forum.albiononline.com/index.p…ostID=1177285#post1177285
<1>
AAdmg nerf 40% to 32% , accually only nerf 11% totally :
If we have 1 stacks , it's only nerf 100%-(100%+32%)/(100%+40%) = 5.8%
2 stacks , 100%-(100%+32*2%)/(100%+40*2%) = 8.9%
3 stacks , 100%-(100%+32*3%)/(100%+40*3%) = 11%
<2>
Why nerf 11% is not enough ?
Let's see all Q of melee with their highest DMG , these data is from 0 spec / T6 / 900 IP / two-hands.
(Formula : Skills DMG/s + AAdmg/s + Bouns effect)
---Fighter---
Great Sword's Q1 : Single target / 3s Cooldown / 237 DMG / 36% AS+MS with 3 stacks / 78 AAdmg per sec
237/3 + 99*136% = 213 Q+AA dmg per sec & 36%MS
Great Axe's Q3 : If u only Q twice and dont let Q cooldown 6s , plus its dot dmg will be like
152*2/2.5 + 99 + 77*3/6 = 259 Q+AA+Dot dmg per sec
Great Axe's Q1 : But axe's real singel target skill is Q1
164/2 + 99 + 77*3/6 = 219 Q+AA+Dot dmg per sec
Dagger Pair's Q1 : Single target / 2s Cooldown / 212 DMG / Reduce 11 Resistance for Player
212/2 + 105 = 211 Q+AA dmg per sec & Reduce 11 Resistance for Player
---Tank---
QuarterStaff's Q1 : Single target / 3s Cooldown / 250 DMG / Stun enemy when stack three times
250/3 + 90 = 173 Q+AA dmg per sec & Stun enemy when stack three times
Great Hammer's Q2 : Single target / 3s Cooldown / 265 DMG
265/3 + 87 = 175 Q+AA dmg per sec
Heavy Mace's Q1 : Single target / 3s Cooldown / 203 DMG / Give teammate Resistance
203/3 + 87 = 154 Q+AA dmg per sec & More Resistance
---NoBarinSpear---
Pike's Q1 : AOE / 3s Cooldown / 237 DMG / Plus 32% AAdmg every stacks
237/3 + 99*196% = 273 Q+AA dmg per sec
This DMG seems near Axe's Q3 , but ...
1.Axe's Q3 is good at Aoe , But if u use it in Team fight , u need use it 3 times to loot enemy and let it in 6s Cooldown , its dmg will decrease a lot.
2.If u use Axe's Q3 to 1v1 or 2v2 , its range only 3m , and Spear's Q1 is 8m
3.Even in Open world 1v1 , Spear can use Passive 4 to get 40% AS , plus its 96% AAdmg will be overpower in single target.
Compare like Dagger's Q1 / Axe's Q1 / QuarterStaff's Q1 / Great Hammer's Q2 , they are also Focus single target ,
I know these Q is burst out style , Spear's AAdmg buff more like enduring DMG , but if u compare with Axe Q1 or Other Q...
273 DMG / 219 DMG = 1.24 time , it's still too much , Even I not calculate with AS Passive.
If Spear's Q1 really nerf 40 to 25% as I say , that will be...
237/3 + 99*175% = 252 Q+AA dmg per sec
252 DMG / 219 DMG = 1.15 time , even it seems a lot of nerf for Spear , but accually only nerf 20% on its AAdmg (as I post before)
At last , I Sort out why Spear's Q OP in my case.
1.When it have 40% AAdmg , it will make 237/3 + 99*220% = 296 DMG , more than Other melee 296 / 219 = 1.35 time.
2.With AAdmg Buff , its Passive will more Powerful than Other Melee (Attack speed & Lifesteel)
3.Range , whatever Q1 or Q2's range with BIG DMG is OP , if we nerf Spear's AAdmg , the Range will be OK.
<3>
Now I know Q1's situation , But how about Q2 ?
Im not calculate Q2 yet , If this issue discuss to there , I will calculate.
