Dev Update: Outland Power Balance, Next Season and Update Progress

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    • Dev Update: Outland Power Balance, Next Season and Update Progress

      Hi everyone,

      I’m here to provide a quick update on our development progress and what you can look forward to in the coming weeks and months!

      In our last roadmap update we gave you a first insight into our plans for Albion’s next Content Update. We announced that we’re planning to renew Open World gameplay in Albion Online, and since then, we’ve been working hard on making those plans become a reality. Soon we’ll be ready to begin sharing our progress in a new set of devtalks!

      Next to these planned features, we’ve also looked at the feedback we’ve received on our Roadmap. Many of you asked us to also take a close look at power balance in the Outlands, and so we did.

      The current strategic balance in the Outlands encourages large power blocks to form, and these power blocks in turn have an incentive to discourage conflict and raise a stable income by demanding rental payments from guilds under their protection. Enforcement of rental payments is possible due to the power blocks being extremely dominant in large scale fights on the one hand, and the difficulty of organising enough groups to fight against a power block at the same time on the other hand. The risk of losing one’s Hideout - and the hassle that this comes with - is simply too high for many of them.

      We’ve decided we want to specifically tackle this problem with the upcoming Update by introducing a new feature called “Hideout HQs”.

      To break the rental dynamics, guilds will be able to - with the right effort and subject to restrictions - turn one, and only one, of their Hideouts into a so-called HQ. An HQ is a Hideout that can only be used by guild members and, as long as it is maintained through open world activity, cannot be attacked through CTAs. The effort required to establish and maintain it is based on the quality of the zone the HQ is in.

      In order to be able to establish such a Hideout - if you don’t already have one - guilds who reach a high enough season score in the previous season will be able to instantly complete a Hideout once per season and turn it into an HQ, however, the zone quality in which you can do that will heavily depend on your total score in the previous season. And after you have placed it, you will have to maintain it just the same.

      With the ability to turn Hideouts into HQs, it will be much harder for large power blocks to enforce rental regimes. HQs can still be contested, but that would need to be done through prolonged open world action to make it too hard for the HQ owner to generate enough upkeep for the Hideout. The upkeep will depend on the quality of the zone, hence, it will be extremely hard for a power block to bully an HQ owner out of a lower quality Outland zone.

      In addition to that, through proper balancing of the feature, we will also make sure that we won’t see HQ spam either - while establishing and maintaining an HQ will be possible, you will not see them spammed around the map.

      We’re looking forward to seeing how this new feature will destabilise the existing order of things and breathe new life into the power dynamics in the Outlands. Starting with the next Season, guilds will be able to qualify for an HQ Hideout which can then be placed once the new Update is released.

      The good news is that you won’t have to wait for an entire 3-month Season. We’re not quite ready to release everything at the end of this Season, but we’re planning on running a shortened Season 14 to make the qualification process as exciting as possible and get these new features to you as soon as we can. More details on the upcoming Season schedule will be released soon.

      Also starting that Season, a new line of artifact ingredients will begin dropping from mobs all over Albion. You’ll want to hold on to these, as they belong to one of the features we’ve teased but not quite revealed in the last roadmap video: A whole new line of warrior weapons is coming to Albion Online (the first in a set of three new weapon lines planned for upcoming updates)! What these are and how they play will be revealed soon, but in the meantime you can begin collecting the ingredients to be ready to craft the artifact weapons from this line once the new Update has released.

