Yes I agree. Although i'm from the PVE fraction I know that safe PVE is kinda meh, never really liked the safe pve like HCE. But right now we don't really have a spur to go to riskier PVE content, like, the risk vs reward formula is waaay t0o broken right now.Like, I never managed to finish a single dungeon in the roads, every-single-time a few guys manage to sneak in and try to kill me.thats 100% true.but the pve fraction of this game always want save pve and this is slowly killing the game.
i like to pve in albion. i just dont like save pve and if i like it or not does not even matter because its just bad for the game.
we "had" smallscale open world content but carebear qq boys killed it and it got replaced by open world hce.
Everytime I try to go in the BZ to do some fame farm is always the same shit, I sneak a few maps deep, don't get scouted by anyone, then out of nowhere 5 guys from Arch randomly appear in the SRD to try to kill me, I leave the dg and there are 10 more outside, either I die or leave and lose 40min of my life. These kind of hacks that show your position is just bullshit for small-scale / solo.
Of course when I was in a big alliance that wasn't the case, but the few hours that I had to play where always eaten by mandatory CTAs and stuff, so 90% of the time I was playing I was "working for another guy" and not playing my game.
A few years ago wasn't like this, It was both worth to go reds and black to farm (money-wise and fame-wise), it wasn't hard to go on 6.1 T7-T8, clear a few dgs and go back with 4m worth of loot. Now, even if I try to go T8 gear to fast clear a dg it gives about 50 to 100k each dg so its not like you can pay your gear in 1 or 2 dgs like it was before, and the ganks are still as usual as always if not more.
After a few calculations I noticed that I make more fame and money by doing T5 yellows with 8.3 than trying to risk gear and time to venture into a harder location.
Its even harder as a PT, since if you don't have a scout you just die miserably by a giant squad comming at your back (pun intended).
Cause TBH 60% or 80% increase of shit is still shit and that don't really makes my heart pounce for the risk of that. 2.5x or 3x thaaat could change things.
So I quite agree that we need a fresh look in the PVE content, geez, I can't even run maps on reds and blacks anymore, since I just need to flee the dgs and loose my precious 6.3 or 7.3 maps.
random dungeons need to get buffed, at least the group ones.
you cant buff the solo ones cause they are simply to save. the pve carebears cut there own fingers and i told them that they will get nerfed to the ground when sbi listen and make them safer.
i would like to get old rd back that where worth all the fights.
second big problem are hideouts. implemented for small guilds? nah.... they are spammed by alliances to make whole zones 300% save. there has to be a cap of hideouts/alliance and a limit of 1 per zone.
i hope they adress this with theyr next open world patch because nobody will play open world anyway if they let hideouts untouched.
EDIT: and imho this are the big killers atm. there is no need of content. there is a huge need of removing save spots and buffing the value of the activity.