Future level 120 is silly.

    • EzilyPzily wrote:

      Where has this level 120 stuff actually been announced?
      Would be interested to read it

      Korn wrote:

      Hey there,

      here is some added info on the current plans for Elite Specs (still subject to change though!):
      • Spec level cap to be increased from 100 to 120, with 101-120 being Elite Specs.
      • Max spec across all weapon lines in a tree (often called "400/400") currently gives +300 IP. With elite specs, if you had *everything* at 120/120 (i.e. 480/480) you'd hence get +360 IP.
      • However, getting to 120 is going to be very very hard, so it's almost certain that +360 IP will NOT become the standard or baseline.
      • When we introduce Elite Specs, we will likely combine it with a set of buffs to combat fame generation, meaning that it will be easier than it is right now to hit 100 spec. This is intended to act as a gap closer between normal and hardcore players. So while the theoretically IP bonus cap (see above) would sit at +360 in theory, we intend the actual average IP gap between "normal" and "hardcore" players to remain the same or possibly even decrease somewhat (as it will be easier than right now to hit +300 IP)

      It's in New's and Announcements, Roadmap Update and Mobile Launch Recap thread page 5

      The post was edited 2 times, last by ThirdEyePULSE ().

    • I agree that the current idea is very frustrating and punishing, not only devaluing previous player progress, but also making player go for additional grind which has never been a fun part of gameplay for most of the players.

      I think elite specs should be limited to 1 branch per weapon tree (i.e. one type of swords, one type of axes, one type of bows etc.) and should be achieved through some kind of unique gameplay like a quest line (hello Eve's Epic Arks) or a very rare item drop from bosses. Something that would require quite a lot of efforts from current top pvp players, but would not require any kind of boring and demotivating grind.
    • Zumzat wrote:

      I agree that the current idea is very frustrating and punishing, not only devaluing previous player progress, but also making player go for additional grind which has never been a fun part of gameplay for most of the players.

      I think elite specs should be limited to 1 branch per weapon tree (i.e. one type of swords, one type of axes, one type of bows etc.) and should be achieved through some kind of unique gameplay like a quest line (hello Eve's Epic Arks) or a very rare item drop from bosses. Something that would require quite a lot of efforts from current top pvp players, but would not require any kind of boring and demotivating grind.
      100% agree! Limited to one 120 level per weapon type and armor type so each player will have to make a decision. Also these levels should be acquired via unique pvp and pve activities, not a boring pve content or tomes or credits or whatever... as SBI's current solution devaluates time which is totally opposite to the statement they made years ago.
    • Zumzat wrote:

      I agree that the current idea is very frustrating and punishing, not only devaluing previous player progress, but also making player go for additional grind which has never been a fun part of gameplay for most of the players.

      I think elite specs should be limited to 1 branch per weapon tree (i.e. one type of swords, one type of axes, one type of bows etc.) and should be achieved through some kind of unique gameplay like a quest line (hello Eve's Epic Arks) or a very rare item drop from bosses. Something that would require quite a lot of efforts from current top pvp players, but would not require any kind of boring and demotivating grind.
      I like that idea a lot. It might go against their classless system. It would force you to specialize into one playstyle.

      Piggy-backing on your idea, it would be cool if PvP fame did something. Unlocking skins for weapons/armor. Too many people enjoy PvE for them to put weapons/armor behind PvP fame wall but should grant something.

      The post was edited 1 time, last by ThirdEyePULSE ().

    • Zumzat wrote:

      I agree that the current idea is very frustrating and punishing, not only devaluing previous player progress, but also making player go for additional grind which has never been a fun part of gameplay for most of the players.

      I think elite specs should be limited to 1 branch per weapon tree (i.e. one type of swords, one type of axes, one type of bows etc.) and should be achieved through some kind of unique gameplay like a quest line (hello Eve's Epic Arks) or a very rare item drop from bosses. Something that would require quite a lot of efforts from current top pvp players, but would not require any kind of boring and demotivating grind.
      Good idea, but with the current state of "balance" between weapons, it has no chance of success. ;(
    • Korn wrote:

      When the higher combat specs get rolled out, we will combine this with a series of strong fame buffs, meaning that going from 0-100 will be significantly easier than it is right now.
      In addition to that, getting from 100 to 120 will be very hard. The result of that is that somebody starting at 0 will gain spec quickly, while somebody who is at 100 now will have to work very hard to go further. This mean that the average item power gap between players will almost certainly go down. (i.e. if you have two players, A and B, and A is at 80 spec and B at 100 - a difference of 20 - after the update, this is going to shrink - quite a lot.
      I have to agree with most people here. I haven't gained much in most combat trees and even I think this sounds awful. Why would I want progress handed to me, followed by a brick wall?

      If you want people to advance their spec more, give them more fame-based content they find enjoyable. At most, you could just up the daily reward from a 2k fame book. At least way it's just a bigger boost over time for actually playing.

      The PvP playing field will be uneven regardless between those who can afford T4 gear and those with overcharged T8 gear. So, there's no actual catch up mechanic being introduced here. Levelling the combat skills just happens naturally while you grind out enough wealth to actually PvP.

      Also, why are 120 skills calls "elite"? It gave the impression that you'd have limited points above 100 to splash around, but that doesn't seem to be the case. Honestly, the fresh element you could introduce is actually making them elite specialisations. Imagine only being able to advance a few trees to 120, but also, if the specialisation is limited, imagine giving each weapon spec a new skill at 120 skill.

      This lets people specialise a bit, but also lets them re-spec and re-train their skills over time. Specialising would let people feel more unique, and it would feel more lateral than pumping more levels into everything.