New frost is broken

    • New frost is broken

      Frost's new skill "1Q", has a greater range than the crossbow "2Q", and greater damage too... in addition to being a weapon with high mobility and control!
      Example:
      Frost 1Q 18m range and crossbow 13m
      Frost 1Q 320 dmg and crossbow 300 dmg

      Frost have more mobility more damage and more control...

      There is the following question, What is the use of the crossbow if it loses to melee and has no chances against ranged's? :S
    • Steve00 wrote:

      Frost's new skill "1Q", has a greater range than the crossbow "2Q", and greater damage too... in addition to being a weapon with high mobility and control!
      Example:
      Frost 1Q 18m range and crossbow 13m
      Frost 1Q 320 dmg and crossbow 300 dmg

      Frost have more mobility more damage and more control...

      There is the following question, What is the use of the crossbow if it loses to melee and has no chances against ranged's? :S
      Buff daggers, loses to both :(
    • looks at bow's pitiful q damage compare to frost q

      both 18m but why the damage diff

      projectile speed and cast speed slower
      but 1 sec cooldown?
      Embrace the Risk Vs Reward. Do not deny it
      For it will only bring you pain

      #RiskVSRewardCult

      Currently aiming for 120 on all Armors related to Morningstar Build
    • The_Support_God wrote:

      looks at bow's pitiful q damage compare to frost q

      both 18m but why the damage diff

      projectile speed and cast speed slower
      but 1 sec cooldown?
      Generally i think bows damage is more backloaded to e abilities, while frost has always been q focused for damage, with their e abilities being more control / area denial focused. But great frost clearly out of line for that and needs revision lol.
    • Steve00 wrote:

      Frost's new skill "1Q", has a greater range than the crossbow "2Q", and greater damage too... in addition to being a weapon with high mobility and control!
      Example:
      Frost 1Q 18m range and crossbow 13m
      Frost 1Q 320 dmg and crossbow 300 dmg

      Frost have more mobility more damage and more control...

      There is the following question, What is the use of the crossbow if it loses to melee and has no chances against ranged's? :S
      i agree explosive bolt range should be pushed back to 16m. It was nerfed way back from corrupt dungeon poke meta but so much shit does that now no reason to keep it at 13m. Honestly super lame ass autofire has same 13m range, explosive bolt should be longer
    • while i have to agree bow damage more backloaded on to E
      as in E damage higher in general
      frost has CC on E as compensation for less damage

      this results in bows having to Hit and run for their E compared to other staff which can brawl
      Embrace the Risk Vs Reward. Do not deny it
      For it will only bring you pain

      #RiskVSRewardCult

      Currently aiming for 120 on all Armors related to Morningstar Build