Season 15 Schedule and Changes

    • Season 15 Schedule and Changes


      Season 15 Schedule and Changes

      Please note: Invasion Day #2 has been moved forward from its original date, and will now take place on Saturday March 26.

      Guild Season 15 kicks off on Saturday, March 5th. Read on for all the details!

      Contents:
      1. Important Dates
      2. What's New in Season 15
      3. Detailed Season Schedule
      1. Important Dates
      • 05.03.2022 (Saturday): Season starts, Invasion Day #1, all Territories Reset
      • 06.03.2022 (Sunday): Scoring starts (by time zone)
      • 07.03.2022 (Monday): Territory Battles Start
      • 26.03.2022 (Saturday): Invasion Day #2 - Energy/Season Point Storage Payout, all Territories Reset
      • 30.04.2022 (Saturday): Invasion Day #3 - Energy/Season Point Storage Payout, all Territories Reset, Territory and Castle scoring doubles, Might and Favor for killing Siphoning Mages doubles
      • 28.05.2022 (Saturday): Scoring of Territories and Castles Ends, Energy/Season Point Storage Payout
      • 29.05.2022 (Sunday): Final 5v5 Crystal League Matches
      • 30.05.2022 (Monday): Season Ends at 9:59 UTC, Offseason period begins
      2. What's New in Season 15
      Might and Favor Increased
      Increased Might and Favor for various activities:
      • Increased Might and Favor acquired through Gathering/Fishing (Outlands and Roads) by ~31%.
      • Increased Might and Favor acquired through PvE (Outlands and Roads) by ~23%.
      • Increased Might and Favor acquired from Crystal Spiders by 5%.
      • Increased Might and Favor acquired from Siphoning Mages by 10%.
      • Increased Might and Favor acquired from Corrupted Dungeons by 20%.
      • Increased Might and Favor acquired from Hellgates by 15%.
      Might Level Progression Updated
      Beginning with Season 14, Might Challenges were introduced to reward general guild activities. We really liked the impact this had on Guild Seasons, and want to lean even further into rewarding a vast range of guild activities. To achieve this, we are making it significantly easier to gain Might Levels for most activities that can be played throughout the day.

      There was also one activity that was having too much impact: the Siphoning Mage Might Level. As a result, we are making the leveling curve much steeper in Season 15. We will however keep the Season Points per Might Level the same, which means reaching Level 99 will require significantly more Might for the same Season Point output, effectively adding a Diminishing Return in the Season Points to Might ratio.

      Might Level Changes in Detail:
      • Gathering
        • Might Requirement Increase per Level: 9,000 → 5,000
      • Corrupted Dungeons
        • Might Requirement Increase per Level: 10,000 → 6,000
        • Season Points per Level: 40 → 30
      • 2v2 Hellgates
        • Might Requirement Increase per Level: 10,000 → 5,000
        • Season Points per Level: 50 → 40
      • 5v5 Hellgates
        • Might Requirement Increase per Level: 15,000 → 7,000
        • Season Points per Level: 100 → 80
      • 10v10 Hellgates
        • Might Requirement Increase per Level: 20,000 → 9,000
        • Season Points per Level: 150 → 120
      • Crystal Spiders
        • Flattened the Might Progression Curve significantly.
        • Example Values:
          • Level 1: 75,000 → 30,000
          • Level 2: 187,500 → 75,000
          • Level 3: 337,500 → 135,000
      • Outland Treasures
        • Flattened the Might Progression Curve significantly.
        • Example Values:
          • Level 1: 75,000 → 30,000
          • Level 2: 187,500 → 75,000
          • Level 3: 337,500 → 135,000
      • Siphoning Mages
        • The curve for Might Levels is now steeper, introducing a Diminishing Return for SP/Might ratio.
        • Example values:

        • Level 1: 750 → 900
        • Level 2: 1,875 → 2,400
        • Level 3: 3,375 → 4,500
        • Level 4: 5,250 → 7,200
      Crystal League
      Updated Crystal League Map
      5v5 Crystal League matches now use an updated version of the former Steppe Territory (also known as "Resource2") GvG Map. This new map should make it significantly harder to hold three caps for one team, which offers an increased comeback potential and should lead to generally more exciting matches. The old Crystal League map is still available for scrim matches.

      Crystal League Match Changes

      5v5 Crystal League:
      • Respawn Time (at match start): 10s → 15s
      Match Rewards
      The Crystal League Match Rewards have been improved significantly. Together with the new map, we hope this will incentivize more players to try out the Crystal League and experience thrilling PvP matches.