      As you can tell, there’s a lot to talk about for the upcoming update.
      • The new world colours and graphics are beginning to shape up and we can already tell how they’ll improve the look and feel of Albion’s Open World
      • The new level layouts are coming together, offering much clearer and more distinct maps for you to explore
      • Many mobs are receiving a visual upgrade and additional abilities and animations, and the Open- World-Mob Upgrade System is currently being tested, tweaked and balanced
      • Guild Points have now been worked out in detail and broken into three distinct concepts: Might, Favor and the “Conqueror’s Challenge”. These three allow players to participate in Outlands and full-loot PvP activities to gain progress towards their own Season goal while at the same time pushing their guild’s success in the Season.
      • Outlands Treasures are coming along and the Power Vortex feature has been split into two distinct features: Power Vortices which yield “Power Crystals” (used to boost Territories) and those which yield “Power Cores” (used to boost Hideouts and maintain Hideout HQs). These features will offer spontaneous small scale PvP in the Outlands, as they pop up spontaneously and are only visible to players nearby
      • Work on the static dungeons is proceeding and they have already received multiple new entrances each, allowing players to enter from surrounding regions. We’re also working on the overhaul of mobs and their rewards as well as integrating the new upgrade system into these Dungeons as well
      We hope you’re as excited about the coming of a new Open World experience, a new power balance and an entirely new weapon line as we are and look forward to sharing more details on all these features as well as the new HQ Hideouts and Weapon Line soon!

      - Robin ‘Eltharyon’ Henkys
    • Could we while bringing new weaponlInes in try make the existing usefull?

      Life curse as an example, enigmatic, glacial, great nature, longbow,

      A weapon line is not considered okay, if ONE of the weapons are played..

      I'm thinking nobody would be unhappy if u bring zero new content but fix or enhance the existing one...

      And maybe think of that:

      "In order to be able to establish such a Hideout - if you don’t already have one - guilds who reach a high enough season score in the previous season will be able to instantly complete a Hideout once per season and turn it into an HQ, however, the zone quality in which you can do that will heavily depend on your total score in the previous season. And after you have placed it, you will have to maintain it just the same."

      Now you need to pay for the season score?? Gentleman, rethink that please...you are rewarding again the big megas

      The post was edited 1 time, last by Trial_hard ().

    • Ashoracky wrote:

      You didn't mention elite levels at all - does it mean you abandon this idea? I hope so! Also what about limiting number of HOs, is it still the case?
      True, i wonder too. As many players stated - we just dont this Elite LvLs for more IP.

      If 120 Specs would give you ONLY unique animations/visuals - it would be enough motivation for players to spent FameCredits and Farm further.
      ---
      Anyway i think it is too late...and you will add this feature ;(
    • Equart wrote:

      Ashoracky wrote:

      You didn't mention elite levels at all - does it mean you abandon this idea? I hope so! Also what about limiting number of HOs, is it still the case?
      True, i wonder too. As many players stated - we just dont this Elite LvLs for more IP.
      If 120 Specs would give you ONLY unique animations/visuals - it would be enough motivation for players to spent FameCredits and Farm further.
      ---
      Anyway i think it is too late...and you will add this feature ;(
      Visuals are a great idea! If they don't abandon the elite levels idea, I think they need to come up with something elite like specing them up will only be possible with doing some unique pve and pvp activities.
    • Equart wrote:

      Ashoracky wrote:

      You didn't mention elite levels at all - does it mean you abandon this idea? I hope so! Also what about limiting number of HOs, is it still the case?
      True, i wonder too. As many players stated - we just dont this Elite LvLs for more IP.
      If 120 Specs would give you ONLY unique animations/visuals - it would be enough motivation for players to spent FameCredits and Farm further.
      ---
      Anyway i think it is too late...and you will add this feature ;(
      I doubt that, SBI always listened to their customers..
    • Trial_hard wrote:

      Could we while bringing new weaponlInes in try make the existing usefull?

      Life curse as an example, enigmatic, glacial, great nature, longbow,

      Erm, all three weapons I highlighted there are used daily in both ZvZ battles and in 20v20 Crystals.

