Retroman wrote:
Here are some more changes:
- Cursed Tar (all Cursed Staffs)
- Added the 10% slow back to the ability
- Grudge (all Cursed Staffs)
- Max Charges: 7 -> 4
- Auto Attack 0.0s: 5 -> 10
- Auto Attack 0.5s: 7 -> 20
- Auto Attack 1.0s: 10 -> 40
- Auto Attack 1.5s: 14 -> 70
- Auto Attack 2.0s: 19 -> 120
- Searing Flame (all Fire Staffs)
- Standtime: 0.15s -> 0s
- Pyroblast (one-handed Fire Staff)
- Increased the projectile speed
- (we are looking into increasing the aim-rotation speed, but that requires to handle this ability completely different on the back end to communicate this properly to all other clients in real time)
- Flame Pillar (Great Fire Staff)
- Hit Delay: 1s -> 0.8s
- Living Torch (Infernal Staff)
- Cooldown: 30s -> 20s
- Cast Range: 12m -> 14m
- Energycost: 15 -> 12
- Threatening Strike (all Hammers)
- Hit Delay: 0.4s -> 0.1s
- Standtime: 0.4s -> 0.1s
- Cooldown: 3s -> 2s
- Giant Steps (Forge Hammers)
- Giant Smash Damage: 90 -> 100
- Desperate Prayer (one handed Holy Staff
- Buff Duration: 12s -> 15s
- Fleet Footwork (all War Gloves)
- Kick - Damage: 50 -> 64
- Kick - Slightly increased hitbox
- The step can now be used even without hitting an enemy during the kick
- Step - Buff Duration: 3s -> 5s

quit the game because of lack of content for solo players///11.07.2022