Territory Season Point Values, Boss Multipliers, and Energy/Point Storage

    • Territory Season Point Values, Boss Multipliers, and Energy/Point Storage

      Hey everyone,

      We have updated the chart below with the most current information on Outlands zones. Most importantly, this chart now includes the Quality Level of each zone. While this information can be obtained ingame based on a zone's crafting bonuses, there is not yet a specific way to obtain this information directly.

      Please note that Territory Season Points can be further increased by a factor of 1.1, 1.2, 1.3, 1.4, 1.6, 1.8 or 2 by raising your Tower Level through Crystal League matches. For more information on that, visit: Open-World Territory Battles

      Please let us know if you have any questions!

      General Overview

      Outland LocationSeason Points Generated per DayVeteran / World Boss Point MultiplierQuality LevelSeason Point / Energy Storage
      Center of the Outlands3003x635%
      -2602.6x530%
      -2202.2x420%
      -1801.8x310%
      -1401.4x20% (no storage)
      Outer Edge of the Outlands1001x (no bonus)10% (no storage)



      Specific Values by Zone


      Tier Zone NamePrime Time (UTC)Season Points Generated per DayVeteran / World Boss Point MultiplierQuality LevelSeason Point / Energy Storage
      VIIIRazorrock Gulch21:00 - 01:003003x635%
      VIIIThunderrock Draw18:00 - 22:003003x635%
      VIIIDarkbough Snag18:00 - 22:003003x635%
      VIIIGlacierfall Fissure12:00 - 16:003003x635%
      VIIIDrownfield Sink03:00 - 07:003003x635%
      VIIIMurdergulch Ravine03:00 - 07:003003x635%
      VIIDeathwisp Bog00:00 - 04:003003x635%
      VIISunfang Cliffs21:00 - 01:003003x635%
      VIIRazorrock Chasm21:00 - 01:003003x635%
      VIISunfang Wasteland18:00 - 22:003003x635%
      VIIThunderrock Ascent18:00 - 22:003003x635%
      VIIIceburn Tundra15:00 - 19:003003x635%
      VIRazorrock Ravine21:00 - 01:003003x635%
      VIGlacierfall Canyon05:00 - 09:003003x635%
      VMurdergulch Gap00:00 - 04:003003x635%
      VIceburn Firth15:00 - 19:003003x635%
      VDeadpine Forest05:00 - 09:003003x635%
      VIIIParchsand Drought00:00 - 04:002602.6x530%
      VIIIMurdergulch Divide00:00 - 04:002602.6x530%
      VIIISunfang Dawn21:00 - 01:002602.6x530%
      VIIIRivercopse Fount18:00 - 22:002602.6x530%
      VIIIGlacierfall Pass03:00 - 07:002602.6x530%
      VIIDeathwisp Sink00:00 - 04:002602.6x530%
      VIIDriftwood Hollow00:00 - 04:002602.6x530%
      VIIRazorrock Verge00:00 - 04:002602.6x530%
      VIIRazorrock Bank21:00 - 01:002602.6x530%
      VIIRivercopse Path18:00 - 22:002602.6x530%
      VIIBattlebrae Grassland18:00 - 22:002602.6x530%
      VIIDryvein End18:00 - 22:002602.6x530%
      VIIRunnelvein Sink15:00 - 19:002602.6x530%
      VIIGlacierfall Cross03:00 - 07:002602.6x530%
      VIRazorrock Edge00:00 - 04:002602.6x530%
      VISunfang Approach18:00 - 22:002602.6x530%
      VIFlammog Valley15:00 - 19:002602.6x530%
      VIDrownfield Rut03:00 - 07:002602.6x530%
      VRazorrock Passage00:00 - 04:002602.6x530%
      VDriftwood Vale21:00 - 01:002602.6x530%
      VRazorrock Valley21:00 - 01:002602.6x530%
      VBattlebrae Plain21:00 - 01:002602.6x530%
      VFlammog Fork18:00 - 22:002602.6x530%
      VRivercopse Crossing18:00 - 22:002602.6x530%
      VSunfang Ravine18:00 - 22:002602.6x530%
      VRunnelvein Slough15:00 - 19:002602.6x530%
      VDrownfield Fen03:00 - 07:002602.6x530%
      VIIIHighstone Loch00:00 - 04:002202.2x420%
      VIIISunkenbough Spring21:00 - 01:002202.2x420%
      VIIIAvalanche Incline21:00 - 01:002202.2x420%
      VIIIWhitewall Pass15:00 - 19:002202.2x420%
      VIIIFlammog Desolation15:00 - 19:002202.2x420%
      VIIIEverwinter Incline12:00 - 16:002202.2x420%
      VIIMurdergulch Trail00:00 - 04:002202.2x420%
      VIISunkenbough Woods21:00 - 01:002202.2x420%
      VIIWhitewall Ridge18:00 - 22:002202.2x420%
      VIIRivercopse Curve18:00 - 22:002202.2x420%
      VIIThunderrock Upland18:00 - 22:002202.2x420%
      VIIDryvein Confluence18:00 - 22:002202.2x420%
      VIIDeepwood Copse15:00 - 19:002202.2x420%
      VIISkylake Hinterlands15:00 - 19:002202.2x420%
      VIILongfen Veins12:00 - 16:002202.2x420%
      VIIBattlebrae Meadow12:00 - 16:002202.2x420%
      VIIEverwinter Gap03:00 - 07:002202.2x420%
      VIIDrownfield Quag05:00 - 09:002202.2x420%
      VIISkysand Ridge05:00 - 09:002202.2x420%
      VIIGlacierfall Valley05:00 - 09:002202.2x420%
      VIParchsand Cliffs00:00 - 04:002202.2x420%
      VIDriftwood Glen21:00 - 01:002202.2x420%
      VIDryvein Steppe21:00 - 01:002202.2x420%
      VIGiantweald Roots15:00 - 19:002202.2x420%
      VIIceburn Peaks15:00 - 19:002202.2x420%
      VIDrownfield Slough05:00 - 09:002202.2x420%
      VHighstone Meadow00:00 - 04:002202.2x420%
      VAvalanche Ravine21:00 - 01:002202.2x420%
      VBattlebrae Peaks18:00 - 22:002202.2x420%