      ... On topic, everything sounds greats and I can't wait to hear more in-depth details on these changes and new features! :thumbup:
    • Eltharyon wrote:

      Also starting that Season, a new line of artifact ingredients will begin dropping from mobs all over Albion. You’ll want to hold on to these, as they belong to one of the features we’ve teased but not quite revealed in the last roadmap video: A whole new line of warrior weapons is coming to Albion Online (the first in a set of three new weapon lines planned for upcoming updates)! What these are and how they play will be revealed soon, but in the meantime you can begin collecting the ingredients to be ready to craft the artifact weapons from this line once the new Update has released.
      Please don't make a new line of imbalanced artifacts that will be must have, require 3-4 ingredients to craft and cost 2mil for 4.2 item. We already had enough of this $hit first with relic and then with avalonian items.

      If you want to introduce new items just make new royal weapon branches as you were going to do some time ago.
    • Trial_hard wrote:

      Could we while bringing new weaponlInes in try make the existing usefull?

      Life curse as an example, enigmatic, glacial, great nature, longbow,

      A weapon line is not considered okay, if ONE of the weapons are played..

      I'm thinking nobody would be unhappy if u bring zero new content but fix or enhance the existing one...

      And maybe think of that:

      "In order to be able to establish such a Hideout - if you don’t already have one - guilds who reach a high enough season score in the previous season will be able to instantly complete a Hideout once per season and turn it into an HQ, however, the zone quality in which you can do that will heavily depend on your total score in the previous season. And after you have placed it, you will have to maintain it just the same."

      Now you need to pay for the season score?? Gentleman, rethink that please...you are rewarding again the big megas
      Enigmatic and glacial have use. I see enigmatics almost daily and glacials as well. Long bow I sometimes see in faction warfare but I do agree that great nature and life curse need some love.
      To contact your favourite raccoon: Wardergrip#1263
    • Zumzat wrote:

      Eltharyon wrote:

      Also starting that Season, a new line of artifact ingredients will begin dropping from mobs all over Albion. You’ll want to hold on to these, as they belong to one of the features we’ve teased but not quite revealed in the last roadmap video: A whole new line of warrior weapons is coming to Albion Online (the first in a set of three new weapon lines planned for upcoming updates)! What these are and how they play will be revealed soon, but in the meantime you can begin collecting the ingredients to be ready to craft the artifact weapons from this line once the new Update has released.
      Please don't make a new line of imbalanced artifacts that will be must have, require 3-4 ingredients to craft and cost 2mil for 4.2 item. We already had enough of this $hit first with relic and then with avalonian items.
      If you want to introduce new items just make new royal weapon branches as you were going to do some time ago.
      I agree with you there. There are plenty of choices already, I just think they need to balance these more around. Make every weapon in the game have a use in the game. Weapons like life curse only get used for black market profits or to have off spec crafting for other cursed staffs. Great nature is also not getting used much.

      I wasn't there with the relics release but I was there with the avalonian weapons release. As far as I can tell, they were balanced until they buffed the weapons so that they got used more, to the point that hallowfall, mistpiercer, energy shaper and bridled fury were so dominant you couldn't win group pvp without them. In a way, making new stuff broken / over powered makes sense because it incentives people to grind / craft these new things. However, many of us don't enjoy having another thing we need to pve for or to sink money into. I would prefer they made new weapons have more unique playstyles or more skill intensive than flat out "better"
      To contact your favourite raccoon: Wardergrip#1263
    • You didnt mention Elite Levels, I really hope you abandoned that idea and understood that is not fair and healthy...

      I'm really looking forward the new graphics and visual, Albion is in need of this to be more beautiful. Now it seems ugly and hazy.

      Also, I want to see wars and open world pvp is alive this time, I hooe you though these changes well to achive it.

      Last, please rework your weapons/armors in oder to make all weapons useful and balanced. Now it's crap. People can't play what they want and when they do you nerf it and we have to farm all over again something that we don't want but is in meta. Sad and tyring. Will new line of weapons help this problem? Will they be broken? Just do sth for the balance.

      The post was edited 1 time, last by SayAm3n ().

    • Robinhoodrs wrote:

      Trial_hard wrote:

      Could we while bringing new weaponlInes in try make the existing usefull?

