Into the Fray - Crystal Arena

    • Quagga wrote:

      90% of arena players do not know that each death is -6 points

      90% of arena players don't understand that to win you need 2 points, not 3

      90% of the players do not understand that fighting close to enemy tent is suicide

      90% of the players try to get the third point at all costs and lose the previous two.

      and matchmaking is a bitch :D

      Jerek wrote:

      For next season they should have 10 pre matches you do which will help determine your ranking. Right now it's almost impossible to progress without a full pre made team. When you do have pre made team then you wait forever... I personally think 5 mans belong only in leagues but that's just me.
      limit minimum 50 regular arena matches or fame limit, someone will make some trash YT video "free arena fame" and all noobs with 0 fame will immediately start queue with trash builds.AND the experts "there is IP CAP after all!" 8.3 mp full spec vs 0 spec 6.1 lmao

      limit 50m total fame or 25m pvp fame. it's a ranking after all.

      Cancer content, but it has its charms. :thumbsup:
      I'm all for a pvp fame requirement because in many games ranked pvp requires a certain level etc before you can participate. Until you are ready that's what unranked is for. Hopefully over the coming months we'll see some adjustments because it can be an extremely fun game mode.
      Some of you call me Toxic, but my name is Melvin! - Passing toxic gas since Albion 2016 Ppppprrrrrrrrrrtttt.... Self proclaimed hater of Slayaahata aka SyndicLite aka TheSimpCCSwiper
    • Hasta que encuentro gente que ve los problemas de arena de cristal, literalmente encontré gente que decía "lucha si capturar no", su argumento: muerte = 6 pts; capturar 10 pts. Ellos tenían en su cabeza que se ganaba solo matando
      Arena de cristal necesita muchos ajustes,
      -Enseñar a nuevos jugadores para que tengan un mínimo de idea del juego, literalmente alguien que nunca jugó arena puede meterse en clasificatoria
      -Nivel de equipamiento fijo, perdí muchas partidas por que todos mis compañeros eran 4/4.1 vs equipo 8.3
      -Y por Dios castigar a los jugadores que abandonan las partidas o se quedan inactivos por que el helaer por alguna u otra razón no los pudo curar, es realmente frustrante perder por falta de un jugador
    • Patch 7

      Evensong nerf is too drastic. 25% to 15% is a 40% decrease in effectiveness. There were better ways to deal with the issue than nerfing this weapon, simply remove the capacity for multiple Evensong E's to effect a target, so that the single weapon still had use in Arena's, and Open World, but teams could no longer stack Evensong's in their make up. Much like Spiked Gauntlets were dealt with, the weapon needs to retain it's single target effectiveness and character, without being made redundant as a weapon with such an egregious Nerf.
    • Asheraxia wrote:

      Patch 7

      Evensong nerf is too drastic. 25% to 15% is a 40% decrease in effectiveness. There were better ways to deal with the issue than nerfing this weapon, simply remove the capacity for multiple Evensong E's to effect a target, so that the single weapon still had use in Arena's, and Open World, but teams could no longer stack Evensong's in their make up. Much like Spiked Gauntlets were dealt with, the weapon needs to retain it's single target effectiveness and character, without being made redundant as a weapon with such an egregious Nerf.
      It's still going to be one of the most powerful weapons after the nerf, absolutely not too drastic and most top players agree...

      The slow still STACKS, you have to remember that, so it's still going to multiply 15% x number of players in the aoe, it's actually not a huge nerf at all when you consider how the ability works.

      Also, this isn't even the appropriate thread to be discussing future balance patch notes..
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