      VBattlebrae Lake18:00 - 22:002202.2x420%
      VDryvein Riverbed18:00 - 22:002202.2x420%
      VGiantweald Copse15:00 - 19:002202.2x420%
      VLongfen Marsh15:00 - 19:002202.2x420%
      VBattlebrae Flatland03:00 - 07:002202.2x420%
      VMurdergulch Cross03:00 - 07:002202.2x420%
      VWhitepeak Ascent05:00 - 09:002202.2x420%
      VIIIStonemouth Southbluff00:00 - 04:001801.8x310%
      VIIIScuttlesink Marsh21:00 - 01:001801.8x310%
      VIIIWhitepeak Tundra15:00 - 19:001801.8x310%
      VIIIMeltwater Channel03:00 - 07:001801.8x310%
      VIIHighstone Plateau00:00 - 04:001801.8x310%
      VIIWetgrave Swale21:00 - 01:001801.8x310%
      VIIHighstone Mound21:00 - 01:001801.8x310%
      VIIFiresink Trench21:00 - 01:001801.8x310%
      VIIShaleheath Steep18:00 - 22:001801.8x310%
      VIIEverwinter Expanse18:00 - 22:001801.8x310%
      VIITwinchannel Narrows18:00 - 22:001801.8x310%
      VIIFarshore Drylands15:00 - 19:001801.8x310%
      VIIDrybasin Oasis12:00 - 16:001801.8x310%
      VIIWhitepeak Spring12:00 - 16:001801.8x310%
      VIIWillowshade Sink12:00 - 16:001801.8x310%
      VIIFrostspring Vulcano03:00 - 07:001801.8x310%
      VIIGravemound Knoll05:00 - 09:001801.8x310%
      VIEverwinter Gorge00:00 - 04:001801.8x310%
      VIEverwinter Peak21:00 - 01:001801.8x310%
      VISkylake Bridge18:00 - 22:001801.8x310%
      VISpringsump Wetland18:00 - 22:001801.8x310%
      VIRunnelvein Bog18:00 - 22:001801.8x310%
      VIBraemore Lowland18:00 - 22:001801.8x310%
      VIGiantweald Woods15:00 - 19:001801.8x310%
      VILongfen Arms15:00 - 19:001801.8x310%
      VMeltwater Bog00:00 - 04:001801.8x310%
      VSunstrand Shoal00:00 - 04:001801.8x310%
      VHighstone Plains00:00 - 04:001801.8x310%
      VWillowshade Lake21:00 - 01:001801.8x310%
      VWillowshade Icemarsh21:00 - 01:001801.8x310%
      VDryvein Cross18:00 - 22:001801.8x310%
      VFloatshoal Floe18:00 - 22:001801.8x310%
      VDrownfield Mire15:00 - 19:001801.8x310%
      VFarshore Esker15:00 - 19:001801.8x310%
      VDrybasin Riverbed12:00 - 16:001801.8x310%
      VSpringsump Basin12:00 - 16:001801.8x310%
      VSkysand Plateau03:00 - 07:001801.8x310%
      VGreenhollow Vale03:00 - 07:001801.8x310%
      VGravemound Hills05:00 - 09:001801.8x310%
      VIIIGreenshore Bay00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIISwiftsands Chaparral21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIITimberslope Bridge18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIISandmount Ascent18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIIRedtree Enclave12:00 - 16:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIMeltwater Sump21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIEverwinter Passage21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIITimberslope Grove21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIWhitecliff Expanse21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIThirstwater Gully21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIDeepwood Pines18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIFloatshoal Bight18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIWillowshade Hills18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIWidemoor Fen18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIWestweald Shore18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIFarshore Cape18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIFrostseep Crevasse18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIITimberscar Copse15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIIceburn Cliffs15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIISandmount Desert15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIISpringsump Melt12:00 - 16:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIGiantweald Glade12:00 - 16:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIWetgrave Marsh03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIMunten Fell03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIISouthgrove Thicket03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIISunstrand Quicksands03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIGreenhollow Copse03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIGiantweald Edge05:00 - 09:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIISlakesands Mesa05:00 - 09:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIGravemound Cliffs05:00 - 09:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIMeltwater Delta00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIEverwinter Plain00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIStonemouth Bay00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWhitecliff Peak00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIHightree Borderlands21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIFiresink Caldera21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIThirstwater