Albion would be a 1000x more popular without full loot PVP system

    • Jerek wrote:

      Nebelfaust wrote:

      I played this game for a few months very heavily but I quit now because the game just is not for me. I played a lot of MMOs and Mobas before, since a very long time and always played those games also because of the PVP part they offered - I did solo PVP as well as large scale PVP and sieges and huge groups. Also I liked to craft and gather in MMOs and always have been a high level crafter. But Albion just didn't let me play like I wanted to. Full loot PVP led to frustration - mainly because I never, in no game, play meta builds. I always like to play healers and mages that aren't the number 1 PVP killer builds. So going out alone in Albion in red and black zones just never felt competitive for me. I was always the sitting duck for gank groups.

      I stopped going to black zones altogether and only occasionally went to a T7 red zone on the royal continent to do some dungeons or harvest T6 ressources. But because of that basically 80% of the game was locked to me. I could not progress in craftig and faming up felt slow and tedious. I liked to gather in other MMOs because it always was a chill alternative for when you did not want to PVP or adventure. In Albion though gathering wasn't a chill experience. As soon as you went into a red or black zone it felt like sitting on a burning chair. It was nerve wrecking always keeping an eye on the edges of your monitor and look for red name plates, no fun at all, especially since I did not go there with a meta PVP gank build but with a gatherer build and thus had no chance at all when fighting gankers. And running away is not chill either for most of the time you are ganked by more than one player and are surrounded anyway.

      There are lots of players like me that dislike full loot PVP and thus don't go into red and black zones. And you see this by just checking the zones. They are not very crowded unless you run in guild gank groups. But it is not like every zone has hundreds of players gathering, doing dungeons or open world content. Why? Because most players just don't want to PVP and lose all their gear regularly! Even if I would be a top 10 PVP player I still would dislike full loot PVP just because of the fact, that I find it completely boring to buy my gear again and again. This goes against the reason why I play MMOs in the first place - it is building up a character and gearing him up the best I can in the time I commit to this game. Not buying disposable commodity items from the marketplace every day because I lost my set in a PVP fight. This whole concept of disposable gear just never clicked for me. I liked MMOs where you picked up a group and did a dungeon a hundred times because a special weapon or armor piece could drop there which you wanted to have. I Albion (unless you are one of the rich players) you rather go out in you cheap T5-7 gear instead of the expensive T8.3 set just so it is not too expensive to replace it.This also is something which I don't like in a game. There is nothing to reach, nothing to work for. Basically just earn some silver and buy all the stuff you need from the marketplace as often as you need it. This is not exciting to me. This also makes crafting completely boring and obsolete. Everything you craft is basically just standard stuff every else crafts, too. Nothing special. No special recipes that only drop in a certain dungeon and special ingredients that drop in another dungeon and people in chat trying to find a crafter that can craft them this special piece of armor or weapon that me be even character-bound and non-tradedable and has to be commission crafted while the other guy stands next to you. Here you just type the stuff you need into the marketplace and you will find dozens of offers. No one needs a crafter with special recipe knowledge in this game.