      5v5 Crystal League:
      • Level 1
        • Silver: 200,000 → 530,000
        • Fame: 170,000 → 490,000
      • Level 2
        • Silver: 400,000 → 1,010,000
        • Fame: 220,000 → 540,000
      • Level 3
        • Silver: 800,000 → 1,970,000
        • Fame: 230,000 → 600,000
      • Level 4
        • Silver: 1,000,000 → 2,820,000
        • Fame: 280,000 → 650,000
      • Level 5
        • Silver: 1,300,000 → 3,780,000
        • Fame: 380,000 → 710,000
      • Level 6
        • Silver: 1,750,000 → 4,800,000
        • Fame: 490,000 → 810,000
      • Level 7
        • Silver: 2,500,000 → 5,920,000
        • Fame: 650,000 → 870,000
      • Level 8
        • Silver: 3,500,000 → 7,990,000
        • Fame: 810,000 → 970,000
      • Level 9
        • Silver: 5,000,000 → 12,000,000
        • Fame: 1,070,000 → 1,070,000
      20v20 Crystal League:
      • Level 1
        • Silver: 210,000 → 630,000
      • Level 2
        • Silver: 420,000 → 1,220,000
      • Level 3
        • Silver: 800,000 → 2,020,000
      • Level 4
        • Silver: 1,010,000 → 3,030,000
      • Level 5
        • Silver: 1,330,000 → 4,000,000
      • Level 6
        • Silver: 2,020,000 → 5,010,000
      • Level 7
        • Silver: 4,530,000 → 10,020,000
      3. Detailed Season Schedule
      05.03.2022: Start of Season
      • The Guild Season and the season-long Conqueror's Challenge and Guild Challenge start at 11:00 UTC
      • Ownership of territories in the Outlands is reset, and they can be reclaimed by guilds starting at the following times:
        • Saturday at 18:00 UTC for territories with primetimes of 12:00, 15:00, 18:00, or 21:00 UTC
        • Sunday at 01:00 UTC for territories with primetimes of 00:00, 03:00, or 05:00 UTC
      • Guardian bosses must be defeated to claim a territory (balanced for about 5 players)
      06.03.2022: Territory / Castle Scoring Begins

      Territory Scoring:
      • Owned territories give points at the end of their primetime
      • Exact values vary based on zone quality (proximity to center of Outlands) and can be viewed in each zone's local map
      • Territory points can be further increased by leveling up towers. Details: forum.albiononline.com/index.php/Thread/122485
      • Clicking a territory on the world map shows its daily point value
      Siphoning Mages:
      • Territory points are generated by Siphoning Mages, which spawn dynamically (1.5h, 2h, 3h, 6h) until the maximum of four are present
      • Mages can be killed by any player outside the territory owner's alliance
      • Since the beginning of Season 14, killing Mages no longer gives Season Points directly, but instead gives Might (which generates Season Points indirectly via the Conqueror's Challenge)
      Castle Scoring:
      • Castles score between 75 and 225 Season Points every six hours, with those closer to the center of the Outlands giving more points. Scoring takes place at 0:00, 6:00, 12:00, and 18:00 UTC.
      • Castle Outposts score between 10 and 30 Season Points every three hours, with those closer to the center of the Outlands giving more points.
      07.03.2022: Territory Battles Start
      For details of open-world territory control, see: forum.albiononline.com/index.php/Thread/122485

      26.03.2022: Invasion Day #2
      • All territory claims are dropped at 10:00 UTC
      • Territories become reclaimable and Guardian Bosses spawn
      • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
      • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
      30.04.2022: Invasion Day #3, POINTS DOUBLED

      • DOUBLE POINTS for Territories, Castles, and Castle Outposts, and double Might and Favor for killing Mages, for the rest of the season
      • All territory claims are dropped at 10:00 UTC
      • Territories become reclaimable and Guardian Bosses spawn
      • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
      • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
      28.05.2022: Last Call for Territory Battles
      • Point scoring ends for each territory at the end of its downtime, and territories cannot be challenged afterward
      • Final 20v20 Crystal League Matches
      29.05.2022: Final 5v5 Crystal League Matches
      • Final 5v5 Crystal League Matches of the season
      30.05.2022: Season Ends, Offseason Period Begins
      • The season officially ends right before maintenance (9:59 UTC) and a winner is declared
    • Guild Season 15 - All Season Rewards

      Conqueror's Challenge Rewards
      Might RequirementReward Item
      1,500,000Crystal Avatar Set - Season 15
      1,000,000Crystal Colossus Beetle
      650,000Gold Avatar Set - Season 15
      430,00010% Fame Buff (90 days)
      330,000Gold Colossus Beetle
      260,0008% Fame Buff (90 days)
      200,000Silver Avatar Set - Season 15
      145,0006% Fame Buff (90 days)
      100,000Silver Colossus Beetle
      60,0004% Fame Buff (90 days)
      30,000Bronze Avatar - Season 15
      10,0002% Fame Buff (90 days)

