This is really, truly, the dumbest thing I've seen in the game.
The fact that you can put a level 1 HQ down, find a Blue Orb at some random point during demon hours and zerg it, and be perpetually invulnerable is a massive flaw in the design of low level Headquarters.
For context a blue orb gives a level 3 HQ 1hr 30min of charge, and they spawn very often.
We just attempted a stakeout on a lvl 1 HQ, denied numerous orbs over 4 hours, they get ONE single BLUE orb and they're now invulnerable until the timer in 2 days - minimum
This design is totally awful, their guild now has the ability to set home, gather and gank out of that HQ without fighting for their place in the black zone. We cannot patrol their zone and adjacent zones for orbs 24/7, that's just unrealistic. That's what would be required to evict them though because Orbs clearly give them a totally egregious amount of charge
SBI plz
The fact that you can put a level 1 HQ down, find a Blue Orb at some random point during demon hours and zerg it, and be perpetually invulnerable is a massive flaw in the design of low level Headquarters.
For context a blue orb gives a level 3 HQ 1hr 30min of charge, and they spawn very often.
We just attempted a stakeout on a lvl 1 HQ, denied numerous orbs over 4 hours, they get ONE single BLUE orb and they're now invulnerable until the timer in 2 days - minimum
This design is totally awful, their guild now has the ability to set home, gather and gank out of that HQ without fighting for their place in the black zone. We cannot patrol their zone and adjacent zones for orbs 24/7, that's just unrealistic. That's what would be required to evict them though because Orbs clearly give them a totally egregious amount of charge
SBI plz
IGN/Discord: SwiftShooter (#7700)