How about a new zone type?

    • How about a new zone type?

      Currently, we have Blue -> Yellow -> Red -> Black zone. My suggestion is for us to have a new zone type after black zone. Let's called it Chaos Zone for now. PvP in Chaos Zone follow these additional rules on top of the regular black zone rule
      1. You can't make party
      2. Everyone else beside yourself is hostile, including people in friend list and guild mate. (AOE spell hit everything else beside yourself)
      3. You can heal hostile and AOE heal affect everyone under the area.
      4. There's no territory and hideouts.


      This type zone will suit the upcoming Solo Mist. With rules like that we can expect the following:
      1. The majority of people in this zone will run solo, which fit the idea of solo mist.
      2. Groups are not lock out of this content, but now you need great coordination to operate as a group. This bigger your group gets, the more coordination required.
      This zone type promote solo running while only reward groups that deserve it. Those groups will also be smaller in size than currently in OW. With friendly fire mechanics (rule 2 and 3), there's plenty of room for even solo players to wipe them out if group lack coordination.

      Edited: typoes :(
      Solo/duo player. Potions & food crafter. Transporters.

      The post was edited 1 time, last by SpicyPepper ().

    • YeSer wrote:

      What the function of those zone?
      such that people will not sit in HO 24/7 and do CTA and zerg you down 10v1 every time....

      annoying and frustrating it is, you will be spotted by 1 noob who calls cta and followed you until you get bored and change cluster...
      BZ is a joke and carebear heaven


      RZ is a perfect example of how disabled players are when they don't have the ability to CTA and backup with 10 people 2minutes later. they die like NPCs
    • Quagga wrote:

      YeSer wrote:

      What the function of those zone?
      such that people will not sit in HO 24/7 and do CTA and zerg you down 10v1 every time....
      annoying and frustrating it is, you will be spotted by 1 noob who calls cta and followed you until you get bored and change cluster...
      BZ is a joke and carebear heaven


      RZ is a perfect example of how disabled players are when they don't have the ability to CTA and backup with 10 people 2minutes later. they die like NPCs
      RZ?100blues vs 1red every time?
    • Lastian wrote:

      I don't agree with you saying BZ is a joke though, they're fun too! Plenty of content for solo, group, dual, ganking, etc.
      I'm not saying they ain't fun or there's no content. But most of them are ruined because of the bigger blobs. You find yourself running away from most content. -> That's the joke part.

      You're supposed to have 10 good fights in a set period of time, but because of that joke part of BZ, you are left with one, which is still fun, that's why I'm still playing the game.

      I'm saying that we're supposed to get more than that running solo.
      Solo/duo player. Potions & food crafter. Transporters.

      The post was edited 1 time, last by SpicyPepper ().

    • Would like this but with no healing others. Everyone is hostile.

      And no nametags. Only hp bars. Teaming up in these zones would just move the power back to the biggest groups.

      The last thing would be that the zones are not constant but rather something like group dungeons. You enter a portal and you get into a random zone at a random entrance. So you can't go with a group of 20 and just run the zone over.

      Of course if you meet someone you know you could team up but it should be hard to do or it would be abused.
    • ziigii wrote:

      Would like this but with no healing others. Everyone is hostile.

      And no nametags. Only hp bars. Teaming up in these zones would just move the power back to the biggest groups.

      The last thing would be that the zones are not constant but rather something like group dungeons. You enter a portal and you get into a random zone at a random entrance. So you can't go with a group of 20 and just run the zone over.

      Of course if you meet someone you know you could team up but it should be hard to do or it would be abused.
      No healing hostile then how can healer play? Heal himself only ? That would be denial of content for healers.
      Solo/duo player. Potions & food crafter. Transporters.
    • Removing HO completely and leaving only HQ!

      hideout content is wack anyway.... no one cares much about it.... to that smashing HO is boring asf....

      at least potato guilds in alliances and "renters" will not be able to abuse them to play Police in bz lol
      especially now with the added new invis mechanics, changes with maps.... etc.. etc.. HO take away content for people who don't have HO in the region and like to roam....
    • SpicyPepper wrote:

      ziigii wrote:

      Would like this but with no healing others. Everyone is hostile.

      And no nametags. Only hp bars. Teaming up in these zones would just move the power back to the biggest groups.

      The last thing would be that the zones are not constant but rather something like group dungeons. You enter a portal and you get into a random zone at a random entrance. So you can't go with a group of 20 and just run the zone over.

      Of course if you meet someone you know you could team up but it should be hard to do or it would be abused.
      No healing hostile then how can healer play? Heal himself only ? That would be denial of content for healers.
      Two ways. First is smite/thorns. The second one is heal himself in order to survive and zone out. This way healers would be a very safe choice to gather in these zones. CD is much harsher denial of content for healers isnt it?
    • xGunner wrote:

      i like the idea but would be better if everyone except the ones in your group are hostiles, even guild/ally (and would be awesome if party was capped to 3/5 members, but even with 20 would be cool)
      Then what does that change anything form black zone ?? it's the same rap. One follow solo players, spam pings, others gang up and farm that solo player.

      The reason for no partying is so people can't ping location, which forcing coordination. Parties also break friendly fire rules, which opens room for solo player to wipe out uncoordinated groups. That's how the zone only handsomely reward groups that deserve it (because there're less competition)

      No party is the core of the zone. Without it, other mechanics break and it return to Black zone.
      Solo/duo player. Potions & food crafter. Transporters.
    • ziigii wrote:

      Two ways. First is smite/thorns. The second one is heal himself in order to survive and zone out. This way healers would be a very safe choice to gather in these zones. CD is much harsher denial of content for healers isnt it?
      CD is denial of content of 90% of the shit in the game. CD is a bust. 99% of the people only go there to farm either silver or fame, not to have fun. I think we can all agree that we don't need another content like CD.

      Not to mentioned there's no reason to deny healer with rule 3, because now you can also be healed by enemies' healer.
      Solo/duo player. Potions & food crafter. Transporters.
    • SpicyPepper wrote:

      ziigii wrote:

      Two ways. First is smite/thorns. The second one is heal himself in order to survive and zone out. This way healers would be a very safe choice to gather in these zones. CD is much harsher denial of content for healers isnt it?
      CD is denial of content of 90% of the shit in the game. CD is a bust. 99% of the people only go there to farm either silver or fame, not to have fun. I think we can all agree that we don't need another content like CD.
      Not to mentioned there's no reason to deny healer with rule 3, because now you can also be healed by enemies' healer.
      The reason you don't want to heal enemies is that you could help them kill you. There is no reason for that. Makes no sense. And why should a healer be played the same way in zvz as it is in solo oriented content? You should change your playstyle depending on content. All the other classes do it so why should a healer be the exception to this rule?