Waste21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIScuttlesink Mouth18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VITimberslope Dell18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIFloatshoal Fissure18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIShaleheath Hills18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIDrytop Riverbed18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIDrytop Pillars18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIDryvein Oasis18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIDrownfield Wetland15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWillowshade Pools15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIFarshore Heath15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIStonelake Hillock15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIFarshore Lagoon15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIDeepwood Gorge12:00 - 16:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIThunderrock Rapids12:00 - 16:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWatchwood Lakeside03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIFlatrock Plateau03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VISouthgrove Copse03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIBleachskull Desert03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIGravemound Slope03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIMunten Tundra05:00 - 09:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIFrostspring Passage05:00 - 09:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VEverwinter Crossing00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWetgrave Bog00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VFlatrock Cliffs00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VStonemouth Northbluff00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VThirstwater Steppe00:00 - 04:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VBrambleshore Hinterlands21:00 - 01:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VScuttlesink Pools18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VEverwinter Shores18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWillowshade Mire18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWestweald Thicket18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSandmount Strand18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSandmount Esker18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VBraemore Upland18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VFrostbite Chasm18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VFrostseep Ravine18:00 - 22:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSlakesands Canyon15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VDrownfield Course15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VTimberscar Dell15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VDryvein Plain15:00 - 19:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VBleachskull Steppe12:00 - 16:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VGreenshore Peninsula03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSouthgrove Escarp03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHighstone Grassland03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VGravemound Brim03:00 - 07:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VGiantweald Dale05:00 - 09:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VGlacierfall Passage05:00 - 09:001401.4x20% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIITimbertop Escarp18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIWhitebank Ridge00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIHightree Hillock00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIITimbertop Wood21:00 - 01:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIISwiftsands Basin21:00 - 01:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIISkullmarsh Upper15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIISandrift Dunes15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIHightree Isle03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIISandrift Fringe03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIIWindgrass Terrace03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIHightree Levee00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIHightree Cliffs21:00 - 01:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VINorthstrand Beach18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIFrostpeak Ascent18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VITimbertop Dale18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWidemoor Woods18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWidemoor Flats18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWidemoor Hills15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWidemoor