Again it is a design issue not even a balance problem. The Corrupted dungeon design is somehow larger than 2v2 and 5v5 HGs even though it is meant for 1v1 fighting. This makes no sense. Kiting builds will always seem oppressively OP in CD design because they can essentially always pick and choose when to fight. They can reset multiple times until bats become a potential issue and then at that point just break. Bats slow should immediately kick in at first bat not number 9.
Most frustrating part is the Devs in current design have not at least offered the option to reinvade immediately after shard breaks. This is the minimum they could do to make up for completely wasted time of the PvPers looking to fight.
Most frustrating part is the Devs in current design have not at least offered the option to reinvade immediately after shard breaks. This is the minimum they could do to make up for completely wasted time of the PvPers looking to fight.