      Without full loot PVP this game would appeal to many more players and the zones actually would be crowded. You would finally see people on the Roads of Avalon doing stuff, not just 10 men gank groups waiting for noobs. It would even be a goup start to make the whole royal continent blue and yellow zones up to T8 so people would be able to gather high tier ressources. If the Outlands stayed black terrirtory then the rewards could be higher there - more treasure from mobs or dungeons, more harvestable stacks from ressource nodes. But at the moment people like me are basically forced to be forever locked into T5. And after some months you just realize how boring this game then is and will end like me: Quitting and uninstalling. I also think this game is falsely advertised. When you watch the ads for this game you think this game also is for players like me and casual players that want to play in a sandbox environment and become whatever they want. Fact though is: This game is basically build around full loot PVP - everything around it is just to attract more bait for gankers that try a few times to gather in black zones so the gankers there get some easy kills and are pleased. Sooner or later those players will quit, too, though because being the stupid bait for kids that gank zone entrances with their guilds the whole days is nothing what normal players regularly want to be.
      Go back to New World since people like you ruined that game from what it was originally meant to be. This game's been a live service now for several years and it's not going to change the Full Loot PvP. Btw it's not even in all the zones, which was something Amazon could have done instead of bowing down to the masses of WoW scum who helped ruin that game right out of the gates. Do I like getting ganked? I don't think anyone does, but it is part of how the game's economy works. I'll use New World again as an example. Nothing breaks in that game, once you obtain it you have it forever unless you're an idiot and delete it yourself. Higher level resources are basically worthless in that game because of this, botters, exploiters and other issues. This was a byproduct left over when they changed the entire game's design.
      Albion Online has inflation like most economies unfortunately do end up having. New World has deflation and it's not getting better at all. Eventually as players get everything they want in the game the game's economy will just completely implode to the point that gathering resources or crafting will be pointless because everything in game is worthless. I'd rather not have Albion suffer a similar faith. Btw those 1000x more population of PvErs would just eventually quit the game out of boredom unless SBI hires an entire PvE group to constantly create hand crafted content which these PvErs will eat up in a matter of days / weeks and then complain again over the "lack of content". SBI has added TONS of PvE / Non Lethal activities over the years while still keeping the game's core values the same. If you can't handle that, there are plenty of other games that suit your needs. Just because you refuse to go into the Black Zone doesn't lock you out of 80% of the content; it just locks you out of the highest value content but that comes with the highest risk. I know ppl who just faction flag and have funs in the yellow zones and red zones for the bandit event. I do wish they would add T7 Plentiful Resources that spawn in Red Zone T7 zones like before, but it is what it is.

      I love this quote here: "If the Outlands stayed black terrirtory then the rewards could be higher there - more treasure from mobs or dungeons, more harvestable stacks from ressource nodes.". The Outlands are already like this in game with fame being higher, loot being greater and resource spawns that are T7/T8 which are the highest in the game...You really need to do better research before making silly statements like this one.

      Btw the game was never falsely advertised as it clearly shows in game and on the website that this game offers full loot pvp in specific areas. I know many of you don't read the warnings going into yellow, red, and black zones but they CLEARLY STATE that it's full loot (in red and black zones). Finally, this is on the front page: Fight for you life....It doesn't say Fight Until K/O....(although you can do that in duels, yellow and blue zones). Btw the entire point of the black zone is for guilds both large and small to fight over resources and territories contained within them. You can't have everything handed to you; I know it's 2021 and the new age gamer is entitled AF, but sorry you don't get to have it all without working / risking it all for it. SBI designed a game to cater to those that wanted a different experience to your typical run of the mill theme park MMO and they succeeded in doing so. I don't get the gankers = kids comments because I know plenty of gankers that are reaching towards the "boomer" stage. If anything most of the people who call others that annoy them "kids" are usually the actual children (including 30-40 year old man babies).

      ">

      Jerek wrote:

      Riptide36 wrote:

      Nebelfaust wrote:

      I played this game for a few months very heavily but I quit now because the game just is not for me. I played a lot of MMOs and Mobas before, since a very long time and always played those games also because of the PVP part they offered - I did solo PVP as well as large scale PVP and sieges and huge groups. Also I liked to craft and gather in MMOs and always have been a high level crafter. But Albion just didn't let me play like I wanted to. Full loot PVP led to frustration - mainly because I never, in no game, play meta builds. I always like to play healers and mages that aren't the number 1 PVP killer builds. So going out alone in Albion in red and black zones just never felt competitive for me. I was always the sitting duck for gank groups.

      I stopped going to black zones altogether and only occasionally went to a T7 red zone on the royal continent to do some dungeons or harvest T6 ressources. But because of that basically 80% of the game was locked to me. I could not progress in craftig and faming up felt slow and tedious. I liked to gather in other MMOs because it always was a chill alternative for when you did not want to PVP or adventure. In Albion though gathering wasn't a chill experience. As soon as you went into a red or black zone it felt like sitting on a burning chair. It was nerve wrecking always keeping an eye on the edges of your monitor and look for red name plates, no fun at all, especially since I did not go there with a meta PVP gank build but with a gatherer build and thus had no chance at all when fighting gankers. And running away is not chill either for most of the time you are ganked by more than one player and are surrounded anyway.

