Hi Albion Devs,
I'm not sure how long this has been ongoing, I just came back to the came from a 4 years break (launch basically).
I've been playing a nature healer since day one, beta days, when everyone said it was gimped, I still managed to make it work.
Now the story repeats itself, most of the healers you see is holy, because of most the metas revolving around that healer class. BUT, nature still has it's strenghts.
Until you run into a Heavy mace, 13s cooldown aoe silence for 3 seconds and dispels all the buffs of your ennemies, nature healer hard counter basically. This came to make me think, is nature even worth playing? What is the hard counter of the different holy staves, if any? Why would 1 single weapon counter 50% of the healers in the game (if we theorize it's split half and half between holy and nature which it probably isn't).
Please help me understand what is the thinking behind this as currently, in any 5v5 situation against a heavy mace, I'm getting literally steam rolled. Do I just totally suck and I'm supposed to find an alternative healing spell on one of the staff options in the nature tree that does not have the 3 HoT mechanic? What is it that I'm doing wrong that makes me highly despise heavy mace players as I think it requires little to no skill at all to completely anhilate any comp that has a nature healer?
Thank you for reading.
zoopreme, the salty healer
I'm not sure how long this has been ongoing, I just came back to the came from a 4 years break (launch basically).
I've been playing a nature healer since day one, beta days, when everyone said it was gimped, I still managed to make it work.
Now the story repeats itself, most of the healers you see is holy, because of most the metas revolving around that healer class. BUT, nature still has it's strenghts.
Until you run into a Heavy mace, 13s cooldown aoe silence for 3 seconds and dispels all the buffs of your ennemies, nature healer hard counter basically. This came to make me think, is nature even worth playing? What is the hard counter of the different holy staves, if any? Why would 1 single weapon counter 50% of the healers in the game (if we theorize it's split half and half between holy and nature which it probably isn't).
Please help me understand what is the thinking behind this as currently, in any 5v5 situation against a heavy mace, I'm getting literally steam rolled. Do I just totally suck and I'm supposed to find an alternative healing spell on one of the staff options in the nature tree that does not have the 3 HoT mechanic? What is it that I'm doing wrong that makes me highly despise heavy mace players as I think it requires little to no skill at all to completely anhilate any comp that has a nature healer?
Thank you for reading.
zoopreme, the salty healer