This staff E used to have a 10 second cooldown, it is a skillshot, and you don't always land it, i don't understand why increase the cooldown to 15 and require you to land the skill on a target to reduce that 5 second, it doesn't make any sense, while other staves like Wildifre, Infernal Staff which requires 0 skill to land their skills, you're punishing players wanting to use this powerful, yet not 100% guaranted hit weapon.
EDIT: Tested the weapon several times in PVE, Flame Pillar should have a 10second CD if you hit at least one enemy, but it doesn't matter, the ability always takes 15 second to recharge
EDIT 2: Tested the weapon in PVP, the ability only reduces 5 second CD if you hit a enemy player, so basically, rending it useless in PVE
EDIT 3: What causes the bug is that if you get to kill your enemy with your Flame Pillar, the CD reduction won't happen, which i believe should activate regardless
EDIT: Tested the weapon several times in PVE, Flame Pillar should have a 10second CD if you hit at least one enemy, but it doesn't matter, the ability always takes 15 second to recharge
EDIT 2: Tested the weapon in PVP, the ability only reduces 5 second CD if you hit a enemy player, so basically, rending it useless in PVE
EDIT 3: What causes the bug is that if you get to kill your enemy with your Flame Pillar, the CD reduction won't happen, which i believe should activate regardless
The post was edited 2 times, last by IzHaN ().