Catandcoffee wrote:
I think sword will be " runner" in game Albion, and Albion Online maybe will be Sword and run Online XD . I say maybe ....
BTW if you dont Q or do 4 basics you lose the heroic charges so is not a forever speed buff.
Catandcoffee wrote:
I think sword will be " runner" in game Albion, and Albion Online maybe will be Sword and run Online XD . I say maybe ....
Tabor wrote:
I actually have no idea how so many people call BL OP
The post was edited 1 time, last by MrDaS ().
The post was edited 1 time, last by Glasses ().
Retroman wrote:
- Cursed Staff Spell Unlock Order
- Swapped Desecrate and Cursed Tar (So Desecrate is available from T3 on
- Living Torch (Infernal Staff)
- Fixed a bug where mobs wouldn't take area damage if they just stood still
- Cast Range: 14m -> 12m
- Area Damage vs Players: 45 -> 28
- Area Damage is not reflectable anymore
- Thorn Growth (all Nature Staffs)
- Area Damage vs Players: 10 -> 20
- Consumed Thorn Stack Damage: 30 -> 35
The post was edited 1 time, last by Catandcoffee ().
Retroman wrote:
- Cursed Staff Spell Unlock Order
- Swapped Desecrate and Cursed Tar (So Desecrate is available from T3 on
- Living Torch (Infernal Staff)
- Fixed a bug where mobs wouldn't take area damage if they just stood still
- Cast Range: 14m -> 12m
- Area Damage vs Players: 45 -> 28
- Area Damage is not reflectable anymore
- Thorn Growth (all Nature Staffs)
- Area Damage vs Players: 10 -> 20
- Consumed Thorn Stack Damage: 30 -> 35
Heupeller wrote:
nice, I like that we are trying to find a nice balance for the thorns ability. The update to it made every nature main out there happy, but now its iffy, It would be nice if it had some more scaling with how high your spec was but I'm happy if its closer to how it was when it was introduced, cus that was fun af. While all the talk on Thorns is happening though, let's not forget Brambleseed, atm it feels a tad hard to hit, and when you do hit it you only get the knockup and a little bit of dmg, it's fine but imo, as it stands I don't see the point of taking brambleseed over most of the other W's, it's nice, but I don't see a reason to since most of the others have better utility, just my opinion.Retroman wrote:
- Cursed Staff Spell Unlock Order
- Swapped Desecrate and Cursed Tar (So Desecrate is available from T3 on
- Living Torch (Infernal Staff)
- Fixed a bug where mobs wouldn't take area damage if they just stood still
- Cast Range: 14m -> 12m
- Area Damage vs Players: 45 -> 28
- Area Damage is not reflectable anymore
- Thorn Growth (all Nature Staffs)
- Area Damage vs Players: 10 -> 20
- Consumed Thorn Stack Damage: 30 -> 35
Retroman wrote:
Thorn Growth (all Nature Staffs)
Area Damage vs Players: 10 -> 20
Consumed Thorn Stack Damage: 30 -> 35
Heupeller wrote:
nice, I like that we are trying to find a nice balance for the thorns ability. The update to it made every nature main out there happy, but now its iffy, It would be nice if it had some more scaling with how high your spec was but I'm happy if its closer to how it was when it was introduced, cus that was fun af. While all the talk on Thorns is happening though, let's not forget Brambleseed, atm it feels a tad hard to hit, and when you do hit it you only get the knockup and a little bit of dmg, it's fine but imo, as it stands I don't see the point of taking brambleseed over most of the other W's, it's nice, but I don't see a reason to since most of the others have better utility, just my opinion.
The post was edited 1 time, last by Mendigo_Do_Mar ().
