Hi everyone,
In this post, I want to introduce you to the changes we made to enemy creatures you can find while roaming around the open world.

Many of you might already know that there were already some mobs in the game that were able to upgrade from normal creatures to more rare versions the longer they are alive which includes e.g. Crystal Spiders.
We built upon this idea and also expanded the diversity of enemies you can encounter for all of the four major factions: Heretics, Keepers, Undead, and Disciples of Morgana.
Those enemies are organized into five levels of power: Recruit, Soldier, Champion, Boss, and Rare Boss. Each is way more valuable than the one before as their rewards have been buffed by a large degree.
In the picture below you can see the full line of Keeper Axethrowers:

That means a zone will become more valuable the longer it is under frequented and it might get to the point where it becomes the most valuable activity for fame and silver in all of Albion until most of those upgraded enemies have been slain.
On average, an enemy or zone that hasn’t been touched for a long time will be worth 10 times more than what it has been right after respawning. E.g. an Outlands Zone with no activity will triple its initial average value in only an hour.
Along with these generous rewards, these enemies have received a major graphical overhaul and many had their spells and mechanics reworked.
Staging Rewards
Once you’re done testing, please feel free to come back and leave us some feedback! Feedback is entirely optional, and you do not need to supply feedback in order to get into the raffle.
In addition, anyone who kills a roaming mob will be eligible for the drawing related to this feature.
In this post, I want to introduce you to the changes we made to enemy creatures you can find while roaming around the open world.
Many of you might already know that there were already some mobs in the game that were able to upgrade from normal creatures to more rare versions the longer they are alive which includes e.g. Crystal Spiders.
We built upon this idea and also expanded the diversity of enemies you can encounter for all of the four major factions: Heretics, Keepers, Undead, and Disciples of Morgana.
Those enemies are organized into five levels of power: Recruit, Soldier, Champion, Boss, and Rare Boss. Each is way more valuable than the one before as their rewards have been buffed by a large degree.
In the picture below you can see the full line of Keeper Axethrowers:
That means a zone will become more valuable the longer it is under frequented and it might get to the point where it becomes the most valuable activity for fame and silver in all of Albion until most of those upgraded enemies have been slain.
On average, an enemy or zone that hasn’t been touched for a long time will be worth 10 times more than what it has been right after respawning. E.g. an Outlands Zone with no activity will triple its initial average value in only an hour.
Along with these generous rewards, these enemies have received a major graphical overhaul and many had their spells and mechanics reworked.
Staging Rewards
Once you’re done testing, please feel free to come back and leave us some feedback! Feedback is entirely optional, and you do not need to supply feedback in order to get into the raffle.
In addition, anyone who kills a roaming mob will be eligible for the drawing related to this feature.
The post was edited 1 time, last by Thorn-Delwyn ().