Killing players while being dead in corrupted dungeon

    • Corrupted Dungeons
    • Killing players while being dead in corrupted dungeon

      Why does one possible? Isn't it better if all debuffs and damage instances purges off player if he is victorious? It is so dissapointing and sad when you fight 1h cursed staff that specializes in delayed damage, defeat him and getting killed afterwards because you had his 4 curse stacks/E-ability. I think that grace period after successful invasion in the corrupted dungeons is good game design, comparing to what we have now in the game.

      The post was edited 1 time, last by natolii ().

    • CallMeGosu wrote:

      u did not. its not about nerfing an ability. its about getting killed by an already dead person in cd.
      its not about nerfing or changing anything at the weapon, its about the cd mechanic.
      se yeah.... u did not understood it...
      whoosh! Straight over your head.

      Because his damage isnt 'up front', doesnt make it less valid than yours. Therefore if he applied the damage it should continue to have effect. Which it does ... working as intended.
      Midgard
      T8 Fibre, Ore, Hide, Wood & Stone Gatherer
      T8 Gathering Gear Crafter
      T8 Bags & Capes Crafter
    • Midgard wrote:

      CallMeGosu wrote:

      u did not. its not about nerfing an ability. its about getting killed by an already dead person in cd.
      its not about nerfing or changing anything at the weapon, its about the cd mechanic.
      se yeah.... u did not understood it...
      whoosh! Straight over your head.
      Because his damage isnt 'up front', doesnt make it less valid than yours. Therefore if he applied the damage it should continue to have effect. Which it does ... working as intended.
      are you trolling?
    • Midgard wrote:

      So because he uses a DoT weapon his damage and ability to kill you should be nerfed? Working as intended.
      If everything that worked as intended wouldn't been touched then game would became a game designer's hell. Examples are broken meta, exploits. These things are working as intended too, but are they adequate? Do you understand that first point of the game design is to make the game as less confusing, frustrating and repulsing as it could be, especially MMO
      It is not about realism, not about logic - it is about quality of gameplay. As CallMeGosu noticed, you did not understand the point of thread.
    • natolii wrote:

      Midgard wrote:

      So because he uses a DoT weapon his damage and ability to kill you should be nerfed? Working as intended.
      If everything that worked as intended wouldn't been touched then game would became a game designer's hell. Examples are broken meta, exploits. These things are working as intended too, but are they adequate? Do you understand that first point of the game design is to make the game as less confusing, frustrating and repulsing as it could be, especially MMOIt is not about realism, not about logic - it is about quality of gameplay. As CallMeGosu noticed, you did not understand the point of thread.
      I understood completely. And in my opinion and outcome where both players die is a perfectly acceptable one. Again … the dot player got his damage on you. There’s no reason why this should all of a sudden not count of be cancelled.
      Midgard
      T8 Fibre, Ore, Hide, Wood & Stone Gatherer
      T8 Gathering Gear Crafter
      T8 Bags & Capes Crafter