<1>
AAdmg nerf 40% to 32% , accually only nerf 11% totally :
If we have 1 stacks , it's only nerf 100%-(100%+32%)/(100%+40%) = 5.8%
2 stacks , 100%-(100%+32*2%)/(100%+40*2%) = 8.9%
3 stacks , 100%-(100%+32*3%)/(100%+40*3%) = 11%
<2>
Why nerf 11% is not enough ?
Let's see all Q of melee with their highest DMG , these data is from 0 spec / T6 / 900 IP / two-hands.
(Formula : Skills DMG/s + AAdmg/s + Bouns effect)
---Fighter---
Great Sword's Q1 : Single target / 3s Cooldown / 237 DMG / 36% AS+MS with 3 stacks / 78 AAdmg per sec
237/3 + 99*136% = 213 Q+AA dmg per sec & 36%MS
Great Axe's Q3 : If u only Q twice and dont let Q cooldown 6s , plus its dot dmg will be like
152*2/2.5 + 99 + 77*3/6 = 259 Q+AA+Dot dmg per sec
Great Axe's Q1 : But axe's real singel target skill is Q1
164/2 + 99 + 77*3/6 = 219 Q+AA+Dot dmg per sec
Dagger Pair's Q1 : Single target / 2s Cooldown / 212 DMG / Reduce 11 Resistance for Player
212/2 + 105 = 211 Q+AA dmg per sec & Reduce 11 Resistance for Player
---Tank---
QuarterStaff's Q1 : Single target / 3s Cooldown / 250 DMG / Stun enemy when stack three times
250/3 + 90 = 173 Q+AA dmg per sec & Stun enemy when stack three times
Great Hammer's Q2 : Single target / 3s Cooldown / 265 DMG
265/3 + 87 = 175 Q+AA dmg per sec
Heavy Mace's Q1 : Single target / 3s Cooldown / 203 DMG / Give teammate Resistance
203/3 + 87 = 154 Q+AA dmg per sec & More Resistance
---NoBarinSpear---
Pike's Q1 : AOE / 3s Cooldown / 237 DMG / Plus 32% AAdmg every stacks
237/3 + 99*196% = 273 Q+AA dmg per sec
This DMG seems near Axe's Q3 , but ...
1.Axe's Q3 is good at Aoe , But if u use it in Team fight , u need use it 3 times to loot enemy and let it in 6s Cooldown , its dmg will decrease a lot.
2.If u use Axe's Q3 to 1v1 or 2v2 , its range only 3m , and Spear's Q1 is 8m
3.Even in Open world 1v1 , Spear can use Passive 4 to get 40% AS , plus its 96% AAdmg will be overpower in single target.
Compare like Dagger's Q1 / Axe's Q1 / QuarterStaff's Q1 / Great Hammer's Q2 , they are also Focus single target ,
I know these Q is burst out style , Spear's AAdmg buff more like enduring DMG , but if u compare with Axe Q1 or Other Q...
273 DMG / 219 DMG = 1.24 time , it's still too much , Even I not calculate with AS Passive.
If Spear's Q1 really nerf 40 to 25% as I say , that will be...
237/3 + 99*175% = 252 Q+AA dmg per sec
252 DMG / 219 DMG = 1.15 time , even it seems a lot of nerf for Spear , but accually only nerf 20% on its AAdmg (as I post before)
At last , I Sort out why Spear's Q OP in my case.
1.When it have 40% AAdmg , it will make 237/3 + 99*220% = 296 DMG , more than Other melee 296 / 219 = 1.35 time.
2.With AAdmg Buff , its Passive will more Powerful than Other Melee (Attack speed & Lifesteel)
3.Range , whatever Q1 or Q2's range with BIG DMG is OP , if we nerf Spear's AAdmg , the Range will be OK.
<3>
Now I know Q1's situation , But how about Q2 ?
Im not calculate Q2 yet , If this issue discuss to there , I will calculate.