End15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWindgrass Coast15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIFrostbite Mountain15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIGlacierbreak Summit12:00 - 16:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWhitebank Wall03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIMudfoot Mounds03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWatchwood Bluffs05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIHightree Pass05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VISunstrand Dunes05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VISandrift Expanse05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VIWindgrass Fields05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWhitebank Stream00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWhitebank Descent00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHightree Portal North00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHightree Portal West00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHightree Dale00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHightree Strand00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHightree Glade00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHightree Enclave00:00 - 04:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VNorthstrand Dunes21:00 - 01:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWhitebank Portal North21:00 - 01:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWhitebank Portal South21:00 - 01:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWhitebank Portal East21:00 - 01:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VEverwinter Reach21:00 - 01:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSwiftsands Plain21:00 - 01:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VDeepwood Dell18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWhitebank Shore18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VFrostpeak Vista18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWidemoor Portal South18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWidemoor Portal West18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWillowshade Wetlands18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWidemoor Estuary18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWidemoor Delta18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VFarshore Bay18:00 - 22:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWidemoor Portal North15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWidemoor Shore15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWidemoor Pool15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VStonelake Fields15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSandrift Portal West15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSandrift Portal North15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSandrift Steppe15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSandrift Prairie15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWindgrass Portal West15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWindgrass Portal North15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWindgrass Gully15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWindgrass Precipice15:00 - 19:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWhitebank Cross12:00 - 16:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSkullmarsh Lower12:00 - 16:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWindgrass Border12:00 - 16:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWatchwood Precipice03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VMunten Rise03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHightree Portal East03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHightree Steep03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VHightree Lake03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSunstrand Delta03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSandrift Shore03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VMudfoot Sump03:00 - 07:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWatchwood Grove05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSandrift Portal East05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VSandrift Coast05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWindgrass Portal South05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
      VWindgrass Rill05:00 - 09:001001x (no additional bonus)10% (100% of generated Season Points and Siphoned Energy are distributed daily)
    • I mean aren't you guys seeing this backward? Why would you base the value of the Map on the terrie? Small /mediums guilds wont go and challeging the control of terries their choise of map would entail ,resources,acess to statics and how close they are to royals..

