on a Frost tree, but its not a targeted ability (like Arcane blast was) and needs to be casted on a ground == additional click.
      Thank you :(
    • Meeres wrote:

      Arcane blast removed from the game - was the only spell for the combination with Scholar's robe "Speed caster" ability, all other magic trees does not have any use for it due to all Q spells cast time is so small that it can be ignored,
      Speed caster on Scholar robe now totally useless, the only possible exception is Ice Shard on a Frost tree, but its not a targeted ability (like Arcane blast was) and needs to be casted on a ground == additional click.
      Thank you :(
      Brimstone channel, Damnation channel: am i a joke to you?
      'additional click' --> quick cast : ... meh.
    • @Meeres

      Xbow sniper and fire staff Qs1 still match with mage robe speed casting,fire staff in1s can cast around 3 times Qs1.

      Retroman
      Nature Qs3 Rejuvenation Flower is not good for phone player ,and compare with Holy Qs 3 Holy Flash, Nature Qs3 too complex ,need grow,wait few seconds ,pick and throw . This is a bad rework.

      Amoebius76
      This bug not yet fix, would you want vedio again ?
      phone control problem

      And why phone control joystick control healing and buff buff ability not support by auto target ground spell?
    • idk why SBI loves to nerf frost staffs, even when you undo the nerf on frost nova you have to nerf another 10 things, stop nerfing the fucking frost staffs, is not even close to be a broken weapon

      fucking broadsword is top 1 1v1 weapon since new world was released and doesnt get nerfed every patch like frost
    • I'd like to suggest another way to nerf demon fang. Before I say more, I agree damage should be nerfed. With that said, another interesting nerf could be to have the user take 1/3rd damage for the second cast and 2/3rd damage for the third. Right now there's no drawback for using the ability twice and a large drawback for using it a third time. Would be more fun to need to decide if using it twice is worth it or not.

      For example: instead of doing 600 self damage for the third cast, it could do 200 for the second and 400 for the third.

      Why is the ability called blood ritual if you don't need to give any blood to use it twice in a row?...
      I make helpful Albion videos. Check them out!
      https://www.youtube.com/CannonBladeHere

      The post was edited 1 time, last by CannonBlade ().

    • xGunner wrote:

      idk why SBI loves to nerf frost staffs, even when you undo the nerf on frost nova you have to nerf another 10 things, stop nerfing the fucking frost staffs, is not even close to be a broken weapon

      fucking broadsword is top 1 1v1 weapon since new world was released and doesnt get nerfed every patch like frost
      a lot of wrong affirmations in those sentences lol

      - By now gfrost become OP somehow and not only on CDG, also in other group content, I think it will fall back again with those nerfs

      - Bsword got nerfed a lot of times (being last nerfed few patches ago, so they had to switch from hp stacking offhand to muisak due to the lack of dmg), the problem with it on the cancer 1v1 content is the prestacking and stcking on every living thing bs, so u are on a permanent speed buff

      This has some ways to be solved, even considering reworking the CDG's
      Arcane supremacy

      The post was edited 2 times, last by Fabrizziou ().

    • Fabrizziou wrote:

      xGunner wrote:

      idk why SBI loves to nerf frost staffs, even when you undo the nerf on frost nova you have to nerf another 10 things, stop nerfing the fucking frost staffs, is not even close to be a broken weapon

      fucking broadsword is top 1 1v1 weapon since new world was released and doesnt get nerfed every patch like frost
      a lot of wrong affirmations in those sentences lol
      - By now gfrost become OP somehow and not only on CDG, also in other group content, I think it will fall back again with those nerfs

      - Bsword got nerfed a lot of times (being last nerfed few patches ago, so they had to switch from hp stacking offhand to muisak due to the lack of dmg), the problem with it on the cancer 1v1 content is the prestacking and stcking on every living thing bs, so u are on a permanent speed buff

      This has some ways to be solved, even considering reworking the CDG's
      I didnt say broadsword never got nerfed, they did,small nerf, and doesnt get nerf as often as frost do, multiple nerfs on frost nova, on Q etc.. and G. Frost is far from being OP weapon, is playable, not OP... again, nerf on frost nova was no sense at all

      About the problem with broadsword, no, the problem is not ONLY pre-stacking, the weapon itself is broken, high mobility, high dmg, low cd, interrupt and you dont have a cast time on your E like claymore, so you can't even dodge that shit (10m range btw, WTF), and if you make a mistake and realize you will lose the fight, you can always reset against the majority of the weapons

      a BIG nerf on E's range and removing the speed buff from heroic charges would make it fair, but no, instead of that lets look for something we can nerf on frost
    • JudgeNutmeg wrote:

      Frost Staffs

      • Frostbite (all Frost Staffs)
        • Cast Time: 0.4s -> 0.3s
        • Cooldown: 1s -> 1.2s
        • Damage: 128 -> 102

      If you're gonna nerf the Frostbite this much - both cooldown and damage decreased by 20% - you have to reduce the amount of mana that it uses...
      My understanding was that it has such a high usage of mana because of the damage it does (which would have been on par with searing flame if the damage buff was not added just before its release)..
      Now, after the nerf, it does less damage than searing flames even with the 12% damage buff, but it's harder to use this skill in practice.

      I understand the frost staff should have less damage than the fire staff because it has number of cc and mobility, etc... but you are forced to use a equipment that gives you mana (scholar cowl, royal cowl, scholar sandals..) otherwise you can't fight with this weapon for more than 30s.

      The damage buff duration needs to be compensated, now you practically only have 1 chance to keep your stack on Q, and you will not get a chance to stack if you miss one - unless you are just sitting in one place spamming Q.. now you only have 0.8s to throw your second Q to keep your stacks than the 1s we had, which was already harsh. And of course, the time you have reduces further if you have higher ping.

      The post was edited 5 times, last by Kkanvu ().

    • Schmellow wrote:

      xGunner wrote:

      fucking broadsword is top 1 1v1 weapon since new world was released and doesnt get nerfed every patch like frost
      Love how kiting bows get conveniently forgotten every time CDG balance is brought up. That and ava gloves - mobility and knockup on every skill, but it's the bad evil swords that are the problem, uh huh
      i do agree about ava gloves, i just think bs is the biggest problem atm, and i do think frostshot should be nerfed (it has lower cd and bigger range than frost nova for example), but makes no sense nerfing frostshot if you dont nerf swords (same way makes no sense nerfs on frost)