Testserver Patch Notes - Lands Awakened Patch 7

    • Testserver Patch Notes - Lands Awakened Patch 7

      Lands Awakened Patch 7

      Controller Support Improvements

      • Added Controller options to Settings menu
      • Holding the right shoulder button now triggers target selection via the right stick
      • Pressing the right stick now opens a radial context menu ingame, enabling different actions based on selected target
      • Added an alternate control scheme, allowing selection of targets via Right Stick instead of using a cursor
      • Added an alternate spell control scheme, "Cast on button release", which uses Left Stick targeting
      • Various additional controller behavior improvements
      • Please note that controller support is still in its testing phase and will continue to be updated. For more info about controller support testing, see this subforum: forum.albiononline.com/index.p…d/171-Controller-Testing/
      Attack- and Defend-Ping Hotkeys
      This patch adds hotkeys to trigger attack- or defend-pings on your current location. These hotkeys can be set by the player, but the default keys are:
      • Attack: Ctrl-P
      • Defend: Shift-P
      Guild Logo Changes
      Guild logos with political symbols have been removed from the game. The two logos affected originally entered the game as a custom design made by guilds who won such custom design rights as part of a contest held before the game's official launch.
      • The logo "Hammer and Sickle" has been removed and replaced with the new logo "Hammer"
      • The logo "Red Army" has been removed and replaced with the new logo "Bear"
      • Guilds affected by this who do not like the new logos can contact support to request a one-time change to a new one
      • The two guilds who created the now-removed logos will be able to submit a new custom logo design to us as a replacement
      Mob Changes
      • The Keeper Pack Leader and Axe Maiden found in the Open World got tired from throwing so many axes and now use their Axe Assault spell less frequently:
        • Axe Assault (Keeper Pack Leader and Axe Maiden):
          • Number of throws: 6 → 3
          • Spell will only be cast if the player’s health is above 50%
      • Earthkeeper Shaman:
        • Now displays a red arrow when a player is a valid target for melee attack
          • Attack range: 5.5m → 6m
          • Attack angle: 90° → 60°


      Duel Changes
      Duels can now last for a maximum of five minutes, after which they end in a draw. A countdown now appears at the top of the screen during a duel showing the remaining time.

      Other Changes
      • When a secondary bank or inventory tab is open, shift-clicking an item will send it there rather than to inventory
      • Chat window is now set to locked by default
      Combat Balance Changes
      Healing Sickness
      To broaden the range of possible team and item compositions, Healing Sickness is now only triggered by Nature and Holy Staffs. Healing performed by any other item (like Rejuvenating Sprint, Blood Bandit, Bloodlust, Blessed Aurora, or even when an Arcane Staff uses Holy Orb via Mimic) no longer triggers Healing Sickness.

      Fixes
      • Mystic Rocks now makes caster immune to Cleanse Heal (in line with overall healing immunity)
      • Spell description for Rejuvenating Sprint now displays correct duration
      • Fixed an issue where clicking a chest after its opening channel was complete would restart the channel
      • Fixed an issue where Corrupted Dungeons could not be entered while under the Portal Invisibility Shrine buff
      • Fixed missing checkpoints in Eternal Battle expedition
      • Festive Reindeer Stag Skin now correctly displays as tradeable
      • Gathering Speed Bonus on Destiny Board now includes percent sign
      • [MOBILE, CONTROLLER] Fixed issue where target marker arrow would stay on a mob target if the next target was a player
      • Various additional graphical, UI, and localization fixes

      • The Keeper Pack Leader and Axe Maiden found in the Open World got tired from throwing so many axes and now use their Axe Assault spell less frequently:
        • Axe Assault (Keeper Pack Leader and Axe Maiden):
          • Number of throws: 6 → 3
          • Spell will only be cast if the player’s health is above 50%


      Great change, now just waiting on the 20s morgana dot to get fixed please.
    • Combat Balance Changes
      Healing Sickness
      To broaden the range of possible team and item compositions, Healing Sickness is now only triggered by Nature and Holy Staffs. Healing performed by any other item (like Rejuvenating Sprint, Blood Bandit, Bloodlust, Blessed Aurora, or even when an Arcane Staff uses Holy Orb via Mimic) no longer triggers Healing Sickness.


