Why does one possible? Isn't it better if all debuffs and damage instances purges off player if he is victorious? It is so dissapointing and sad when you fight 1h cursed staff that specializes in delayed damage, defeat him and getting killed afterwards because you had his 4 curse stacks/E-ability. I think that grace period after successful invasion in the corrupted dungeons is good game design, comparing to what we have now in the game.
The post was edited 1 time, last by natolii ().