Try to enlight me.
I was going to make a rebuttal post, but you have just proposed a bunch of random changes that indicate you either 1) don't play in the roads and/or 2) don't understand their design objectives. Some examples:
> Flagging on Roads
Goes against everything the roads is about (open world pvp, limited engagement size, top tier rewards, etc.) See original comment.
> Remove random connections in the roads.
People that live in the roads rely on the "random" connections, particularly from high tier holes to royals. This change would make the roads significantly less active. Also goes against the entire spirit of the roads (see original comment).
> Getting rid of green chests
In the same paragraph as "it's supposed to be a solo/small group thing" - wtf? See original comment.
> Greatly increase the amount of static dungeons
I like the statics in the roads, but I don't think they need to be 'greatly increased' - they are fine. See original comment.