Retroman wrote:
- Cursed Staff Spell Unlock Order
- Swapped Desecrate and Cursed Tar (So Desecrate is available from T3 on
- Living Torch (Infernal Staff)
- Fixed a bug where mobs wouldn't take area damage if they just stood still
- Cast Range: 14m -> 12m
- Area Damage vs Players: 45 -> 28
- Area Damage is not reflectable anymore
- Thorn Growth (all Nature Staffs)
- Area Damage vs Players: 10 -> 20
- Consumed Thorn Stack Damage: 30 -> 35
The post was edited 2 times, last by Trial_hard ().
Glasses wrote:
Frankly, brambleseed is on the better side of the spectrum, and skillshots should by default be hard to land, to reward skill.Heupeller wrote:
nice, I like that we are trying to find a nice balance for the thorns ability. The update to it made every nature main out there happy, but now its iffy, It would be nice if it had some more scaling with how high your spec was but I'm happy if its closer to how it was when it was introduced, cus that was fun af. While all the talk on Thorns is happening though, let's not forget Brambleseed, atm it feels a tad hard to hit, and when you do hit it you only get the knockup and a little bit of dmg, it's fine but imo, as it stands I don't see the point of taking brambleseed over most of the other W's, it's nice, but I don't see a reason to since most of the others have better utility, just my opinion.Retroman wrote:
- Cursed Staff Spell Unlock Order
- Swapped Desecrate and Cursed Tar (So Desecrate is available from T3 on
- Living Torch (Infernal Staff)
- Fixed a bug where mobs wouldn't take area damage if they just stood still
- Cast Range: 14m -> 12m
- Area Damage vs Players: 45 -> 28
- Area Damage is not reflectable anymore
- Thorn Growth (all Nature Staffs)
- Area Damage vs Players: 10 -> 20
- Consumed Thorn Stack Damage: 30 -> 35
If I were to change anything to be perfectly happy about it and also not get complaints on it, i'd possibly make it 15s in cooldown to make it more balanced amongst other spells
Heupeller wrote:
aa yea I understand makes sense, I think nothing is wrong with it per se, but still doesn't answer my question tho, why would you take bramble over most of the other Ws, as you said, skillshots should reward you when you hit them, but like, what is your reward with bramble, a few microsecs of knockup and avg dmg? that's what I was trying to say. It's a fine skill overall though ig, maybe this is me just being biased to my main tree xDDGlasses wrote:
Frankly, brambleseed is on the better side of the spectrum, and skillshots should by default be hard to land, to reward skill.If I were to change anything to be perfectly happy about it and also not get complaints on it, i'd possibly make it 15s in cooldown to make it more balanced amongst other spellsHeupeller wrote:
nice, I like that we are trying to find a nice balance for the thorns ability. The update to it made every nature main out there happy, but now its iffy, It would be nice if it had some more scaling with how high your spec was but I'm happy if its closer to how it was when it was introduced, cus that was fun af. While all the talk on Thorns is happening though, let's not forget Brambleseed, atm it feels a tad hard to hit, and when you do hit it you only get the knockup and a little bit of dmg, it's fine but imo, as it stands I don't see the point of taking brambleseed over most of the other W's, it's nice, but I don't see a reason to since most of the others have better utility, just my opinion.Retroman wrote:
- Cursed Staff Spell Unlock Order
- Swapped Desecrate and Cursed Tar (So Desecrate is available from T3 on
- Living Torch (Infernal Staff)
- Fixed a bug where mobs wouldn't take area damage if they just stood still
- Cast Range: 14m -> 12m
- Area Damage vs Players: 45 -> 28
- Area Damage is not reflectable anymore
- Thorn Growth (all Nature Staffs)
- Area Damage vs Players: 10 -> 20
- Consumed Thorn Stack Damage: 30 -> 35
The_Support_God wrote:
This people ....
i hope you have you wish granted with this buff to nature
i still want to see the impact because i still think its having too many mechanics for a Q spell on a healing staff
if you think this buff is what will balance nature then go ahead
but note if you take this course of action then you cannot blame frost shot and multi shot combo
if nature gets Healing with CC via thorns and bramble seed then bows get to keep their current power of frost shot and multi shot combo