Hello Everyone TheSupportGod Here
I am here to tell about my experience with the balance changes in the first day of the patch after running with the boys
this experience is based on Corrupted dungeons , crystal arenas and open world
@Hattenhair , @Trial_hard , @Quagga , @Catorcoffee
Share your experience and thoughts about the new patch
i hope you catch any weapon changes which was too strong / too weak and post them here
We start with BOW line
Mist piercer.
Interaction with morgana cape is ruined the first cast take the whole 0.6 seconds
Reg bow.
Currently too weak. for a former King of Dps
L.crossbow and fire staff outDPS Reg Bow in instanced content. Weak in Crystal arena ,5man hellgates and even corrupted dungeons against new fire and curse
Melee weapon that is able to gap close can often times match reg bow dps.
Takes way too long to get up to max stacks then more time to get value out of the stacks. other dps can output more damage during your charge up time and tanks can CC you
Whispering bow
At this state its currently better reg bow
Glass cannon but performs better than reg bow on almost all fronts (as long as not targeted)
This is the only bow that has RANGE advantage over other DPS. (not counting poke builds)
other dps that has equal range to bow line but has more damage than them at the moment, rework fire and curse. and the current dps king L.Crossbow
Curse staff Line
Demonic staff
Feels nice to play as and against. and the E is impactful
E Lacks damage but with the CC it feels strong when combo with other skills
Grudge
Hits hard when used properly with spacing inbetween autos
feels weak when spamming autos
Feels like a high skill cap skill but to get max value its not viable under most cases. Old grudge still does more damage and was more reliable
Cursed Beam.
Cursed beam paired with demonic staff and curse staff feels good to play
you get insane damage every 10 seconds which applies decent pressure out damaging Reg bow and fire staff when combo is done correctly
people would not expect such damage from cursed.
Skill is balanced
Fire staff Line
Infernal staff
Currently Too strong in 2v2 from guildmate and forums feedback
Combo this with fire artillery and there is too much damage going out with the target being unable to fight back most of the time
combo is so strong it deletes Holy healers with them unable to heal at all
Suggest Removing the silence or making main target immune to burning ground silence
Sorry for letting this make it to live without more testing on this in more cases
Fire bolt
Feels good and impactful. the damage buff increased fire DPS
Flameblast VS Raging flare(fire ball) VS Fire wave
Flame blast is a Strong W skill for mid range engagements. it is the Go to for Pure Dps
Raging flare is the Range option. it is the choice for poke playstyle along side Q3
Fire wave is a Flameblast but with more AOE and CC attached. it sees less play and only used as counter for certain matchups
1h Fire staff
Players are making this appear than usual with a high rate of missing. they tend to charge to full before releasing the skill
i believe with time players will get better with this skill. as its a great skill at the moment after rework
Holy Staff Line
Smite
Reasonable PVE spell. Have not seen much use in PvP cases. Unable to give any more feedback then this
Holy line is mostly unchanged with many quality of life buffs
Nature Staff Line
Been seeing a rise in Nature staff DPS. with thorns and bramble seed. they have found moderate success
Rejuvenating flower
High skill cap skill. Insane burst healing with strong Healing over time
Unfriendly to mobile players due to the Finnese required but its a strong and balanced skill for managing flowers
Thorn Growth.
Doing Less DPS than expected because players are spamming AoE slow and not consuming thorn stacks.
The few that Use Thorn stacks deal reasonable damage but complain they are not as mobile as Hit and run builds.
Compare to immobile fire and curse i consider this balanced
Bramble seed
In Crystal arena HEALERS are taking bramble seed W skill and playing DPS even though they are HEALER
In open world and corrupted dungeons they are balanced as a high skill high damage.
my worries about this skill was soothed but as player gain more practice with this skill it would reach its potential
Revitalize
Very mana hungry when cast on other players. max of 5 casts before running out of mana
Mana neutral when cast on self. but easily interuptable
Balanced skill
Great nature.
Currently strong in 1v1 weak everywhere else
Cooldown very low making the weapon more tanky then expected
Swords
Dual sword
Very strong at the moment. being able to keep 3 stacks meaning never having lower E dps than other swords
Recommend reverting the E not consuming charges and apply a 30% increase move speed if skill HIT with E skill
@Trial_hard was right on this one. they are very strong
War gloves
Spiked gauntlets
Seen less of this weapon ever since the nerf.
Raven strike
Still viable in ZvZ
Corrupted dungeon Healing reduction
It is doing their job correctly
my fear that healers in corrupteds would be too strong is resolved.
The healing is still at 100% in other content but having more than 1 player fixes that
Author's Take away
Feel free to give your opinion on your feelings about the new patch balances and how other weapons feel in comparison
because lets face it Even i can miss some interactions and balances where i feel its ok but others feel its too over powered or under powered
I hope this thread would take off so we can get the devs to balance the weapon lines again as soon as possible.
