The reason why I think I'll stop playing Albion Online - unless anyone can help

    • The reason why I think I'll stop playing Albion Online - unless anyone can help

      Good evening,

      I've been playing the game for a little long for me to consider myself a 'beginner' but here goes...

      I am thoroughly disheartened with one aspect in particular; crafting.

      It seems I can research this till I'm blue in the face but there is no getting around it; crafting from beginning to end is not possible - not if you want to make a profit.

      Basically... in every other MMORPG that I've played (5 to be exact) this is the first time I've come across an MMORPG where - unless you pay a subscription - you do not get the satisfaction of being able to gather the raw resources, refine them, and then actually craft the items for profit.

      It seems that because of the way this game is wired - the entire market place being player-driven and the economy balancing on that fact - it has become IMPOSSIBLE - without focus (and even WITH it I suspect) - to economically accomplish both of the following:
      - Refining
      - Crafting

      NO - you MUST do one OR the other. Either you refine for money, or you craft for money - but you cannot do both.

      The rule is this; The whole is worth LESS than the sum of it's parts. Go out there and gather, come back and you're whacked with a COST to refine. Refine - AT COST - so you have the materials to craft your desired item and then you are whacked with ANOTHER COST - to actually craft the thing - and BAM - there goes your profit.

      I've tried doing the following:
      - Using potato salad
      - Refining all the raw materials in the locations where they're most discounted
      - Crafting the items in the cities where there's a bonus to the return you get when crafting

      ... but no, it is not profitable.

      MAYBE someone will come back and say 'you're just not crafting the right items' - I'd be fascinated to know if there are any items which manage to avoid the above being the rule - I do not suspect so. But please let me know if there is!

      But given teh above rule it seems I MUST do one of the two:
      1) Buy refined materials to use for crafting
      2) Refine raw materials and sell the refined results

      Maybe this would change if I got premium but I'd just like to basically say that this huge artificial divide between refining and crafting when it comes to profit margins feels like an awful interruption to a process that intuitively must NOT be interrupted - you gather raw materiasl so you can refine them and craft items to sell for profit; any game that allows that not to be the case loses my vote immediately.

      If anyone can suggest if there's anything here I'm missing then great.

      In my mind - call me opinionated - but a gamer who loves crafting needs to be allowed the satisfaction of going out and gathering the raw stuff so they can craft what they want and make a profit. Getting premium shouldn't be the dealbreaker for that - getting premium should add huge incentive to make an ALREADY SUCCESSFUL endeavour SO much more fruitful.

      For this reason - unless anyone can point out something I'm missing... I'm out.

      Thanks,

      S.
    • Gather and sell the raw mats until you can afford to buy premium with silver OR just buy 7 days premium and turn a profit throughout that duration. Albion was originally a buy to play game, the devs designed things with the notion of a “who wants it more” mentality not a “free to play” mentality.
      I play Albion for the plot. (.)(.)
      ( ͡° ͜ʖ ͡°)
    • I agree that you need different characters to do refinining and crafting. You need to master one thing to move into another. Refinining profits are mainly from focus. You also need to invest a lot of money to see profit. I would say that you should just stick with crafting.

      Let's say u gather materials, you sell them in market, setting up but orders for planks, then you craft bunch of bows or any other weapon, then you transport to carleon and sell on black market to get the profit.

      After you get a lot of money you can start buying premium for your alts and refine planks and live laugh love.
    • There are quite a few guides on youtube on how to profit from crafting without using focus. Then once you get enough silver you can easily sustain your premium status with in-game currency and increase your profits even more due to acquiring focus regeneration and faster advancing skills.

      It's only relatively hard in the very beginning, then it becomes easier and easier, so don't give up.
    • As it had been said earlier, sell the bulk quality to the black market price is 2 to 10 time higher there. It will make you fame gain at worth even in silver from reffining to crafting and you will get money from it a lot of time.
      Don't forget to buy books of the worker corresponding to your craft (sell it or use it to get a return in reffined materials).
      The 2 last quality must be enchanted and sell in town, prices are good in town for TX.2 and TX.3, use the runes/soul/ you looted in donjon. Your margin will come from these items.

      When you craft an item in royal city for better output always check that the gain in reffined ressource is higher in price than the price to craft the item. Seems obvious but don t forget to check it !

      Craft is like all the content, risk = reward. The more risk you take the more you make. If you craft the items in an energized hideout in BZ you will get even more than just selling to Carleon BM, but it is not that simple.

      Reffining+craft in good city + sell in royal = Low money for your fame but 0 risk
      Reffining+craft in good city + sell in Carleon BM = Even/gain money for your fame, low risk
      Reffining + crafting in BZ hideou + selling to Carleon BM = lot of profit, high risk

      The post was edited 3 times, last by Tarhanis ().

    • I can do both activities, it requires knowing the game a little more. But the premium gives focus and that allows you to take full advantage of the game and its benefits. Without these resources the game, of this style, farming, crafting and refining is null. I agree with that point mate. But if you want to progress, you must have it and I assure you that with an explanation of the mechanics you will know how to settle in and enjoy the content.
      :D <3 Gracias camaradas; les estaré esperando en el proximo video para contarles...una gran historia // :D <3 Thanks comrades; I'll be waiting for you in the next video to tell you... a great story
    • City crafting is generally not profitable anymore. Profit crafting resides in BZ HOs.

