Announcement New feature: Cluster Value Map Overlay will be delayed ----Post Updated Jan 24------

    • New feature: Cluster Value Map Overlay will be delayed ----Post Updated Jan 24------

      Hello everyone!



      The release of the new map overlay for cluster values will be delayed.

      After reviewing the feature's current state with live data we realized that it doesn't yet fulfill its purpose and needs some more work which will delay its release until January '22.

      This will allow us to get it into a state in which it will become an actual asset to everyone playing the game.

      Unfortunately we had to delay the release of the feature again because we still need to collect some more data before it can actually go live.


      We're making progress on the development and are confident that the release is not far off, it will not be part of patch 4 though. It is planned to go live with one of the upcoming patches after patch 4.

      Thank you all for your patience and sorry for the wait!



      If you want to know more about this new feature, check out the designated Forum Post about World Map Overlays.



      kind regards,

      Nesnes & Dev team
    • New

      Hello everyone!

      We are sorry but we had to delay the release of the feature again.

      We still need to collect some more data before it can actually go live.

      It is planned to go live with one of the upcoming patches, it will not be part of patch 4 though.

      Thank you all for your patience!


      Kind regards,

      Nesnes & dev team
    • New

      Nesnes wrote:

      Hello everyone!

      We are sorry but we had to delay the release of the feature again.

      We still need to collect some more data before it can actually go live.

      It is planned to go live with one of the upcoming patches, it will not be part of patch 4 though.

      Thank you all for your patience!


      Kind regards,

      Nesnes & dev team
      I'm actually curious as to why the delays are occurring. You'd think the implementation would be pretty straightforward since, I assume, the behind the scenes bookkeeping of how much silver mobs drop is already there to help regulate the economy in the first place. I would love a blog detailing the unforeseen challenges in this project both at the coding level but also at the higher, abstract level with execution.