I am here to tell about my experience with the balance changes in the first day of the patch after running with the boys
this experience is based on Corrupted dungeons , crystal arenas and open world
@Hattenhair , @Trial_hard , @Quagga , @Catorcoffee
Share your experience and thoughts about the new patch
i hope you catch any weapon changes which was too strong / too weak and post them here
We start with BOW line
Mist piercer.
Interaction with morgana cape is ruined the first cast take the whole 0.6 seconds
Reg bow.
Currently too weak. for a former King of Dps
L.crossbow and fire staff outDPS Reg Bow in instanced content. Weak in Crystal arena ,5man hellgates and even corrupted dungeons against new fire and curse
Melee weapon that is able to gap close can often times match reg bow dps.
Takes way too long to get up to max stacks then more time to get value out of the stacks. other dps can output more damage during your charge up time and tanks can CC you
Whispering bow
At this state its currently better reg bow
Glass cannon but performs better than reg bow on almost all fronts (as long as not targeted)
This is the only bow that has RANGE advantage over other DPS. (not counting poke builds)
other dps that has equal range to bow line but has more damage than them at the moment, rework fire and curse. and the current dps king L.Crossbow
Curse staff Line
Demonic staff
Feels nice to play as and against. and the E is impactful
E Lacks damage but with the CC it feels strong when combo with other skills
Grudge
Hits hard when used properly with spacing inbetween autos
feels weak when spamming autos
Feels like a high skill cap skill but to get max value its not viable under most cases. Old grudge still does more damage and was more reliable
Cursed Beam.
Cursed beam paired with demonic staff and curse staff feels good to play
you get insane damage every 10 seconds which applies decent pressure out damaging Reg bow and fire staff when combo is done correctly
people would not expect such damage from cursed.
Skill is balanced
Fire staff Line
Infernal staff
Currently Too strong in 2v2 from guildmate and forums feedback
Combo this with fire artillery and there is too much damage going out with the target being unable to fight back most of the time
combo is so strong it deletes Holy healers with them unable to heal at all
Suggest Removing the silence or making main target immune to burning ground silence
Sorry for letting this make it to live without more testing on this in more cases
Fire bolt
Feels good and impactful. the damage buff increased fire DPS
Flameblast VS Raging flare(fire ball) VS Fire wave
Flame blast is a Strong W skill for mid range engagements. it is the Go to for Pure Dps
Raging flare is the Range option. it is the choice for poke playstyle along side Q3
Fire wave is a Flameblast but with more AOE and CC attached. it sees less play and only used as counter for certain matchups
1h Fire staff
Players are making this appear than usual with a high rate of missing. they tend to charge to full before releasing the skill
i believe with time players will get better with this skill. as its a great skill at the moment after rework
Holy Staff Line
Smite
Reasonable PVE spell. Have not seen much use in PvP cases. Unable to give any more feedback then this
Holy line is mostly unchanged with many quality of life buffs
Nature Staff Line
Been seeing a rise in Nature staff DPS. with thorns and bramble seed. they have found moderate success
Rejuvenating flower
High skill cap skill. Insane burst healing with strong Healing over time
Unfriendly to mobile players due to the Finnese required but its a strong and balanced skill for managing flowers
Thorn Growth.
Doing Less DPS than expected because players are spamming AoE slow and not consuming thorn stacks.
The few that Use Thorn stacks deal reasonable damage but complain they are not as mobile as Hit and run builds.
Compare to immobile fire and curse i consider this balanced
Bramble seed
In Crystal arena HEALERS are taking bramble seed W skill and playing DPS even though they are HEALER
In open world and corrupted dungeons they are balanced as a high skill high damage.
my worries about this skill was soothed but as player gain more practice with this skill it would reach its potential
Revitalize
Very mana hungry when cast on other players. max of 5 casts before running out of mana
Mana neutral when cast on self. but easily interuptable
Balanced skill
Great nature.
Currently strong in 1v1 weak everywhere else
Cooldown very low making the weapon more tanky then expected
Swords
Dual sword
Very strong at the moment. being able to keep 3 stacks meaning never having lower E dps than other swords
Recommend reverting the E not consuming charges and apply a 30% increase move speed if skill HIT with E skill
@Trial_hard was right on this one. they are very strong
War gloves
Spiked gauntlets
Seen less of this weapon ever since the nerf.
Raven strike
Still viable in ZvZ
Corrupted dungeon Healing reduction
It is doing their job correctly
my fear that healers in corrupteds would be too strong is resolved.
The healing is still at 100% in other content but having more than 1 player fixes that
Author's Take away
Feel free to give your opinion on your feelings about the new patch balances and how other weapons feel in comparison
because lets face it Even i can miss some interactions and balances where i feel its ok but others feel its too over powered or under powered
I hope this thread would take off so we can get the devs to balance the weapon lines again as soon as possible.
The Tank Who Bonks