Trash rate system to avoid 8v1

    • Combat Balance
    • Trash rate system to avoid 8v1

      The new HO channel thing was a step in the right direction to start making BZ alive again, now group pvp is a lot easier to find, you see people going out from their hideouts to get some virtual sun

      However, the people who didnt like it do have a point


      It is imposible to go solo cause ganker groups are too big, and not everyone has friends or a guild to go fight them back (suviving solo before queen was hard but nothing near imposible)



      So in order to let solo players come to the black zone, 2 changes are needed


      1, Only show public hideouts in the map, and hideouts that you have acces to

      If you are solo and want to go into your guild's hideout then now it wont be THAT easy to die in the entrance



      2 (More needed than 1 imo), change the trash rate to encourage smaller gank groups

      I dont know the exact trash rate number (lets say its 15%)

      Now consider the amount of people in both parties (the killed and the killer)

      then make something like this

      note: X is the amount of people in the killed person's side

      Amount of people that made something harmful or healed one of themTrash rate
      x or x+115%
      x+230%
      x+345%
      x+460%
      x+580%
      x+6 or more100%




      The numbers dont need to be exactly like this, is just the idea, that way is less profitable with groups that are too big, to the point you get nothing


      However this would cause problems in ZvZ and GvG, so to avoid this there is 1 solution that come to my mind right now



      Instead of counting party members on the victim's side, consider the amount of people in the victim's alliance that were in that zone, that way we avoid people in ZvZ not making a party to increase trash rate, the problem is that if some people of the same alliance are in the same zone due to pure coincidence this might backslash (altho some could consider it a pro in order to weaken arch and POE)


      Another solution to avoid killing ZvZ


      liriose wrote:

      Replace the X ( a fixed number ) by a X%, it will help to not trash everything in ZvZ.
      Put a % of people involved, instead of people in the zone.
      Here a table of trashrate in X killed by Y killers (15% is the minimum trashrate)


      X killed by Y1v21vs73vs53vs920vs50
      trashrate for X fixed15%100%30%100%100%
      trashrate for X%30%100%25%45%37,5%

      The post was edited 2 times, last by Mrpotato ().

    • Replace the X ( a fixed number ) by a X%, it will help to not trash everything in ZvZ.
      Put a % of people involved, instead of people in the zone.
      Here a table of trashrate in X killed by Y killers (15% is the minimum trashrate)

      X killed by Y1vs21vs7 3vs53vs920vs50
      trashrate for X fixed15%100%30%100%100%
      trashrate for X%30%100%25%45%37,5%
    • liriose wrote:

      Replace the X ( a fixed number ) by a X%, it will help to not trash everything in ZvZ.
      Put a % of people involved, instead of people in the zone.
      Here a table of trashrate in X killed by Y killers (15% is the minimum trashrate)

      X killed by Y1vs21vs73vs53vs920vs50
      trashrate for X fixed15%100%30%100%100%
      trashrate for X%30%100%25%45%37,5%

      yeah that sounds actually better than the "counting alliance members in that zone"

      the thing is people might leave their party last second to artificially increase trash rate
    • Quagga wrote:

      hFly wrote:

      We already have this mechanic working as we speak, the thrash rate increases as the dif between killer vs killed.
      not trashrate but durability and that's a big difference.
      Another person who speaks about something they don't know, it seems to be a trend on this forum.
      No, thrash rate.
      This was added after Queens as ppl started to camp the portals a couple years ago. They added this mechanic before adding the invisible shrines.
      Seems like you need to study a little more, mr imbecile.

      EDIT: I'm in the wrong, although I knew the Durability loss mechanic I could swear it was added together with the Trash scaling. My bad.

      The post was edited 1 time, last by hFly ().

    • hFly wrote:

      No, thrash rate.
      This was added after Queens as ppl started to camp the portals a couple years ago. They added this mechanic before adding the invisible shrines.
      Seems like you need to study a little more, mr imbecile.
      they added a dependency on the number of assists with an impact on DURABILITY not trashrate, mr imbecile.

      The post was edited 1 time, last by Quagga ().

    • love the discussion going on here in this thread and would likely lead to groups wanting to fight similar sized groups. Hopefully with the open world rework and implementing this trash rate system discussed we get 1v2-3, 3-4v7, 7v12 etc. You get fair-er fights with the greatest reward as supposed to the current 8v1 we see in the BZ, RZ and RoA.