      My question is why tie the amount of siphoned a map makes (terry) to put your HQ , doesn't that defeat your proposal to shift political blobs and Rental empires ? Or are you thinking that small will put the HQ has a forward outpost to launch terry attacks?

      I really am not getting it ..
    • Like none of this make sense tbh. You guys arnt really putting a value on good zones because that would require you to balance the map and are being lazy. You have zones like redtree which are super valuable and border line op due to where its at gates on either side that are close by and a rest just above, have a static,bank,large group chest for the time being, and is t8. Or Stonemouth bluff which tbh is just a busted area a one way in one way out area of the map of 4zones, 2outpost,a castle,t8 static,t6 leather spot, and you are saying that isnt worth the price of a inner area you are smoking something. Then you guys plan to give more powerups to those who place high for their hqs but in reality its just bad idea given the state of the game you are just giving more power to those who all ready dominate as is. If you guys wanted a true nerf to megas and see a power structure change then do what you planned on a year ago hard cap guilds at 500players max and alliances out at 1k players. Instead you make all these other bad system that the megas abuse to get more power. Instead of ah yes make funny item that makes my real name not know soon so poe 1 can gank poe 2, ah yes lets make hos so small guilds can protect themselves, ah yes lets make hqs so they can protect their ho from being blown up, ah yes lets make terries zvz to bring a end to megas, lets add roads for small guilds to only have megas spam down hos in them on alts to own them, what ever could go wrong with any of those updates in a million years. Like its at a point you guys have compounded all these useless updates which have caused less interaction in the blackzone instead of more between large and small guilds which was the idea behind most of them to begin with. Like you guys have the solution but seem to only listen to those who fear their position in the game over what is healthy for it.
    • The points requirements for higher tiers changed as well.

      I think it's super-super-sketchy to just silently update the post and not announce/mention the change anywhere.

      Finally, the revised post is silent about requirements for Roads. Can any official SBI person comment on this (and the thinking behind the changes generally)?

      Thanks!

      DR

      The post was edited 1 time, last by DaRuhl ().

    • As it stands, the requirement for guilds to place a HQ in their T7 Roads tile increased by x4 today, and still we have no news on expanding SP revenue within the roads.

      The direction of the HQ mechanic makes a lot of sense in the BZ. Limiting power projection, empowering smaller groups, etc etc etc. Under roads mechanics, all HQs do is empower BZ groups to project power, without recourse, against roads groups. 10k SP for a small roads guild that exclusively does roads content is a pain in the tuckus, but 40k SP for a roads guild of any size, without a dedicated BZ presence? Unrealistic. Meanwhile, any given BZ guild gets to continue their content stream, expanded but unmodified, and now just gets the bonus opportunity to drop an invincible vacation home in the roads, with their roads neighbor having no recourse. Operating with the info we have so far, all roads groups have to look forward to from this update is increased HO upkeep costs and the potential for bad neighbors with invincible HOs they sustain without having to engage in roads content. The Roads of Avalon were given to us as a means to abstain from BZ content.

      The arithmetic is simple: If there's no SP revenue in roads, there shouldn't be HQs in roads. Once roads have SP generation, either from content streams within the roads at-large or from rest tile ownership, then allow for HQs to be placed in the roads.
    • DocOgion wrote:

      As it stands, the requirement for guilds to place a HQ in their T7 Roads tile increased by x4 today, and still we have no news on expanding SP revenue within the roads.

      The direction of the HQ mechanic makes a lot of sense in the BZ. Limiting power projection, empowering smaller groups, etc etc etc. Under roads mechanics, all HQs do is empower BZ groups to project power, without recourse, against roads groups. 10k SP for a small roads guild that exclusively does roads content is a pain in the tuckus, but 40k SP for a roads guild of any size, without a dedicated BZ presence? Unrealistic. Meanwhile, any given BZ guild gets to continue their content stream, expanded but unmodified, and now just gets the bonus opportunity to drop an invincible vacation home in the roads, with their roads neighbor having no recourse. Operating with the info we have so far, all roads groups have to look forward to from this update is increased HO upkeep costs and the potential for bad neighbors with invincible HOs they sustain without having to engage in roads content. The Roads of Avalon were given to us as a means to abstain from BZ content.

      The arithmetic is simple: If there's no SP revenue in roads, there shouldn't be HQs in roads. Once roads have SP generation, either from content streams within the roads at-large or from rest tile ownership, then allow for HQs to be placed in the roads.
      what prevents your road guild to just pop on maps and raid mage and steal small castles? Crystal rank is achievable in a normal season just via mage raiding (does require some dedication).

