Hello,
for some content like 2v2, 5v5 and 10v10 hellgates players use maps to spawn the entry points.
To reduce the distance between city and entry point these maps are opened on the lower layers of the city. The spawn points are always on the maps next to a city. I would really like to know why the game designers think it would be a good idea that players have to go two layers down in the city every time they want to spawn a hellgate map? It adds nothing to the game experience and only wastes player time.
Another scenario, a player opens the map directly in the city. Then the entry point can spawn up to three maps away. No one has fun riding three maps to the spawn point. Most players avoid riding these distances as best as they can. So why is this still part of the game design? In my opinion this is nonsensical game design.
Taking yellow zone maps into consideration - there is not even a chance for PVP activity on the way to the spawn point. Why can't non-lethal hellgates entered directly from within the city then? Of course there is the consistency argument, players should be taught how the map mechanics work so they know them if they switch to red/black zone hellgates. On the other side beginner players need to learn new mechanics if they switch to red/black zone content anyway.
Pointing to the patch notes of the newer updates. There SBI introduced the teleport back feature and argued they wanted to reduce the "horse riding simulator" problem. Shouldn't this argument apply to the hellgate map spawn distance as well?
I would love to read about the opinions of other players.
for some content like 2v2, 5v5 and 10v10 hellgates players use maps to spawn the entry points.
To reduce the distance between city and entry point these maps are opened on the lower layers of the city. The spawn points are always on the maps next to a city. I would really like to know why the game designers think it would be a good idea that players have to go two layers down in the city every time they want to spawn a hellgate map? It adds nothing to the game experience and only wastes player time.
Another scenario, a player opens the map directly in the city. Then the entry point can spawn up to three maps away. No one has fun riding three maps to the spawn point. Most players avoid riding these distances as best as they can. So why is this still part of the game design? In my opinion this is nonsensical game design.
Taking yellow zone maps into consideration - there is not even a chance for PVP activity on the way to the spawn point. Why can't non-lethal hellgates entered directly from within the city then? Of course there is the consistency argument, players should be taught how the map mechanics work so they know them if they switch to red/black zone hellgates. On the other side beginner players need to learn new mechanics if they switch to red/black zone content anyway.
Pointing to the patch notes of the newer updates. There SBI introduced the teleport back feature and argued they wanted to reduce the "horse riding simulator" problem. Shouldn't this argument apply to the hellgate map spawn distance as well?
I would love to read about the opinions of other players.