      But when you do your crafting you need to consider these into your values beyond the simple material cost.

      journals
      focus
      specialty crafting bonus

      Also, buy/sell orders help to maximise profit potential
    • Good_vs_Evil wrote:

      Gather and sell the raw mats until you can afford to buy premium with silver OR just buy 7 days premium and turn a profit throughout that duration. Albion was originally a buy to play game, the devs designed things with the notion of a “who wants it more” mentality not a “free to play” mentality.
      I wasnt aware that you can buy 7 days premium. I thought the minimum was 30 days. the only way you can get a 7 days premium pack is through giveaway codes
    • 7 day premium is available when you click the link to by premium in game. It will give you the option to purchase 7 days for $4.99. Just be careful may automatically renew. I just checked and it is still available for purchase.

      Get the one week premium, preferable during a week that you have plenty of free time to grind silver. Then use the silver to buy a 30 day premium package.
      Good luck and Good skill!
      My referral link: albiononline.com/?ref=XK8PRWZMEE
    • SteveyP777 wrote:

      Good evening,

      I've been playing the game for a little long for me to consider myself a 'beginner' but here goes...

      I am thoroughly disheartened with one aspect in particular; crafting.

      It seems I can research this till I'm blue in the face but there is no getting around it; crafting from beginning to end is not possible - not if you want to make a profit.

      Basically... in every other MMORPG that I've played (5 to be exact) this is the first time I've come across an MMORPG where - unless you pay a subscription - you do not get the satisfaction of being able to gather the raw resources, refine them, and then actually craft the items for profit.

      It seems that because of the way this game is wired - the entire market place being player-driven and the economy balancing on that fact - it has become IMPOSSIBLE - without focus (and even WITH it I suspect) - to economically accomplish both of the following:
      - Refining
      - Crafting

      NO - you MUST do one OR the other. Either you refine for money, or you craft for money - but you cannot do both.

      The rule is this; The whole is worth LESS than the sum of it's parts. Go out there and gather, come back and you're whacked with a COST to refine. Refine - AT COST - so you have the materials to craft your desired item and then you are whacked with ANOTHER COST - to actually craft the thing - and BAM - there goes your profit.

      I've tried doing the following:
      - Using potato salad
      - Refining all the raw materials in the locations where they're most discounted
      - Crafting the items in the cities where there's a bonus to the return you get when crafting

      ... but no, it is not profitable.

      MAYBE someone will come back and say 'you're just not crafting the right items' - I'd be fascinated to know if there are any items which manage to avoid the above being the rule - I do not suspect so. But please let me know if there is!

      But given teh above rule it seems I MUST do one of the two:
      1) Buy refined materials to use for crafting
      2) Refine raw materials and sell the refined results

      Maybe this would change if I got premium but I'd just like to basically say that this huge artificial divide between refining and crafting when it comes to profit margins feels like an awful interruption to a process that intuitively must NOT be interrupted - you gather raw materiasl so you can refine them and craft items to sell for profit; any game that allows that not to be the case loses my vote immediately.

      If anyone can suggest if there's anything here I'm missing then great.

      In my mind - call me opinionated - but a gamer who loves crafting needs to be allowed the satisfaction of going out and gathering the raw stuff so they can craft what they want and make a profit. Getting premium shouldn't be the dealbreaker for that - getting premium should add huge incentive to make an ALREADY SUCCESSFUL endeavour SO much more fruitful.

      For this reason - unless anyone can point out something I'm missing... I'm out.

      Thanks,

      S.
      1) It is a function of the thriving economy that you can specialize and make huge profits in Albion. You are not forced to take part in the market. It is reasonable to gather, process, and make low tier gear, but it is unreason to expect it to be more fruitful than developing your character to do one thing very well.
      2) You can technically gather, refine, and craft everything you want but it takes a lot of investment since you are essentially skilling your character to be efficient at multiple things. Imagine being your own doctor, lawyer, dentist, plumber, electrician, mechanic, and priest and expect to earn more than someone that specializes in being the doctor for the whole town.
      3) You don’t seem to understand the economy very well. What provides value to the resources you gather the resources you refine, and the gear you craft is largely the trash rate of gear from people that die in full loot areas. As long as the amount of gear that trashes is about the amount of gear the crafters can produce with their focus, then you won’t see the price increase to make it profitable without focus.
      4) There are a lot of players that have a huge advantage because they have max crafting specialization. This means they use very little focus per craft and therefore they create a significant number of items for a lot lower cost than you.
    • That's why mmo's are dying.
      Unlike Albion Online who gives challenge to everyone.
      This game literally tells you to figure it out, find solution to challenges, and keep at it.
      Unlike those dead mmo's who spoon feed you everything.

