Fabrizziou wrote:
Cannot be, the artifacts for wargloves were added in the last patch, meaning that hellfire artifact and black hands artifact already exists together in the game by now
- You're a monster.
- Am I?
- Am I?
Fabrizziou wrote:
Cannot be, the artifacts for wargloves were added in the last patch, meaning that hellfire artifact and black hands artifact already exists together in the game by now
Hattenhair wrote:
You miss the point where black hands and wargloves belong to 2 completely different trees.
The post was edited 1 time, last by Fabrizziou ().
Schmellow wrote:
Poison pot nerf is not in patchnotes. Is it intended?
Retroman wrote:
Yes, that is an intended change. I just updated the NDA patchnotes with all the latest changes for the new update.NDA Balance PlaytestsSchmellow wrote:
Poison pot nerf is not in patchnotes. Is it intended?
There is also a few other changes, some of them are not yet on staging. But the poison potion change was faster on staging than i anticipated.![]()
Cheers,
Retro
The post was edited 1 time, last by Borbarad ().
Nesnes wrote:
Unable to auto-attack players after dismount: 3s → 5s
Nesnes wrote:
If a player dismounts and there is no enemy player within a 40m range, the player can instantly use their three weapon abilities (Q, W, and E).
Tetrodotoxin wrote:
maybe i'm just overthinking but this can be exploit to check if there any enemy nearby by just dismount?
Hattenhair wrote:
40m is about the range at which you start to see the nametags, so not really feasible. You could theoretically check for people inside invis, yet what are the chances you will randomly pop off a mount near a guy inside invis?Tetrodotoxin wrote:
maybe i'm just overthinking but this can be exploit to check if there any enemy nearby by just dismount?
Hattenhair wrote:
40m is about the range at which you start to see the nametags, so not really feasible. You could theoretically check for people inside invis, yet what are the chances you will randomly pop off a mount near a guy inside invis?Tetrodotoxin wrote:
maybe i'm just overthinking but this can be exploit to check if there any enemy nearby by just dismount?
Ophill wrote:
I would like to see invis shrines outside of the black zone cities
Georg51 wrote:
Just stop.Ophill wrote:
I would like to see invis shrines outside of the black zone cities
Deathskills wrote:
i am saying getting pvp doing those content will be harder. aka the whole point of the update to bring more people in ow to fight. no need to gut group dungeon diving/counter diving on top of that and making solo dungeons even safer. Can you imagine running a 8.3 solo map on portal map? like this is dumb to me. makes no sense. removes the value of having tiers on each mapMalkalma wrote:
So now you are crying because things are getting worse? Damn, feels like I am in the HCE topic.Here is a content that gets harder while takes 0 risks with big profit.Deathskills wrote:
there's still group dungeons that are getting buffed with solo's on next update. so more worth doing them if you can't have a proper group to fight people OW over mobs, chest or other OW objectives. Just making things harder to dive for both solo's and group (and solo's were already hard enough ngl)Malkalma wrote:
I thought solo dungeon diving were already dead because of 90 seconds timer?Deathskills wrote:
how to kill dungeon counter diving and finding groups that are not careful 101. allow t8 maps to appear on portal zones and t6 maps.
like i understand it is supposed to help accessibility but in that case just make it 1 tier lower not up until t5. this will make searching to be dove impossible and i can't fathom what group that wanna dive will do. guess only statics will be viable outside of OW (which will be roamed by blobs for a while after the update).