      Silver rank is achievable through doing guild challenge keys only (aka pve but it does requires a shit ton tho but should be attainable by reaching lvl 75-77 of the guild challenge)(and this is 20kpoints btw).static big bosses and OW world bosses (inis mon and so on but in bz) give seasons points, cgvg (5vs5/20vs20).

      There is plenty of ways to reach it imo.
    • Deathskills wrote:

      DocOgion wrote:

      As it stands, the requirement for guilds to place a HQ in their T7 Roads tile increased by x4 today, and still we have no news on expanding SP revenue within the roads.

      The direction of the HQ mechanic makes a lot of sense in the BZ. Limiting power projection, empowering smaller groups, etc etc etc. Under roads mechanics, all HQs do is empower BZ groups to project power, without recourse, against roads groups. 10k SP for a small roads guild that exclusively does roads content is a pain in the tuckus, but 40k SP for a roads guild of any size, without a dedicated BZ presence? Unrealistic. Meanwhile, any given BZ guild gets to continue their content stream, expanded but unmodified, and now just gets the bonus opportunity to drop an invincible vacation home in the roads, with their roads neighbor having no recourse. Operating with the info we have so far, all roads groups have to look forward to from this update is increased HO upkeep costs and the potential for bad neighbors with invincible HOs they sustain without having to engage in roads content. The Roads of Avalon were given to us as a means to abstain from BZ content.

      The arithmetic is simple: If there's no SP revenue in roads, there shouldn't be HQs in roads. Once roads have SP generation, either from content streams within the roads at-large or from rest tile ownership, then allow for HQs to be placed in the roads.
      what prevents your road guild to just pop on maps and raid mage and steal small castles? Crystal rank is achievable in a normal season just via mage raiding (does require some dedication).
      Silver rank is achievable through doing guild challenge keys only (aka pve but it does requires a shit ton tho but should be attainable by reaching lvl 75-77 of the guild challenge)(and this is 20kpoints btw).static big bosses and OW world bosses (inis mon and so on but in bz) give seasons points, cgvg (5vs5/20vs20).

      There is plenty of ways to reach it imo.
      All the activities you listed illustrate my point. Mage raids, outposts, castles and world bosses are all BZ tasks. 5cgvgs are enhanced by territory ownership, and in turn enhance passive SP generation from territory ownership. This is BZ content run with the most ease and/or with the greatest reward by BZ players. In the world as it exists now, this is fine. Roads organizations get to abstain from BZ content, which was the literal point of roads in the first place, and the only penalty is the choice not to participate in the season in any official capacity. Roads guilds that want to achieve season rank find themselves in an uphill slog, and ultimately are better off just moving to the BZ where they have direct access to SP revenue.

      As the world exists after this update, roads guilds are actively penalized for abstaining from BZ tasks. They face the threat of incursion by invincible hideouts generated with currency that is not available in their sandbox, and in order to get their own invincible HO, they have to either push BZ content, or take ridiculous end-arounds that dominate their content stream (like spamming cgvgs and pve). BZ guilds have significantly greater access to SP revenue, meaning that such guilds have significantly greater access to invincible hideouts, which will result in BZ guilds pressing that advantage against roads guilds in a way that runs contrary to the 'make smaller groups more competitive' aim of this content release.

      So, again, the fix is pretty simple: Provide a form of SP generation unique to the RoA, or disable HQs in RoA. It's not complicated.


    • DocOgion wrote:

      Deathskills wrote:

      DocOgion wrote:

      As it stands, the requirement for guilds to place a HQ in their T7 Roads tile increased by x4 today, and still we have no news on expanding SP revenue within the roads.