      Just take a break, and relax for a bit. Sooner or later you will be out there in the black-zone laughing with your friends about killing a 4.1 poor dude or being amazed able to fight a 1500 small scale group or escape a angry blob cause you guys gank their zone always.
      Just daddy chill for a bit.

      PS: I tried crafting and it is so expensive but doable, currently I am refining materials for my crafting empire. It just take time. Dont rush things in Albion Online or you will burn out.
    • yep, result of another round table magic trick.
      having hideouts all over the bz is not enough. sbi think its a good idea to make crafting hand holding exclusive.
      so better join your local zvz alliance or simply forget about crafting.
      actualy im happy that players leave because of this. zvz exclusive crafting with 60% return is against the concept of the game and needs to be adressed asap.
    • AIEQ wrote:

      That's why mmo's are dying.
      Unlike Albion Online who gives challenge to everyone.
      This game literally tells you to figure it out, find solution to challenges, and keep at it.
      Unlike those dead mmo's who spoon feed you everything.

      Just take a break, and relax for a bit. Sooner or later you will be out there in the black-zone laughing with your friends about killing a 4.1 poor dude or being amazed able to fight a 1500 small scale group or escape a angry blob cause you guys gank their zone always.
      Just daddy chill for a bit.

      PS: I tried crafting and it is so expensive but doable, currently I am refining materials for my crafting empire. It just take time. Dont rush things in Albion Online or you will burn out.
      Thats the problem with the black and or red zones. Its not pvp its gank squads runign around looking for single players or groups much smaller than them they can just overpower with no loss. Small guilds and or groups/players almost always are raped. Imo changes to help the little guy(s) trying to enjoy something new and diffrent in the black would be nice to see. I rarely even go to the black myself anymore as im just sick of seeing 20+ man groups that ignore a group of 10 players but beline straight for me the solo guy because there is 0 risk to them from me. Just retarded
    • @Demacleese

      Keep trying.

      If you haven't notice it.
      Blackzone is already solo friendly.
      Even without the new update.

      Because you have these to give you information what the current zone is. If gankers will zone in or already in the zone.

      1. Ava portals charges
      2. Chest icon timer
      3. Inspecting quickly to check builds
      4. Plenty Resource node icon
      5. Zone timers
      6. Castle/Outpost timers
      7. Terry fight icon

      I already roamed blackzone from morgana to merlyn rest.
      I died 10+ times learning how to navigate the black.

      But the risk are worth it, I get to explore fort and lymhurst blackzone. The silver drops of an upgraded mob without noticing it rack up to millions, plus the loots I can sell on any marketplace.
      In just 2 days I've earned 5+ million silver and lost almost 2 million of silver.
      I lost 2 million silver because of being ganked or making a newbie mistake, but that is like paying for a tuition. But now I rarely die anymore even gankers chased me all the way because I know how they operate I still escape them.
      They even created buffs and debuffs to nerf gankers. A lot of times I got saved because of those damage reductions.

      I am now starting to have a ratio of reward:risk of almost 2 million silver reward : risking a 300k / set of gear in my every run of black.
      This was what most of the veterans kept telling me during the f2p launched, just go black and never go back.

      If you keep fearing the black and stop venturing in there because you lost gear then you will forever be stuck having the boring content.

      The only way to have fun on this game is to keep a non materialistic mindset.
      You lose stuff?, then earn it back.
      You lose stuff?, better worth the content or reward:ratio.
      You lose stuff?, better worth the lesson how to improve your next run.

      Remember why you played Albion Online in the first place. You want to be an adventurer.
      An adventure without danger is no adventure at all.
    • Im gOiNg tO QuiT UnLeSs SoMeOne TeLls Me ExAcTly HoW tO BeAt aLbIoNs IncReAdiBly EfFiCiEnT MaRkEt!!11

      Fine... Fuck off... Literally a billion guides on YouTube on how to make a profit without focus.

      Literally guide on front page of AO's website right now explaining how to do this.

      Imagine being as much of a twat as OP.
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    • Hey everyone,

      Apart from the unhelpful reaction from patatoinc ("Fine... Fuck off..." lol nice thanks for the help glad you're the only one with that attitude otherwise this'd be a rotten community - although I am grateful for the link to a guide) I'm REALLY grateful for everyone else's responses. I agree mostly with AIEQ that what it took was just a little break then coming back with a fresh mentality to attack the problem.

      I maintain my point that it's quite jarring to an experienced MMO player to come into Albion and find that there's this divide between refining and crafting and that in an ideal world that divide wouldn't exist - but there certainly are plenty of ways to get around it so I'll apply what's been advised here and give it another shot and maybe revisit this thread to share the results at some point in the future.

      Particularly grateful to AIEQ, Tarhanis and FarmerLee thanks for the depth you went in to - definitely some things learned there.

      I have watched YouTube guides but what was frustrating me was that you will not find a guide that takes you on the crafting journey from gathering, through to refining AND crafting (i.e. the FULL crafting journey) - EVERY guide I could find basically told you how to specialise into one or other aspect of crafting - which was what disappointed me. I'm still determined to find a way - make enough in-game silver to buy premium and use focus to make it happen!

      Thanks all!