      Biggest change of them all and would open up alot of choices.
      this is the kind of fix that would make oath keepers and arcane sub healer viable
      Embrace the Risk Vs Reward. Do not deny it
      For it will only bring you pain

      #RiskVSRewardCult

      Currently aiming for 120 on all Armors related to Morningstar Build
    • PrintsKaspian wrote:

      Healing Sickness
      To broaden the range of possible team and item compositions, Healing Sickness is now only triggered by Nature and Holy Staffs. Healing performed by any other item (like Rejuvenating Sprint, Blood Bandit, Bloodlust, Blessed Aurora, or even when an Arcane Staff uses Holy Orb via Mimic) no longer triggers Healing Sickness.
      Holy shit, I have been waiting for this for a very long time.
      - You're a monster.
      - Am I?
    • PrintsKaspian wrote:

      The Keeper Pack Leader and Axe Maiden found in the Open World got tired from throwing so many axes and now use their Axe Assault spell less frequently:

      This was totally immersion breaking to. There is no way they could walk around carrying that many axes to throw. It made no sense at all.



      PrintsKaspian wrote:

      When a secondary bank or inventory tab is open, shift-clicking an item will send it there rather than to inventory

      Noice.
      ..QQ _^..^_/ QQ..
      (not to be eaten!)
    • clearly says "political symbols" and both of ur examples are religious symbols
      ngl it's a cammouflaged way from SBI to try not getting part in the current war situation
      Oh, also forcing a player with name "nigus" was a big bruh moment

      Just ppl stop saying "they ban soviet stuff so they are NATO b*tches" or "they ban western stuff so they are fukin commies", is just annoying.
      War Gloves supremacy

      The post was edited 2 times, last by Fabrizziou ().

    • Fabrizziou wrote:

      clearly says "political symbols" and both of ur examples are religious symbolsngl it's a cammouflaged way from SBI to try not getting part in the current war situation
      Oh, also forcing a player with name "nigus" was a big bruh moment

      Just ppl stop saying "they ban soviet stuff so they are NATO b*tches" or "they ban western stuff so they are fukin commies", is just annoying.
      rusia != soviet . Hammer and sicle its not only a political represents,in ukran has alot statues with those simbol and its their most important ones .

      Those simbol has 0 relations to the war sitiation.

      The post was edited 1 time, last by YeSer ().

    • PrintsKaspian wrote:

      Guild Logo Changes
      Guild logos with political symbols have been removed from the game. The two logos affected originally entered the game as a custom design made by guilds who won such custom design rights as part of a contest held before the game's official launch.
      • The logo "Hammer and Sickle" has been removed and replaced with the new logo "Hammer"
      • The logo "Red Army" has been removed and replaced with the new logo "Bear"
      • Guilds affected by this who do not like the new logos can contact support to request a one-time change to a new one
      • The two guilds who created the now-removed logos will be able to submit a new custom logo design to us as a replacement

      Thanks for this change, I always found very contradictory and controversial the fact of having this political symbols on Albion online, when we aren't even allowed to discuss politics in public chats due to how controversial and spicy the conversation can go. So yes, removing any kind of political symbols of the game it's a great step, this is a game, let's keep it that way..
    • cwchp wrote:

      PrintsKaspian wrote:

      Guild Logo Changes
      Guild logos with political symbols have been removed from the game. The two logos affected originally entered the game as a custom design made by guilds who won such custom design rights as part of a contest held before the game's official launch.
      • The logo "Hammer and Sickle" has been removed and replaced with the new logo "Hammer"
      • The logo "Red Army" has been removed and replaced with the new logo "Bear"
      • Guilds affected by this who do not like the new logos can contact support to request a one-time change to a new one
      • The two guilds who created the now-removed logos will be able to submit a new custom logo design to us as a replacement

      Thanks for this change, I always found very contradictory and controversial the fact of having this political symbols on Albion online, when we aren't even allowed to discuss politics in public chats due to how controversial and spicy the conversation can go. So yes, removing any kind of political symbols of the game it's a great step, this is a game, let's keep it that way..
      I mean... This is a political game. Guilds are political entities. Doesn't really make sense to say "Guild logos with political symbols have been removed from the game." When literally every guild symbol is a political symbol.

      I mean, I know y'alls afraid of cancel culture, it's horrifying and I've been fighting it for a decade, but hopefully the wording is better in the official patch notes.