      The direction of the HQ mechanic makes a lot of sense in the BZ. Limiting power projection, empowering smaller groups, etc etc etc. Under roads mechanics, all HQs do is empower BZ groups to project power, without recourse, against roads groups. 10k SP for a small roads guild that exclusively does roads content is a pain in the tuckus, but 40k SP for a roads guild of any size, without a dedicated BZ presence? Unrealistic. Meanwhile, any given BZ guild gets to continue their content stream, expanded but unmodified, and now just gets the bonus opportunity to drop an invincible vacation home in the roads, with their roads neighbor having no recourse. Operating with the info we have so far, all roads groups have to look forward to from this update is increased HO upkeep costs and the potential for bad neighbors with invincible HOs they sustain without having to engage in roads content. The Roads of Avalon were given to us as a means to abstain from BZ content.

      The arithmetic is simple: If there's no SP revenue in roads, there shouldn't be HQs in roads. Once roads have SP generation, either from content streams within the roads at-large or from rest tile ownership, then allow for HQs to be placed in the roads.
      what prevents your road guild to just pop on maps and raid mage and steal small castles? Crystal rank is achievable in a normal season just via mage raiding (does require some dedication).Silver rank is achievable through doing guild challenge keys only (aka pve but it does requires a shit ton tho but should be attainable by reaching lvl 75-77 of the guild challenge)(and this is 20kpoints btw).static big bosses and OW world bosses (inis mon and so on but in bz) give seasons points, cgvg (5vs5/20vs20).

      There is plenty of ways to reach it imo.
      All the activities you listed illustrate my point. Mage raids, outposts, castles and world bosses are all BZ tasks. 5cgvgs are enhanced by territory ownership, and in turn enhance passive SP generation from territory ownership. This is BZ content run with the most ease and/or with the greatest reward by BZ players. In the world as it exists now, this is fine. Roads organizations get to abstain from BZ content, which was the literal point of roads in the first place, and the only penalty is the choice not to participate in the season in any official capacity. Roads guilds that want to achieve season rank find themselves in an uphill slog, and ultimately are better off just moving to the BZ where they have direct access to SP revenue.
      As the world exists after this update, roads guilds are actively penalized for abstaining from BZ tasks. They face the threat of incursion by invincible hideouts generated with currency that is not available in their sandbox, and in order to get their own invincible HO, they have to either push BZ content, or take ridiculous end-arounds that dominate their content stream (like spamming cgvgs and pve). BZ guilds have significantly greater access to SP revenue, meaning that such guilds have significantly greater access to invincible hideouts, which will result in BZ guilds pressing that advantage against roads guilds in a way that runs contrary to the 'make smaller groups more competitive' aim of this content release.

      So, again, the fix is pretty simple: Provide a form of SP generation unique to the RoA, or disable HQs in RoA. It's not complicated.
      roads are not abstain from it, they can literally cause content from martlock bz to fs bz in less than 2-3 roads junction, they have the most mobility and flexibility to make sure they can't be contested on activities like mage raiding, kill 2 mage, hop in a road, appear 5-20 maps further due to portal mapping and do the same and just cause mayhem.

      like if people can do it without having road ho access nor bz ho access and still can cause mayhem on mages and small castles/outpost (especially with the change of doors being removed), there is no excuses except lazyness.

      and pretty sure further down the lane the new system of might & favor might cause roads to be able to get more season points too which might not affect the road for the energy surge but the season after.

      When you can literally make 20k points relatively easily just by spamming hce's in blue zones, you can't say it is too hard, what is killing 1 world boss a day for a couple points and doing 4-10 mages in a day for the points, gold might be the easiest thing to get for a 30-40 man guild that are active to get this upcoming season due to the 2x-3x-4x points and so on.