      Life curse as an example, enigmatic, glacial, great nature, longbow,
      Erm, all three weapons I highlighted there are used daily in both ZvZ battles and in 20v20 Crystals.

      ... On topic, everything sounds greats and I can't wait to hear more in-depth details on these changes and new features! :thumbup:
      well if u insist, i even kill from time to time a dual sword in CD but that doesn't mean the weapon is in a state that it makes any sense...
    • Trial_hard wrote:

      Could we while bringing new weaponlInes in try make the existing usefull?

      Life curse as an example, enigmatic, glacial, great nature, longbow,

      A weapon line is not considered okay, if ONE of the weapons are played..

      I'm thinking nobody would be unhappy if u bring zero new content but fix or enhance the existing one...

      And maybe think of that:

      "In order to be able to establish such a Hideout - if you don’t already have one - guilds who reach a high enough season score in the previous season will be able to instantly complete a Hideout once per season and turn it into an HQ, however, the zone quality in which you can do that will heavily depend on your total score in the previous season. And after you have placed it, you will have to maintain it just the same."

      Now you need to pay for the season score?? Gentleman, rethink that please...you are rewarding again the big megas

      The game is very healthy actually, all weapon lines have at least 5 viable weapons for a certain type of content, whether it's corrupteds, famefarming, zvz, etc. so I don't know what you're talking about.

      Enigmatic is a meta ZvZ supportive weapon + sees play in 10v10's sometimes
      Glacial is strong since the buff and sees play in 10v10's, 20v20's, and ZvZ's.
      Longbow while not as strong is still not a too horrible pick for famefarming. (and even for zvz not completely troll... obviously there's better options though, they can just increase the range a little bit)

      Lifecurse doesn't see any play but a quick buff would make it playable.
      Lifecurse and Great nature are basically the only 2 weapons out of all that don't see play. (Oathkeepers could use a buff but they already are on the NDA afaik)
      Edit: Actually, Lifecurse does see play as a swap, some Ava Dungeon Parties bring it as a swap if they have inexperienced parties to ensure boss fights go smoothly.. very nice but still useful.
      All the other weapons in the game are viable for something. Out of 100 or so weapons only 2 aren't viable (for any content)





      For your 2nd point you can easily hit silver or gold without paying anything... there is no paying unless your guild is a bunch of people who want to PvE only. And in that case it's like you're renting but with extra steps so nothing changed really..


      SayAm3n wrote:

      You didnt mention Elite Levels, I really hope you abandoned that idea and understood that is not fair and healthy...

      I'm really looking forward the new graphics and visual, Albion is in need of this to be more beautiful. Now it seems ugly and hazy.

      Also, I want to see wars and open world pvp is alive this time, I hooe you though these changes well to achive it.

      Last, please rework your weapons/armors in oder to make all weapons useful and balanced. Now it's crap. People can't play what they want and when they do you nerf it and we have to farm all over again something that we don't want but is in meta. Sad and tyring. Will new line of weapons help this problem? Will they be broken? Just do sth for the balance.
      Elite Levels aren't an issue honestly even for new players, most of the content is instanced and whether your enemy was 1300 IP or 1500 IP if you're a new player you'll lose just the same because you don't know anything about the game. Trust me when I say IP is not an issue for new players, the skill difference is what makes you lose fights, not the IP. The IP only matters when you are playing against evenly skilled players and the time it takes you to "git gud" is one you'll already have more than enough IP for.

      Read above about the weapons. It's not crap and there's very few that aren't viable. Unless you play Corrupteds and are sad that you can't play your Wailing Bow with Hunter jacket build and then complain about balance
      (Just as an example, I've actually had people argue your point with me and then give a ridicilous case like this)
      Not every weapon needs to be viable for EVERY content. Some weapons are good in 1v1's, some are good in a group setting, etc. Deal with it.

      The post was edited 3 times, last by Quazars ().