      There are lots of players like me that dislike full loot PVP and thus don't go into red and black zones. And you see this by just checking the zones. They are not very crowded unless you run in guild gank groups. But it is not like every zone has hundreds of players gathering, doing dungeons or open world content. Why? Because most players just don't want to PVP and lose all their gear regularly! Even if I would be a top 10 PVP player I still would dislike full loot PVP just because of the fact, that I find it completely boring to buy my gear again and again. This goes against the reason why I play MMOs in the first place - it is building up a character and gearing him up the best I can in the time I commit to this game. Not buying disposable commodity items from the marketplace every day because I lost my set in a PVP fight. This whole concept of disposable gear just never clicked for me. I liked MMOs where you picked up a group and did a dungeon a hundred times because a special weapon or armor piece could drop there which you wanted to have. I Albion (unless you are one of the rich players) you rather go out in you cheap T5-7 gear instead of the expensive T8.3 set just so it is not too expensive to replace it.This also is something which I don't like in a game. There is nothing to reach, nothing to work for. Basically just earn some silver and buy all the stuff you need from the marketplace as often as you need it. This is not exciting to me. This also makes crafting completely boring and obsolete. Everything you craft is basically just standard stuff every else crafts, too. Nothing special. No special recipes that only drop in a certain dungeon and special ingredients that drop in another dungeon and people in chat trying to find a crafter that can craft them this special piece of armor or weapon that me be even character-bound and non-tradedable and has to be commission crafted while the other guy stands next to you. Here you just type the stuff you need into the marketplace and you will find dozens of offers. No one needs a crafter with special recipe knowledge in this game.

      Without full loot PVP this game would appeal to many more players and the zones actually would be crowded. You would finally see people on the Roads of Avalon doing stuff, not just 10 men gank groups waiting for noobs. It would even be a goup start to make the whole royal continent blue and yellow zones up to T8 so people would be able to gather high tier ressources. If the Outlands stayed black terrirtory then the rewards could be higher there - more treasure from mobs or dungeons, more harvestable stacks from ressource nodes. But at the moment people like me are basically forced to be forever locked into T5. And after some months you just realize how boring this game then is and will end like me: Quitting and uninstalling. I also think this game is falsely advertised. When you watch the ads for this game you think this game also is for players like me and casual players that want to play in a sandbox environment and become whatever they want. Fact though is: This game is basically build around full loot PVP - everything around it is just to attract more bait for gankers that try a few times to gather in black zones so the gankers there get some easy kills and are pleased. Sooner or later those players will quit, too, though because being the stupid bait for kids that gank zone entrances with their guilds the whole days is nothing what normal players regularly want to be.
      I agree with this, its true. I know the devs intended for the game to be open world, but currently 85% of the pvp in this game in ganking. I want a fair fight, but the fight is never fair. that is why i stopped going to the danger zones. the game is 1000 times more fun in the blue/yellow zones. Im glad to see someone agrees with me in pvp term.
      Open world pvp will never be fair fighting. If you want fair (or should I say more balanced) fights in pvp there are Crystal League, Arenas, Hell Gates, Duels, and PvP tournaments on Guild Islands. Other then that expect to be outnumbered or in the small chance you find an even fight, expect you or the other group to run away. This is a problem created by the players themselves so unless player behavior changes (and it won't it's just getting worse TBH) don't expect this to improve. Even IRL it isn't fair because War never is....there are rules of engagement but I don't think the Allies agreed with having equal numbers of German defenders when they landed on the beaches of France during DDay. When I was home invaded by 4 people 20 years ago and had to fight them off with my roommate did I complain about fair fights? No I bitched about my Sega Dreamcast getting stolen with my Resident Evil: Code Veronica still inside!
      PS: The game isn't 1000x more exciting in the blue and yellow zones unless you mean Faction Warfare then I will agree with that. All the big fights happen in those places and not the Red Zone (even with the Bandit Assault event).
      I never really looked at it in that way, yellow zones are nice but thats not where the economy come from.
    • Jerek wrote:

      Nebelfaust wrote:

      I played this game for a few months very heavily but I quit now because the game just is not for me. I played a lot of MMOs and Mobas before, since a very long time and always played those games also because of the PVP part they offered - I did solo PVP as well as large scale PVP and sieges and huge groups. Also I liked to craft and gather in MMOs and always have been a high level crafter. But Albion just didn't let me play like I wanted to. Full loot PVP led to frustration - mainly because I never, in no game, play meta builds. I always like to play healers and mages that aren't the number 1 PVP killer builds. So going out alone in Albion in red and black zones just never felt competitive for me. I was always the sitting duck for gank groups.

      I stopped going to black zones altogether and only occasionally went to a T7 red zone on the royal continent to do some dungeons or harvest T6 ressources. But because of that basically 80% of the game was locked to me. I could not progress in craftig and faming up felt slow and tedious. I liked to gather in other MMOs because it always was a chill alternative for when you did not want to PVP or adventure. In Albion though gathering wasn't a chill experience. As soon as you went into a red or black zone it felt like sitting on a burning chair. It was nerve wrecking always keeping an eye on the edges of your monitor and look for red name plates, no fun at all, especially since I did not go there with a meta PVP gank build but with a gatherer build and thus had no chance at all when fighting gankers. And running away is not chill either for most of the time you are ganked by more than one player and are surrounded anyway.

      There are lots of players like me that dislike full loot PVP and thus don't go into red and black zones. And you see this by just checking the zones. They are not very crowded unless you run in guild gank groups. But it is not like every zone has hundreds of players gathering, doing dungeons or open world content. Why? Because most players just don't want to PVP and lose all their gear regularly! Even if I would be a top 10 PVP player I still would dislike full loot PVP just because of the fact, that I find it completely boring to buy my gear again and again. This goes against the reason why I play MMOs in the first place - it is building up a character and gearing him up the best I can in the time I commit to this game. Not buying disposable commodity items from the marketplace every day because I lost my set in a PVP fight. This whole concept of disposable gear just never clicked for me. I liked MMOs where you picked up a group and did a dungeon a hundred times because a special weapon or armor piece could drop there which you wanted to have. I Albion (unless you are one of the rich players) you rather go out in you cheap T5-7 gear instead of the expensive T8.3 set just so it is not too expensive to replace it.This also is something which I don't like in a game. There is nothing to reach, nothing to work for. Basically just earn some silver and buy all the stuff you need from the marketplace as often as you need it. This is not exciting to me. This also makes crafting completely boring and obsolete. Everything you craft is basically just standard stuff every else crafts, too. Nothing special. No special recipes that only drop in a certain dungeon and special ingredients that drop in another dungeon and people in chat trying to find a crafter that can craft them this special piece of armor or weapon that me be even character-bound and non-tradedable and has to be commission crafted while the other guy stands next to you. Here you just type the stuff you need into the marketplace and you will find dozens of offers. No one needs a crafter with special recipe knowledge in this game.