      Roads were never so you'd just stay in them and never leave them, it was supposed to be an in-between for guilds who couldn't get a foot hold in bz to have an option to "harass/raid" bz locations in a manner that is way more predictable than most guilds (like arch being martlock based, there is low chances of them causing issue in FS). Which is where roads become interesting for smaller guild since they can poke multiple bears everywhere without getting countered since usually people counter the next day at same timer. but you won't be there since you'll be poking a different bear. that's what roads are about, not just stay in them and only enjoy the 600% loot bonus on them chests (which makes roads having the greatest rewards and probably lower risk due to portal limiting amount of people in a map pretty hard).


      Oh and current roads HO are already the hardest thing ever to contest and destroy since the current stance is for the guild/alliance being first in the rest zone to fill all 8 spots with their own ho's so no one can attempt to place one.

      so yeah, again roads where not to abstain from bz, it was to allow a different playstyle to still ahve access to bz in a way that is harder to be bullied by the mega coalitions.
    • Deathskills wrote:

      roads where not to abstain from bz, it was to allow a different playstyle to still ahve access to bz in a way that is harder to be bullied by the mega ccoalitions.
      Poppycock. The roads were created for small guilds to have sandbox in which they could establish and maintain hideouts, be insulated against BZ politics and incursion, and to have a space in the game in which small scale content can flourish. Everyone can *use* the roads. Everyone has *access* to the roads. Roads players *live* in the roads.

      All of your regurgitated points about spamming specific content to earn a fraction of what is required to drop an HQ continue to ignore the core problem; SP is a BZ currency. It is 100x easier for BZ groups to generate SP than it is for Roads groups to. Period. There is no argument to this point. This makes SP a currency of BZ players and BZ groups. Dropping invincible hideouts in the BZ should absolutely use BZ currency. Dropping invincible hideouts in the roads should not.

      The post was edited 1 time, last by DocOgion ().

    • DaRuhl wrote:

      The points requirements for higher tiers changed as well.

      I think it's super-super-sketchy to just silently update the post and not announce/mention the change anywhere.

      Finally, the revised post is silent about requirements for Roads. Can any official SBI person comment on this (and the thinking behind the changes generally)?

      Thanks!

      DR
      I can comment on this.

      In the first draft the points requirements, we did not take tier into account.

      The major problem with this is that a outer ring Outland zone at tier 8 is considerably more valueable than a bad inner ring zone. If our points requirements do not properly match the "true" value of a zone, bad things would happen. If we had not taken that into account, we'd almost certainly ended up in a situation where these high tier zones with a low "quality rating" would have been swamped with HQs, meaning that they would be 100% filled with HQs with 0 slots left for anybody to place anything and lots of frustrated guilds who did not get their slot in time.
    • @Korn

      Korn,

      I appreciate the explanation of why the zone tiers were added to the determination of points.

      However, of the four changes in the revised post (addition of tiers, higher points requirements, top 600 guilds, removal of mention of Roads), this was tbh the only one I already understood the reasoning behind.

      Can you comment on the other 3?

      Most importantly, will HQ's be placeable in Roads????????

      Thanks!

      DaRuhl
    • @Korn @Nesnes

      Hi!

      Could we please get an answer to the question about whether HQ's are placeable in Roads?

      I understand that there are likely some things still in flux, but this is a fairly important question, not some tiny detail, and the start of the Energy Surge season is in two days.

      If you can't answer, could you at least provide a timetable for when you will be able to and/or some of what you are considering?

      Thanks!!

      DaRuhl
    • DaRuhl wrote:

      @Korn @Nesnes

      Hi!

      Could we please get an answer to the question about whether HQ's are placeable in Roads?

      I understand that there are likely some things still in flux, but this is a fairly important question, not some tiny detail, and the start of the Energy Surge season is in two days.

      If you can't answer, could you at least provide a timetable for when you will be able to and/or some of what you are considering?

      Thanks!!

      DaRuhl
      Hey there,

      We want to see how HQs play out in the Outlands first.

      HQs will initially - when we release the update - not be available in the roads. There is a chance though that we'll add them later on (alongside other roads changes).