      • Only one reward item per type can be unlocked. i.e. this means only one Colossus Beetle is earned at the end of the season
      • The Avatar Sets also contain the avatars of all lower level avatars (so the Crystal Avatar Set contains all four avatars, for example)


      Bracket Rewards
      RankRequirementAvatar RingMight MultiplierFavor Multiplierdirect Might reward
      Crystal250,000 Season PointsCrystal Rank (+ all lower rings)1.51.2550,000
      Gold80,000 Season PointsGold Rank (+ all lower rings)1.41.225,000
      Silver25,000 Season PointsSilver Rank (+ all lower rings)1.31.1515,000
      Bronze7,500 Season PointsBronze Rank (+ lower ring)1.21.110,000
      Iron1,000 Season PointsIron Rank1.11.055,000




      Additional Top 3 Guild Rewards
      RankRequirementAvatar RingFurniture ItemStatue in Conqueror's Hall
      1st1st place overall1st PlaceCopy of the Conqueror's Hall statue as placeable furniture itemStatue in the Hall + choice of design
      2nd2nd place overall2nd PlaceCopy of the Conqueror's Hall statue as placeable furniture itemGuild banner included in statue
      3rd3rd place overall3rd PlaceCopy of the Conqueror's Hall statue as placeable furniture itemGuild banner included in statue



      The avatar rings and season statues are the only items that are now awarded to all guild members. All the other rewards have been shifted to the Conqueror’s Challenge. Since these rewards have no important economic value anymore, all guild members who were members at the end of the season get the rewards, as long as they were in the guild for 1 day and have active Premium when the season ends.
    • Yesterday's post makes much more sense now that we can see the curve changes applied for spiders/treasures. Looks much better and puts more value on those objectives which were previously pretty much ignored.C

      CGvG reward change is great, finally some significant personal reward is placed into crystals.

      Most of the top 5 rewards are gutted now, theres no difference between ranks 5 and 2 beside a border that doesn't mean much. Please add something here, the competition between ranks 2-3 in previous seasons made the end of the season way more interesting, this season nobody cares and the game feels super dead at the end of season.


      Mage raiding changes still feel weird. You can still get the same amount of points mage raiding but now it's just more difficult, 75k points in total isn't that crazy but it feels like mage raiding could become a much more personally rewarding and actually fun activity.
      Right now, players get max ~1000 might from a high level middle map mage in an efficient 7-10 man group (any less you will die to 1 glaive). There are much better ways to get much more might/favor, so you are basically just doing this for the points. This has made raiding enemy territories basically become known as a "slaving" activity, since it only significantly benefits the guild.
      Why not rework mage raiding into something that could become actually fun, enjoyable content rather than having someone on the other side of the world clear out a major source of points and income while you are asleep at 5 AM.

      It could look something like this:
      • Nerf the higher end guards so that they aren't 3 shotting players anymore, its a bit much and will make any sort of sieging activity too defensive sided
      • Make territory levels impact the layout. Level 1-2 terris should look like the old farm plots with basically no structure, level 7-8 terris should start to look more like castles (please no verticality though)
      • Lock territory raiding down to some window related to prime time. Maybe 2 hours before and after for an 8 hour time frame.
      • Add some gates that take a minimum amount of time to break (like hideouts, more ppl = focus fire reduction, should take ~2 minutes with normal weapons no hammers) so players have time to respond
      • The solo mages in resource terris should spawn somewhere else, they are too easy to safely kill without entering the territory.
      • Make mages drop good loot, might, etc so that it a primarily personally rewarding activity.
      Being able to walk up to a territory, start sieging it, and get consistent siege fights would be huge for open world roaming content. Right now nobody wants to mage raid because the value is so low. I know SBI has this negative look on "guarding" activities due to issues in the past, but we are in a new age of the game where players are actively living in their zones all day, and guarding is something that can be pretty enjoyable. We are essentially already guarding our zones all day getting cores, vortexes, etc. Meanwhile you already place such an insane value on "guarding" mages. My guild makes 40m+ per day on siphoned income alone during double points, why is that something that we are encouraged to defend at 5 am, regardless of whether you think it is possible to do or not?

      @Korn @Retroman
      IGN: DungeonRealms
      Founded Elevate
      Won Season 9
      #1 Locus Kill Fame
      Held 6 cities till SBI deleted them :/

      The post was edited 1 time, last by Disregard ().