      Without full loot PVP this game would appeal to many more players and the zones actually would be crowded. You would finally see people on the Roads of Avalon doing stuff, not just 10 men gank groups waiting for noobs. It would even be a goup start to make the whole royal continent blue and yellow zones up to T8 so people would be able to gather high tier ressources. If the Outlands stayed black terrirtory then the rewards could be higher there - more treasure from mobs or dungeons, more harvestable stacks from ressource nodes. But at the moment people like me are basically forced to be forever locked into T5. And after some months you just realize how boring this game then is and will end like me: Quitting and uninstalling. I also think this game is falsely advertised. When you watch the ads for this game you think this game also is for players like me and casual players that want to play in a sandbox environment and become whatever they want. Fact though is: This game is basically build around full loot PVP - everything around it is just to attract more bait for gankers that try a few times to gather in black zones so the gankers there get some easy kills and are pleased. Sooner or later those players will quit, too, though because being the stupid bait for kids that gank zone entrances with their guilds the whole days is nothing what normal players regularly want to be.
      Go back to New World since people like you ruined that game from what it was originally meant to be. This game's been a live service now for several years and it's not going to change the Full Loot PvP. Btw it's not even in all the zones, which was something Amazon could have done instead of bowing down to the masses of WoW scum who helped ruin that game right out of the gates. Do I like getting ganked? I don't think anyone does, but it is part of how the game's economy works. I'll use New World again as an example. Nothing breaks in that game, once you obtain it you have it forever unless you're an idiot and delete it yourself. Higher level resources are basically worthless in that game because of this, botters, exploiters and other issues. This was a byproduct left over when they changed the entire game's design.
      Albion Online has inflation like most economies unfortunately do end up having. New World has deflation and it's not getting better at all. Eventually as players get everything they want in the game the game's economy will just completely implode to the point that gathering resources or crafting will be pointless because everything in game is worthless. I'd rather not have Albion suffer a similar faith. Btw those 1000x more population of PvErs would just eventually quit the game out of boredom unless SBI hires an entire PvE group to constantly create hand crafted content which these PvErs will eat up in a matter of days / weeks and then complain again over the "lack of content". SBI has added TONS of PvE / Non Lethal activities over the years while still keeping the game's core values the same. If you can't handle that, there are plenty of other games that suit your needs. Just because you refuse to go into the Black Zone doesn't lock you out of 80% of the content; it just locks you out of the highest value content but that comes with the highest risk. I know ppl who just faction flag and have funs in the yellow zones and red zones for the bandit event. I do wish they would add T7 Plentiful Resources that spawn in Red Zone T7 zones like before, but it is what it is.

      I love this quote here: "If the Outlands stayed black terrirtory then the rewards could be higher there - more treasure from mobs or dungeons, more harvestable stacks from ressource nodes.". The Outlands are already like this in game with fame being higher, loot being greater and resource spawns that are T7/T8 which are the highest in the game...You really need to do better research before making silly statements like this one.

      Btw the game was never falsely advertised as it clearly shows in game and on the website that this game offers full loot pvp in specific areas. I know many of you don't read the warnings going into yellow, red, and black zones but they CLEARLY STATE that it's full loot (in red and black zones). Finally, this is on the front page: Fight for you life....It doesn't say Fight Until K/O....(although you can do that in duels, yellow and blue zones). Btw the entire point of the black zone is for guilds both large and small to fight over resources and territories contained within them. You can't have everything handed to you; I know it's 2021 and the new age gamer is entitled AF, but sorry you don't get to have it all without working / risking it all for it. SBI designed a game to cater to those that wanted a different experience to your typical run of the mill theme park MMO and they succeeded in doing so. I don't get the gankers = kids comments because I know plenty of gankers that are reaching towards the "boomer" stage. If anything most of the people who call others that annoy them "kids" are usually the actual children (including 30-40 year old man babies).

      ">
      I already is factually wrong:
      • "....PvP fights..in the open world of Albion" = every zone, as only instances are non-open-world, and yet there are blue zones = no PvP, and yellow zones = only knockdowns
      • "...use teamwork to send the enemy fleeing..." already points towards a group-based PvP game, and yet there's nothing that I can find on that page that points towards the game heavily favoring a group playstyle with next to no repercussions by just hunting solo players 24/7
    • Lofthild wrote:

      Jerek wrote:

      Nebelfaust wrote:

      I played this game for a few months very heavily but I quit now because the game just is not for me. I played a lot of MMOs and Mobas before, since a very long time and always played those games also because of the PVP part they offered - I did solo PVP as well as large scale PVP and sieges and huge groups. Also I liked to craft and gather in MMOs and always have been a high level crafter. But Albion just didn't let me play like I wanted to. Full loot PVP led to frustration - mainly because I never, in no game, play meta builds. I always like to play healers and mages that aren't the number 1 PVP killer builds. So going out alone in Albion in red and black zones just never felt competitive for me. I was always the sitting duck for gank groups.

