@ThreeHades if u mean small chest, just reduce the waiting time to 2min. This short time is just enough for players really near to the chest to response, which will most of the time provide fight between 2 4 players.
Zerg Ganking
- Combat Balance
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HiroNoUnmei wrote:
The zerg Gankers are ruining the game. I like PVP. I like the challange of a fight. The problem: there is no challenge anymore. Its just mass 20 vs 3
The teleoprt as I saw it, have to be paid. Everyone who tried to teleport with resoources from one city to another knows thats to expensive to do. So teleporting out of bz is not for gatherers.
And it will not avoid the zerg-ig: the contrary since now also outposts will be random they even more motivated to roam around. BZ is just zerg area. The best solution would be buff Ava roads:Fame and Chests so there is any motivation to go there. But ava roads are dead. There is no conent there. So as small skale group you have no space in Albion and to be honest I am tired of the zerg gankers. And after over 2 years of albion I consider quiting the game. I do not want to I like the concept and all but the blobb ganking makes it simply impossible to play.
and actually not only the zergs destroy the game: also the Static rats, the Portal rats, the loot rats, the crystal double healer rats, the hg rats, the cd rats.....
u have a high base fee but weight adds just a small silver fee even at 10+ distance.
get a good mount or bag and teleport will be worth after you gathered.
tried it at staging with several bags and inventory loads.
EDIT: and roads will get huge buffs this year btw. sbi did post this information on twitter. roads will get the dynamic events from outlands and a full rework after the mists.The post was edited 1 time, last by CallMeGosu ().
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Gratinus wrote:
Reef wrote:
It is too easy to avoid fights in game. Thats why to mass for good gank is a must. And you can't punish them - they use mobility, then mount and ride away.
Zergs are the only way to overcome carebear wall made by developers in open world. Sad but true.
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ThreeHades wrote:
Gratinus wrote:
Reef wrote:
It is too easy to avoid fights in game. Thats why to mass for good gank is a must. And you can't punish them - they use mobility, then mount and ride away.
Zergs are the only way to overcome carebear wall made by developers in open world. Sad but true.
i mean, i have no problems with ganking but you rly cant lose in the long run. u chill next to save zonings like portal, invis, yellow zone and so on and you just leave if shit is getting hot.
the port prevent this and at the end stands the question: whats more carebear? is it risk free ganking or prevent risk free gankers from making risk free money with a teleport feature? -
CallMeGosu wrote:
ThreeHades wrote:
Gratinus wrote:
Reef wrote:
It is too easy to avoid fights in game. Thats why to mass for good gank is a must. And you can't punish them - they use mobility, then mount and ride away.
Zergs are the only way to overcome carebear wall made by developers in open world. Sad but true.
the port prevent this and at the end stands the question: whats more carebear? is it risk free ganking or prevent risk free gankers from making risk free money with a teleport feature?
But the carebear features that SBI implements into Albion just pushes away its original spike of difference which was something that both was very fun and attracted a lot of players that didn’t like a easy game. -
Reef wrote:
It is too easy to avoid fights in game. Thats why to mass for good gank is a must. And you can't punish them - they use mobility, then mount and ride away.
Zergs are the only way to overcome carebear wall made by developers in open world. Sad but true.
Roads are just the best solution as they filter group sizes down. Open world cannot be fixed for ganking, it's always going to be a zerg area.
As for carebear, it's mainly just people in groups of 1-2 not wanting to 100% die to groups of 8+ roaming around. I feel like if SBI just make it super easy for the 8+ gank squads, that's just as carebear. I mean, they're already the safest people in the Outlands. It's the small groups who are actually risking themselves.
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