    • Just make it more rewarding to do mages for the normal Player. And place the mage in a way that glaives cant camp high level terrys and fck players 1v10.
      Mages should be properly defended! There shoudnt be 1 player trying to rat / pull the raiders into guards and basicly solo defend there mages.

      Basicly placing mages like in resource terrys is perfect.
    • PrintsKaspian wrote:

      The avatar rings and season statues are the only items that are now awarded to all guild members. All the other rewards have been shifted to the Conqueror’s Challenge. Since these rewards have no important economic value anymore, all guild members who were members at the end of the season get the rewards, as long as they were in the guild for 1 day and have active Premium when the season ends.

      Hi, what about this for season 14? Are all the guilds who reached Crystal and its member who has more than +1 day in the guild gonna receive Crystal's avatar ring? I was trying to reach that information but I didn't.
    • Without the days in guild being counted anymore, what metric decides whether you get the rank avatar borders now? Is it just the guild you are in at the end of the season? Or do you only get the border if you were in the guild when they transitioned between ranks (e.g Gold -> Crystal)?
      Arcane shill

      Looking for a job with labourers? https://discord.gg/Av8apcsCZP
    • Tipx wrote:

      Without the days in guild being counted anymore, what metric decides whether you get the rank avatar borders now? Is it just the guild you are in at the end of the season? Or do you only get the border if you were in the guild when they transitioned between ranks (e.g Gold -> Crystal)?
      Last day membership + premium. WTS Borders
      IGN: DungeonRealms
      Founded Elevate
      Won Season 9
      #1 Locus Kill Fame
      Held 6 cities till SBI deleted them :/
    • Disregard wrote:

      Tipx wrote:

      Without the days in guild being counted anymore, what metric decides whether you get the rank avatar borders now? Is it just the guild you are in at the end of the season? Or do you only get the border if you were in the guild when they transitioned between ranks (e.g Gold -> Crystal)?
      Last day membership + premium. WTS Borders
      (*Taking the joke*)
      So, how many do you plan to sell your remaining guild's spots ?
      Will you also make your members pay for it ? (After all, they are taking spots that you could sell !)
    • @Retroman @Korn @PrintsKaspian
      There is no mention of any changes for "power core" and "energy vortex" because they were found satisfying during S14, or because they are not announced yet ?

      Please find below, IMHO, some (however not really game breaking, yet annoying) issues during the S14 regarding "power core" and "energy vortex" :
      - Green and Blue are not enough contested, because :
      + Players not in any guild or without HO, HQ or territories can't do much about those objects, therefore missing content opportunities
      + For Green especially, sometimes for Blue also, players not living in the area, even if with the correct group size (assuming color is about group size) have no interest in hauling those objects on great distances either, therefore missing content opportunities
      (Proposition : make that "power core" and "energy vortex" can be channeled to the guy in outland bank area, for player to get the might&favor reward)
      - For Legendary(Orange) especially, sometimes also for Purple, only one party get the might reward, even if more than one party fight for it
      (Proposition 1 : it will be much more correct to assume that every guild's member on the map did participate to the capture of the objective than only member of one group)
      (Proposition 2 : if it is not in the map, at least it should be all guild's member in the area which get the might&favor reward)

      The post was edited 2 times, last by grul ().

    • grul wrote:

      [...]
      - For Legendary(Orange) especially, sometimes also for Purple, only one party get the might reward, even if more than one party fight for it
      [...]
      Proposition 3 : Purple (resp. Orange) "power core"/"energy vortex" could be in 2 (resp. 3) parts linked together (you can not move far away from the other parts when carrying them) and which have to be channeled at the same time in "hideout"/"territory", therefore permitting the game to reward at least 2 (reps. 3) groups carrying a part of it.
      Also it would making it more difficult to spirit away with the objective during a fight, since 2 (resp. 3) players would have synchronize and run away together with it, which would be funny to see.
      Situation where enemies would carry different part would also be funny.
    • grul wrote:

      Disregard wrote:

      Tipx wrote:

      Without the days in guild being counted anymore, what metric decides whether you get the rank avatar borders now? Is it just the guild you are in at the end of the season? Or do you only get the border if you were in the guild when they transitioned between ranks (e.g Gold -> Crystal)?
      Last day membership + premium. WTS Borders
      (*Taking the joke*)So, how many do you plan to sell your remaining guild's spots ?
      Will you also make your members pay for it ? (After all, they are taking spots that you could sell !)
      No ppl earned their borders, we are gonna fill up the guild with alts on the empty slots for extra statues to decorate the hideout with though.
      Also had someone offer us 20m for a spot, idk
      IGN: DungeonRealms
      Founded Elevate
      Won Season 9
      #1 Locus Kill Fame
      Held 6 cities till SBI deleted them :/