      I stopped going to black zones altogether and only occasionally went to a T7 red zone on the royal continent to do some dungeons or harvest T6 ressources. But because of that basically 80% of the game was locked to me. I could not progress in craftig and faming up felt slow and tedious. I liked to gather in other MMOs because it always was a chill alternative for when you did not want to PVP or adventure. In Albion though gathering wasn't a chill experience. As soon as you went into a red or black zone it felt like sitting on a burning chair. It was nerve wrecking always keeping an eye on the edges of your monitor and look for red name plates, no fun at all, especially since I did not go there with a meta PVP gank build but with a gatherer build and thus had no chance at all when fighting gankers. And running away is not chill either for most of the time you are ganked by more than one player and are surrounded anyway.

      There are lots of players like me that dislike full loot PVP and thus don't go into red and black zones. And you see this by just checking the zones. They are not very crowded unless you run in guild gank groups. But it is not like every zone has hundreds of players gathering, doing dungeons or open world content. Why? Because most players just don't want to PVP and lose all their gear regularly! Even if I would be a top 10 PVP player I still would dislike full loot PVP just because of the fact, that I find it completely boring to buy my gear again and again. This goes against the reason why I play MMOs in the first place - it is building up a character and gearing him up the best I can in the time I commit to this game. Not buying disposable commodity items from the marketplace every day because I lost my set in a PVP fight. This whole concept of disposable gear just never clicked for me. I liked MMOs where you picked up a group and did a dungeon a hundred times because a special weapon or armor piece could drop there which you wanted to have. I Albion (unless you are one of the rich players) you rather go out in you cheap T5-7 gear instead of the expensive T8.3 set just so it is not too expensive to replace it.This also is something which I don't like in a game. There is nothing to reach, nothing to work for. Basically just earn some silver and buy all the stuff you need from the marketplace as often as you need it. This is not exciting to me. This also makes crafting completely boring and obsolete. Everything you craft is basically just standard stuff every else crafts, too. Nothing special. No special recipes that only drop in a certain dungeon and special ingredients that drop in another dungeon and people in chat trying to find a crafter that can craft them this special piece of armor or weapon that me be even character-bound and non-tradedable and has to be commission crafted while the other guy stands next to you. Here you just type the stuff you need into the marketplace and you will find dozens of offers. No one needs a crafter with special recipe knowledge in this game.

      Without full loot PVP this game would appeal to many more players and the zones actually would be crowded. You would finally see people on the Roads of Avalon doing stuff, not just 10 men gank groups waiting for noobs. It would even be a goup start to make the whole royal continent blue and yellow zones up to T8 so people would be able to gather high tier ressources. If the Outlands stayed black terrirtory then the rewards could be higher there - more treasure from mobs or dungeons, more harvestable stacks from ressource nodes. But at the moment people like me are basically forced to be forever locked into T5. And after some months you just realize how boring this game then is and will end like me: Quitting and uninstalling. I also think this game is falsely advertised. When you watch the ads for this game you think this game also is for players like me and casual players that want to play in a sandbox environment and become whatever they want. Fact though is: This game is basically build around full loot PVP - everything around it is just to attract more bait for gankers that try a few times to gather in black zones so the gankers there get some easy kills and are pleased. Sooner or later those players will quit, too, though because being the stupid bait for kids that gank zone entrances with their guilds the whole days is nothing what normal players regularly want to be.
      Go back to New World since people like you ruined that game from what it was originally meant to be. This game's been a live service now for several years and it's not going to change the Full Loot PvP. Btw it's not even in all the zones, which was something Amazon could have done instead of bowing down to the masses of WoW scum who helped ruin that game right out of the gates. Do I like getting ganked? I don't think anyone does, but it is part of how the game's economy works. I'll use New World again as an example. Nothing breaks in that game, once you obtain it you have it forever unless you're an idiot and delete it yourself. Higher level resources are basically worthless in that game because of this, botters, exploiters and other issues. This was a byproduct left over when they changed the entire game's design.Albion Online has inflation like most economies unfortunately do end up having. New World has deflation and it's not getting better at all. Eventually as players get everything they want in the game the game's economy will just completely implode to the point that gathering resources or crafting will be pointless because everything in game is worthless. I'd rather not have Albion suffer a similar faith. Btw those 1000x more population of PvErs would just eventually quit the game out of boredom unless SBI hires an entire PvE group to constantly create hand crafted content which these PvErs will eat up in a matter of days / weeks and then complain again over the "lack of content". SBI has added TONS of PvE / Non Lethal activities over the years while still keeping the game's core values the same. If you can't handle that, there are plenty of other games that suit your needs. Just because you refuse to go into the Black Zone doesn't lock you out of 80% of the content; it just locks you out of the highest value content but that comes with the highest risk. I know ppl who just faction flag and have funs in the yellow zones and red zones for the bandit event. I do wish they would add T7 Plentiful Resources that spawn in Red Zone T7 zones like before, but it is what it is.

