Korn wrote:
Hey there,Kheiron wrote:
Transport is a huge important part of the game. Also, the "unnecessary (and potentially boring) travel time" that you're talking about is literally content waiting to happen with ganking and general risk/reward. Taking people out of the zones in between their hideouts and the city would literally destroy content in those travel zones.
#iStandWithRobin #leaveMyAlbionAlone
transport from a city or hideout to another city or hideout would not be impacted by this feature at all. That would undermine the transport economy, which is something that is a big no go for us.
The feature only works if you want to go back to the city or hideout that you just came from - if you enter another city or hideout, or trade gear with another player, or get gear out of a chest or marketplace, the ability to teleport back to where you came from is gone.
Make the Town Portal feature a purchased item (like a scroll) that is purchased from the energy manipulator.
The scrolls are only active to be used based upon the criteria you proposed - plus a few other conditions.
Also - the scrolls are tiered with limitations - either about weight, IP, distance from realmgate, etc. Basically make it where the scroll acts like a travel planner and charges you more and/or is usable only based upon one or more of those conditions.
This way at least people are paying for the safety provided with such a change.
I don't like this idea at all but if something like what I mentioned above were to be added to this feature then I could see a world where I could tolerate it.
Gamer Dad. Old enough to know better, much too young to care.
The post was edited 2 times, last by Georg51 ().