Why we are waitin for so long to get inside hideout?

    • Drunkhog wrote:

      Mrpotato wrote:

      Drunkhog wrote:

      Great! Now introverted solo player will have even harder time surviving in the black zone! Awesome! just in time when veteran players complain about open world being dead!
      exactly, just like before hideouts existed, when black zone was aliveNow newbies will not come to black zone as commonly as before
      Or they will come, not solo but with a zerg. No more easy pickings for gankers.
      newbie groups? Ez loot for gankers OR a nice group PvP experience in the OW

      Why is that a bad thing?
    • Mrpotato wrote:

      Drunkhog wrote:

      Mrpotato wrote:

      Drunkhog wrote:

      Great! Now introverted solo player will have even harder time surviving in the black zone! Awesome! just in time when veteran players complain about open world being dead!
      exactly, just like before hideouts existed, when black zone was aliveNow newbies will not come to black zone as commonly as before
      Or they will come, not solo but with a zerg. No more easy pickings for gankers.
      newbie groups? Ez loot for gankers OR a nice group PvP experience in the OW
      Why is that a bad thing?
      it's not I just think that OP doesn't have the friends or guild or alliance to do so and is making an empty threat of something that needs to be done away with in the royals
    • Every hideout is useless now bro XD
      Dont jump from topic to topic. Your problem is that you couldn't steal easy enough and now trying to prove that your 10v1 without option to hide is fair and good. No, its not. Its idiotic idea who only pat gankers in the head. Nothing more. And not real gankers who gank solo or in small group, no. Noobs who just camp in 8 people under hideouts. Bravo, excellent pvp exercise, excellent game experience, lol
    • Agrafka wrote:

      Every hideout is useless now bro XD
      Dont jump from topic to topic. Your problem is that you couldn't steal easy enough and now trying to prove that your 10v1 without option to hide is fair and good. No, its not. Its idiotic idea who only pat gankers in the head. Nothing more. And not real gankers who gank solo or in small group, no. Noobs who just camp in 8 people under hideouts. Bravo, excellent pvp exercise, excellent game experience, lol
      so now it's about the gankers and jumping into hideouts, instead of solo gatherers.... I thought this was supposed to be about the channel to get into alliance HO's and not Guild owned HO's. Are you confused? ?(
    • yeah, its exactly about that all the time. Not only alliance, but also public hideouts for not alliance gatherers. And still the same - channeling only support big ganking groups and big alliances/guilds who can gather in 10+ prepared to fight people. Small guilds/solo gatherers - dead. Small gank groups - no changes really, they cant camp many hideouts anyway.
    • Agrafka wrote:

      Every hideout is useless now bro XD
      Dont jump from topic to topic. Your problem is that you couldn't steal easy enough and now trying to prove that your 10v1 without option to hide is fair and good. No, its not. Its idiotic idea who only pat gankers in the head. Nothing more. And not real gankers who gank solo or in small group, no. Noobs who just camp in 8 people under hideouts. Bravo, excellent pvp exercise, excellent game experience, lol
      you can try to gather with some other gatherers to decrease ur death risk. one of you die, the others escape. use your brain.
    • solventh wrote:

      Agrafka wrote:

      Every hideout is useless now bro XD
      Dont jump from topic to topic. Your problem is that you couldn't steal easy enough and now trying to prove that your 10v1 without option to hide is fair and good. No, its not. Its idiotic idea who only pat gankers in the head. Nothing more. And not real gankers who gank solo or in small group, no. Noobs who just camp in 8 people under hideouts. Bravo, excellent pvp exercise, excellent game experience, lol
      you can try to gather with some other gatherers to decrease ur death risk. one of you die, the others escape. use your brain.
      my guild does this currently and we're based in the royals, I've even been to a public HO while doing an outpost capture, it's really not that bad. You need to be about 2-3 seconds in front of the gankers to get in safely(cutting it close but doable)
    • Mrpotato wrote:

      Agrafka wrote:

      funny how about risk talking people who gank with 10 friends vs solo players. Where is your risk?
      i didnr see you complaining about 0 risk when black zone was dead
      And yeah gankers risk finding other gankers
      Probably because t7 and t8 zones wasn't dead for the last year. Gankers were there always, and there was always a big risk. Now its just idiotic to go there to do whatever else than gank/zvz
    • The hideout casting change is a great change for bad gankers, they must feel very proud that their solid year of whining paid off. Such hardcore, very tough. Shame that it will harm solo players and small guilds that counted on public HO to stand a chance against larger guilds.

      Of course now those trash gankers get to deal with being on the other end, no matter how much they claim the game is improved for everyone by them personally having it easier, the people negatively effected by the change will naturally be against it, and voice their opinions on the forums.

      Tldr: people who spend a year of their life crying admonish other people for crying.
    • Hastatus wrote:

      The hideout casting change is a great change for bad gankers, they must feel very proud that their solid year of whining paid off. Such hardcore, very tough. Shame that it will harm solo players and small guilds that counted on public HO to stand a chance against larger guilds.

      Of course now those trash gankers get to deal with being on the other end, no matter how much they claim the game is improved for everyone by them personally having it easier, the people negatively effected by the change will naturally be against it, and voice their opinions on the forums.

      Tldr: people who spend a year of their life crying admonish other people for crying.
      It may hurt small players who relied on public HO, but hurts the MOST to big alliances with bazillions of hideouts. So, in that regard, it benefits solo players because they can now actually gank mega-alliance members without them having 24 safe spots per map.
    • Gabumon wrote:

      Hastatus wrote:

      The hideout casting change is a great change for bad gankers, they must feel very proud that their solid year of whining paid off. Such hardcore, very tough. Shame that it will harm solo players and small guilds that counted on public HO to stand a chance against larger guilds.

      Of course now those trash gankers get to deal with being on the other end, no matter how much they claim the game is improved for everyone by them personally having it easier, the people negatively effected by the change will naturally be against it, and voice their opinions on the forums.

      Tldr: people who spend a year of their life crying admonish other people for crying.
      It may hurt small players who relied on public HO, but hurts the MOST to big alliances with bazillions of hideouts. So, in that regard, it benefits solo players because they can now actually gank mega-alliance members without them having 24 safe spots per map.


      So true
    • Mrpotato wrote:

      Agrafka wrote:

      funny how about risk talking people who gank with 10 friends vs solo players. Where is your risk?
      i didnr see you complaining about 0 risk when black zone was dead
      And yeah gankers risk finding other gankers
      People say black zone is dead, how? it was never dead. Every single time i go into black zone there is shit ton of people there. It wouldn't be a problem if they did their own thing, but they never leave you alone. If they see you, they will chase you down, that is if you don't run into a party of 10 gankers already dismounted and waiting.