      I love this quote here: "If the Outlands stayed black terrirtory then the rewards could be higher there - more treasure from mobs or dungeons, more harvestable stacks from ressource nodes.". The Outlands are already like this in game with fame being higher, loot being greater and resource spawns that are T7/T8 which are the highest in the game...You really need to do better research before making silly statements like this one.

      Btw the game was never falsely advertised as it clearly shows in game and on the website that this game offers full loot pvp in specific areas. I know many of you don't read the warnings going into yellow, red, and black zones but they CLEARLY STATE that it's full loot (in red and black zones). Finally, this is on the front page: Fight for you life....It doesn't say Fight Until K/O....(although you can do that in duels, yellow and blue zones). Btw the entire point of the black zone is for guilds both large and small to fight over resources and territories contained within them. You can't have everything handed to you; I know it's 2021 and the new age gamer is entitled AF, but sorry you don't get to have it all without working / risking it all for it. SBI designed a game to cater to those that wanted a different experience to your typical run of the mill theme park MMO and they succeeded in doing so. I don't get the gankers = kids comments because I know plenty of gankers that are reaching towards the "boomer" stage. If anything most of the people who call others that annoy them "kids" are usually the actual children (including 30-40 year old man babies).

      ">
      I already is factually wrong:
      • "....PvP fights..in the open world of Albion" = every zone, as only instances are non-open-world, and yet there are blue zones = no PvP, and yellow zones = only knockdowns
      • "...use teamwork to send the enemy fleeing..." already points towards a group-based PvP game, and yet there's nothing that I can find on that page that points towards the game heavily favoring a group playstyle with next to no repercussions by just hunting solo players 24/7

      You are correct with your statement of you being wrong (even though I know you didn't mean for that to come out the way it did). The bold words you quoted from me clearly state both on the website and IN GAME. Even some of the old promo videos of Albion show and voice over a character dying, losing all his stuff only to built up an empire and starting taking over zones. Unfortunately many people today don't do any research of their own and it shows. It's like applying to be a Pastry Chef when you're just some Karen who watches the Great British Bake Off and thinks they know all the science behind baking.

      A PvP sandbox MMO isn't going to be kind to solo players. Name me one PvP sandbox that actually is (WoW doesn't count either as that's a themepark MMO). SBI was kind enough to throw them a few bones with Corrupted Dungeons and Solo Dungeons. There are plenty of PvP fights in blue and yellow zones but they are usually faction warfare based. While you play the game and do the actual tutorial (one that I never got to experience in alpha), you are told the game mechanics and specifically warned going to yellow/red/black zones will result in pvp with the latter being Full Loot. It clearly states this but many ppl just dismiss this as well as the tutorial because they obviously "know better". Anyways you're wasting your time because SBI at least has a brain where AGS forgot theirs on Jeff Bezos's flying space dildo.
      Some of you call me Toxic, but my name is Melvin! - Passing toxic gas since Albion alpha Ppppprrrrrrrrrrtttt....

      The post was edited 2 times, last by Jerek ().

    • Albion is and always has been a FULL LOOT PVP GAME!
      This is exactly what sets it apart from the other games.

      If you are poop in PVP and are afraid of losing money then don't get lost in the black zone.

      With 300 Openworld Kills you will get a reward with the name - This is Albion!


      Just find a new game if you can't handle it



      u can also go in the yellow zone : )
      can't you afford to diestay away from the red and black zonethese are simple rules

      The post was edited 8 times, last by Shasuur ().